Psion
Character Name: Psion
Alternate Identities: Kyle Longstreet
Player Name: Phil
CHARACTERISTICS
Val Char Base Points Total Roll Notes
15 STR 10 5 15/75 12- / 24- HTH Damage 3d6/15d6 END [1/7]
13 DEX 10 9 13/33 12- / 16- OCV 4/11 DCV 4/11
13 CON 10 6 13/38 12- / 17-
10 BODY 10 0 10/20 11- / 13-
28 INT 10 18 28 15- PER Roll 15-
30 EGO 10 40 30 15- ECV: 10
15 PRE 10 5 15 12- PRE Attack: 3d6
18 COM 10 4 18 13-
3 PD 3 0 3/36 3/36 PD (3/20 rPD)
3 ED 3 0 3/36 3/36 ED (3/20 rED)
4 SPD 2.3 17 4/6 Phases: 3, 6, 9, 12/2, 4, 6, 8, 10, 12
6 REC 6 0 6/23
26 END 26 0 26/76
25 STUN 25 0 25/78
6" Running 6 0 6"
2" Swimming 2 0 2"
3" Leaping 3 0 3"/15" 104 Total Characteristics Points
CHARACTER IMAGE
QUOTE
"Hold still."
EXPERIENCE POINTS
Total earned: 101
Spent: 101
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 451
MOVEMENT
Type Total
Run 6"
Swim 2"
H. Leap 3"/15"
V. Leap 1 1/2"/7 1/2"
Teleport 25"
DEFENSES
Type Amount
Physical Defense 3/36
Res. Phys. Defense 3/20
Energy Defense 3/36
Res. Energy Defense 3/20
Mental Defense 30
Res. Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 4/11 DCV: 4/11
 
Combat Skill Levels: +5 with Pulling A Punch
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
15 Hunted: DEMON 8- (Mo Pow, Harshly Punish)
15 Hunted: Genocide 8- (Mo Pow, Harshly Punish)
5 Physical Limitation: Farsighted[Needs Reading Glasses] (Infrequently, Slightly Impairing)
15 Psychological Limitation: Code vs. Killing: Will Kill Only Under Extreme Duress (Common, Strong)
15 Psychological Limitation: In Love With Everith (Common, Strong)
10 Psychological Limitation: Need To Prove Self To Family (Common, Moderate)
20 Psychological Limitation: Protective Of Innocents (Very Common, Strong)
15 Social Limitation: Secret ID (Frequently, Major)
10 Social Limitation: Subject to pressure from family (Frequently, Minor)
20 Watched: Fate 14- (Mo Pow, PC has a Public ID or is otherwise very easy to find, Watching)
150 Total Disadvantages Cost

Character Name: Psion
Alternate Identities: Kyle Longstreet
Player Name: Phil
SKILLS
Cost  Name
0 AK: Boston Area 8-
3 AK: The Valley of the Wild Hunt 15-
3 Acting 12-
3 Breakfall 12- (16-)
3 Bureaucratics 12-
0 Climbing 8-
3 Cloak 15-
3 Concealment 15-
3 Conversation 12-
5 Cramming
3 Criminology 15-
0 CuK: The Legal Culture 8-
3 Deduction 15-
3 Fascade 15-
3 High Society 12-
3 Hoist 15-
3 Instructor 15-
3 Interrogation 12-
0 Language: English (Idiomatic)
3 Oratory 12-
1 PS: Lawyer 15-
3 Paramedics 15-
3 Persuasion 12-
3 Research 15-
3 Scholar
2
1) KS: Court Procedures 15-
2
2) KS: Criminal Law 15-
2
3) KS: Criminal Psychology 15-
1
4) KS: Dance 11-
0 Shadowing 8-
0 Stealth 8-
2 Survival (Temperate/Subtropical Forests) 15-
0 TF: Bicycles, Small Motorized Ground Vehicles
3 Tactics 15-
3 Teamwork 12- (16-)
3 Veil 15-
10 +5 with Pulling A Punch
91 Total Skills Cost
PERKS
Cost  Name
12 Base: The Wild Hunt Base
12 Total Perks Cost
 
POWERS
Cost  Power END
50 Mental Powers: Multipower, 75-point reserve, all slots Extra Time (Full Phase, -1/2)
5u
1) Stun: Ego Attack 7 1/2d6
7
5u
2) Convince: Mind Control 15d6
7
5u
3) Locate: Mind Scan 15d6
7
5u
4) Read: Telepathy 15d6
7
5u
5) Speed of Thought: Teleportation 25", x16 Noncombat, x4 Increased Mass
7
5u
6) Vacate: Teleportation 5", No Relative Velocity, Position Shift, x2 Increased Mass, Safe Blind Teleport (+1/4), Reduced Endurance (1/2 END; +1/4), MegaScale (1" = 100 km; +3/4), Can Be Scaled Down 1" = 1km (+1/4)
3
24 Mental Discipline: Mental Defense (30 points total)0
7 Knows When To Close His Eyes: Sight Group Flash Defense (10 points); Activation Roll 14- (-1/2)0
0 Mental Awareness0
7 Psion Form: Elemental Control, 20-point powers, all slots Only In Heroic Identity (-1/4), Extra Time (Delayed Phase, Only to Activate, -1/4)
33
1) +60 STR
6
33
2) +20 DEX
27
3) +25 CON
7
4) +10 BODY
7
5) +21 PD
12
6) +28 ED
7
7) Damage Resistance (20 PD/20 ED)
0
244 Total Powers Cost
EQUIPMENT
Equipment END
The Wild Hunt Comm Unit: SpockNET: Encrypted: Mind Link , Anyone With A Comm Unit, Any distance, No LOS Needed, Number of Minds (x32); Only With Others Who Have Mind Link (-1), Affected As Radio And Hearing Group, Not Mental Group (-1/2), IIF (-1/4), Does Not Provide Mental Awareness (-1/4) plus SpockINFONET: Contact: Spock (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources, Very Good relationship with Contact) 18-  plus Teleporter Locator: Teleportation: Floating Fixed Location (1 Locations); IIF (-1/4)
Notes: This All-in-One unit provides communications between team mambers, provides access to Spock, and provides Location beacon for Teleporter use. It has been 'paid' for by the Wild Hunt Base.
0

Character Name: Psion
Alternate Identities: Kyle Longstreet
Player Name: Phil
APPEARANCE
Hair Color: Dark Brown
Eye Color: Grey
Height: 6' 2"
Weight: 194 lbs
Description:
BACKGROUND
Kyle's father was a lawyer, Kyle's grandfather was a lawyer. So was his great grandfather and great great grandfather. Since coming to America in the 1760's, the Longstreet men have practiced law. Now, the last scion of the Longstreets, Kyle has followed in his ancestors' footsteps. A brilliant student, he graduated from highschool at 14. By the time he was 16 his was nearing the completion of his schooling at Havard Law, then he began to change. At first it was a whisper, not quite heard. Then is became pictures, flashes of places he'd never been. Finally it became emotions, the feeling of those around him. Kyle Longstreet was a mutant.
His mental powers developed quickly but this physical changes did not come until the day the bus driver had the heart attack. Careening down the street, loaded with seventeen innocent passengers, the city bus bore down on the hapless Kyle Longstreet. Something inside him surged, adenaline? A hormone? No telling. Kyle grew in the instant from the classic 98 pound weaking to one of the most powerful men on the planet. With amazing ease Kyle caught the bus and dug his feet in. After tearing up nearly a hundred feet of pavement, the bus came to a stop only a few feet from a day care center filled with children.
Kyle came to the attention of Ghost Archer when he aided the group StormWatch in an encounter with Zodiac. When StormWatch faded into history, Archer took the boy under this wing. It was during a break from college that Kyle, spending his vacation at the manor, began to question his pre-ordained path in life. A chance meeting on a foggy morning with, of all things, a fallen angel, altered his life even more.
Fascinated by Everith, an actual manifestation of proof that there is a God, Kyle is prying at the wall she has built for herself. At first it was curiousity. Then it was sympathy for her plight. Now its attraction. Everith has been more or less trapped in the manor for several years now and Kyle has taken it upon himself to show her the world ... through the Danger Room.
Now, long past the time for his return to Harvard, Kyle is drifting, unsure of his destiny for the first time in his life.
POWERS/TACTICS
Psion is a very strange combination of powers, the traditional 'Brick' type strong man and the classic 'Mentalist'. One of his favorite tactics is using Mind Control to tell a target to "Freeze" then a haymaker to put them out.
PERSONALITY/MOTIVATION
Quiet, bookish, shy but with a quick mind, Psion as Kyle, is studying law. Recently, however, he is beginning to question his choice in career and is undergoing something of a crisis. Spending most of his time now at the Manor, he is acting as a tutor for the younger students as well as trying to decide his future.
CAMPAIGN USE
DESIGN NOTES
Kyle has taken an interest in the outdoors since he spends so much time in the Valley to be with Everith and she has noticed his improving physical shape.
Created: Wed, 25 Sep 2019 04:43:57

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