| Cost |
Name |
| 3 |
Acrobatics 13- |
| 3 |
Acting 11- |
| 4 |
Animal Handler (Birds, Camels, Felines) 11- |
| 3 |
Breakfall 13- |
| 3 |
Climbing 13- |
| 3 |
Concealment 12- (18-) |
| 3 |
Contortionist 13- |
| 3 |
Conversation 11- |
| 3 |
Deduction 12- |
| 3 |
Linguist |
| 2 |
1) Language: Ancient Egyptian (completely fluent; literate) |
| 2 |
2) Language: Arabic (completely fluent) |
| 2 |
3) Language: Aramaic (completely fluent) |
| 1 |
4) Language: English (completely fluent) |
| 0 |
5) Language: Faery (idiomatic) |
| 3 |
6) Language: Latin (completely fluent) |
| 21 |
Magic Skill 21- |
| 3 |
Mimicry 12- |
| 3 |
Navigation 12- |
| 3 |
Persuasion 11- |
| 3 |
Scholar |
| 4 |
1) KS: Ancient Egyptian History 14- |
| 4 |
2) KS: Faery Lore 14- |
| 4 |
3) KS: Faery Magic 14- |
| 3 |
Shadowing 12- |
| 3 |
Sleight Of Hand 13- |
| 3 |
Stealth 13- (19-) |
| 6 |
Survival (Temperate/Subtropical, Tropical, Desert) 12- |
| 3 |
Tracking 12- |
| 3 |
Traveler |
| 2 |
1) AK: Ancient Egypt 12- |
| 2 |
2) AK: Ancient Greece 12- |
| 2 |
3) AK: Eastern Mediterranean 12- |
| 4 |
4) AK: The Valley of the Wild Hunt 14- |
| 2 |
5) CuK: Ancient Egyptian Culture 12- |
| 1 |
Weapon Familiarity: Swords |
| 9 |
+3 with Magic |
| 129 |
Total Skills Cost |
| Cost |
Name |
| 55 |
Danger Sense (within the Valley, any danger, Function as a Sense), Also Works On Blaze (+1/2) 15-/12- |
| 3 |
Bump Of Direction To Blaze Notes: Call it 'mother's instinct' but she always knows where to locate Blaze. |
| 2 |
Trackless Stride |
| 60 |
Total Talents Cost |
|
|
| Cost |
Power |
END |
| 60 |
Faery Magic: VPP, 50 base + 10 control cost, all slots OAF: Faery Wand (-1), Gestures (-1/4), Incantations (-1/4) | |
| 0 |
1) Animal Tongues: Telepathy 5d6 (Animal class of minds) Real Cost: 10 | 2 |
| 0 |
2) Charm: Infaturation with one person: Mind Control 8d6 (Human class of minds), Telepathic (+1/4); Only to charm (-1/2) Real Cost: 17 | 5 |
| 0 |
3) Dispel Magic: Dispel 13d6+1, any [special effect] power one at a time (+1/4) Real Cost: 20 | 5 |
| 0 |
4) Faery Dart: RKA 3d6 Real Cost: 18 | 4 |
| 0 |
5) Faery Food: Life Support (Eating: Character only has to eat once per week), Usable Simultaneously (up to 32 people at once; +1 1/2) Real Cost: 1Notes: Creates tiny little packets of food that will sustain a normal person for a week. | 0 |
| 0 |
6) Fey Shield: Force Field (5 PD/5 ED), Reduced Endurance (0 END; +1/2), Persistent (+1/2) Real Cost: 8 | 0 |
| 0 |
7) Friendly Meeting: Mind Control 5d6 (Animal class of minds); Only to make animals friendly (-1/2) Real Cost: 8 | 2 |
| 0 |
8) Glamor: Sight, Hearing and Smell/Taste Groups Images Increased Size (4" radius; +1/2), +/-4 to PER Rolls Real Cost: 19 | 5 |
| 0 |
9) Invisibility Spell: Invisibility to Sight Group Real Cost: 8 | 2 |
| 0 |
10) Knowing: Detect Any animal 19-/16- (Smell/Taste Group), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), Range, Targeting, Telescopic: +1, Tracking Real Cost: 20 | 0 |
| 0 |
11) Living Wood: Telekinesis (19 STR), Indirect (Any origin, any direction; +3/4); Only where plants can grow (-1/4) Real Cost: 18 | 5 |
| 0 |
12) Noises: Hearing Group Images 1" radius, +/-4 to PER Rolls Real Cost: 7 | 2 |
| 0 |
13) Pinch: Energy Blast 2d6, No Normal Defense (Crossed Fingers) (+1) Real Cost: 8 | 2 |
| 0 |
14) Poke: RKA 1d6, Penetrating (+1/2) Real Cost: 9 | 2 |
| 0 |
15) Sense Magic: Detect Magic 18-/15- (Sight Group), Increased Arc Of Perception (360 Degrees) Real Cost: 4 | 0 |
| 0 |
16) Swarm Bolt: Energy Blast 3d6, Autofire (5 shots; +1/2), Reduced Endurance (1/2 END; +1/2), Penetrating (x2; +1) Real Cost: 18 | 2 |
| 0 |
17) Swirling Leaves: Darkness to Sight and Hearing Groups 4" radius; Only where plants can grow (-1/4) Real Cost: 16 | 4 |
| 0 |
18) The Olive's Renewal: Aid BODY 4d6; Only to make plants grow/heal (-1), Only where plants can grow (-1/4) Real Cost: 11 | 0 |
| 0 |
19) Thorn Darts: RKA 2d6, Area Of Effect (One Hex; +1/2); Only where plants can grow (-1/4) Real Cost: 16 | 4 |
| 0 |
20) Time Stop: Microspeed SPD 4: 1 Extra phases: Extra-dimensional Movement into the Speed Zone, 0 Phase to Enter (+1/2) Real Cost: 14Notes: This Spell effectively allows her to act twice in a single Phase. | 4 |
| 0 |
21) Vanish: Teleportation 15", No Relative Velocity, Position Shift, x4 Noncombat Real Cost: 20 | 5 |
| 0 |
22) Will o' the Wisp: Mind Control 6d6+1, Telepathic (+1/4); Only to make target follow the light (-1/2) plus Sight Group Images 1" radius; Only To Create Light (-1) Real Cost: 16 | 5 |
| 0 |
23) Wood Shaping: Minor Transform 5d6 (wood into any shape) Real Cost: 20 | 5 |
| 0 |
24) Wood's Grasp: Entangle 4d6, 4 DEF; Only where plants can grow (-1/4) Real Cost: 14 | 4 |
| 81 |
Faery Size: Shrinking (0.2159 m tall, 0.0975 kg mass, -6 PER Rolls to perceive character, +6 DCV, takes +9" KB), Reduced Endurance (0 END; +1/2), Persistent (+1/2) plus
Faery Wings: Flight 10"; Linked (Shrinking; Lesser Power can only be used when character uses greater Power at full value; -3/4), Restrainable (-1/2) plus
Hard to Perceive: +6 to Stealth ; Linked (Shrinking; Lesser Power can only be used when character uses greater Power at full value; -3/4) plus
Easily Hidden: +6 to Concealment ; Linked (Shrinking; Lesser Power can only be used when character uses greater Power at full value; -3/4), Self Only (-1/2) Notes: She is 8 1/2" tall when Faery Size. | 2 |
| 10 |
Faery Immunity To Nature: Life Support (Immunity: All terrestrial diseases and biowarfare agents) | 0 |
| 5 |
Faery Immortality: Life Support (Longevity: Immortal) | 0 |
| 9 |
Faery's Keen Senses: +3 PER with all Sense Groups | 0 |
| 5 |
Faery Eyes: Nightvision | 0 |
| 170 |
Total Powers Cost |
| Equipment |
END |
| Dagger: Killing Attack - Hand-To-Hand 1d6-1, Reduced Endurance (0 END; +1/2), Ranged (+1/2); OAF (-1), STR Minimum (-1/2), Real Weapon (-1/4) Notes: Can Be Thrown | 0 |
| The Wild Hunt Comm Unit:
SpockNET: Encrypted: Mind Link ,
Anyone With A Comm Unit, Any distance, No LOS Needed, Number
of Minds (x32); Only With Others Who Have Mind Link (-1),
Affected As Radio And Hearing Group, Not Mental Group
(-1/2), IIF (-1/4), Does Not Provide Mental Awareness (-1/4)
plus SpockINFONET: Contact: Spock
(Contact has access to major institutions, Contact has
significant Contacts of his own, Contact has useful Skills
or resources, Very Good relationship with Contact) 18-
plus Teleporter Locator:
Teleportation: Floating Fixed Location (1 Locations); IIF
(-1/4) Notes:
This All-in-One unit provides communications between
team mambers, provides access to Spock, and provides
Location beacon for Teleporter use. It has been 'paid'
for by the Wild Hunt Base. |
0 |
|