| Cost |
Power |
END |
| 120 |
Archmage Magic: Magic Power Pool, 100 base + 50 control cost, Only for spells he has studied or created (-1/4); all slots Cannot wear armor or carry heavy burdens (-3/4), Gestures (-1/4), Incantations (-1/4) | |
| 0 |
1) Chill the Blood: Drain 5d6 Real Cost: 22 | 5 |
| 0 |
2) Cloaking: Invisibility to Sight Group ; Can be seen in reflective surfaces (-1/4) Real Cost: 8 | 2 |
| 0 |
3) Detect Movement: Detect A Single Thing 18- (Hearing Group), Increased Arc Of Perception (360 Degrees); Costs Endurance (Only Costs END to Activate; -1/4) Real Cost: 3 | 1 |
| 0 |
4) Dispel Magic: Dispel 13d6, One Power At A Time (+1/4) Real Cost: 22 | 5 |
| 0 |
5) Earth Passage: Tunneling 7" through 12 DEF material Real Cost: 22 | 5 |
| 0 |
6) Falling Leaf: Gliding 10"; Costs Endurance (Only Costs END to Activate; -1/4) Real Cost: 4 | 1 |
| 0 |
7) Feather Foot: Flight 8" Real Cost: 7 | 2 |
| 0 |
8) Fire Ball: Energy Blast 5d6, Area Effect: Radius (+1) Real Cost: 22 | 5 |
| 0 |
9) Fire Bolt: RKA 3d6+1; Gestures: Instant Power (-1/4) Real Cost: 20 | 5 |
| 0 |
10) Fire Shield: Force Field (10 PD/10 ED), Costs END Only To Activate (+1/4), Fully Invisible (+1) Real Cost: 20 | 4 |
| 0 |
11) Fire Sight: Clairsentience (Sight Group); Limited Power: Fire to fire only (-1) Real Cost: 6 | 2 |
| 0 |
12) Flying Disk: Flight 9", Usable Against Others (+1 3/4) Real Cost: 22 | 5 |
| 0 |
13) Heavenly Bridge: Force Wall (10 PD/2 ED; 11" long and 1" tall); Horizontal Only (-1/2) Real Cost: 18 | 5 |
| 0 |
14) Hynotic Flames: Mind Control 8d6, Telepathic (+1/4); Target Must See The Flame (-1) Real Cost: 15 | 5 |
| 0 |
15) Ice Ball: Energy Blast 6d6, Explosion (+1/2) Real Cost: 20 | 4 |
| 0 |
16) Ice Glitter: Sight Group Flash 3d6, Explosion (+1/2) Real Cost: 10 | 2 |
| 0 |
17) Ice Shards: RKA 2d6, Autofire (5 shots; +1/2), Reduced Endurance (1/2 END; +1/2) Real Cost: 27 | 2 |
| 0 |
18) Iron Will: Power Defense (20 points); Costs Endurance (-1/2) Real Cost: 7 | 2 |
| 0 |
19) Light Spell: Sight Group Images Increased Size (4" radius; +1/2); Only To Create Light (-1) Real Cost: 5 | 1 |
| 0 |
20) Lightning Bolt: RKA 1 1/2d6, Area Of Effect (10" Line; +1) Real Cost: 22 | 5 |
| 0 |
21) Long Step: Superleap +20" (4"/24" forward, 2"/12" upward) Real Cost: 9 | 2 |
| 0 |
22) Mud Trap: Entangle 3d6, 3 DEF, Entangle Damage: Entangle Takes no Damage From Attack (+1/2) Real Cost: 20 | 4 |
| 0 |
23) Night Sight: Ultraviolet Perception (Sight Group), Usable By Others: Simultaneous Use (+1/2); Costs Endurance (-1/2) Real Cost: 2 | 1 |
| 0 |
24) Sense Magic: Detect A Class Of Things 18- (Unusual Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Range; Costs Endurance (Only Costs END to Activate; -1/4) Real Cost: 8 | 2 |
| 0 |
25) Skin of Flame: RKA 1d6+1, Damage Shield (+1/2), Continuous (+1) Real Cost: 22 | 5 |
| 0 |
26) Sprint: Running +10" (6"/16" total) Real Cost: 9 | 2 |
| 0 |
27) Steal Breath: Energy Blast 3d6, No Normal Defense (+1), Continuous (+1) Real Cost: 20 | 4 |
| 0 |
28) Strobe: Drain DEX 3d6+1, Ranged (+1/2) Real Cost: 22 | 5 |
| 0 |
29) Sun Bolt: RKA 2d6+1, Armor Piercing (+1/2) Real Cost: 23 | 5 |
| 0 |
30) Wall of Flame: Force Wall (6 PD/6 ED; 7" long and 1" tall) Real Cost: 19 | 4 |
| 5 |
Bracers of Ranging: Penalty Skill Levels: +6 vs. Range Modifier with All Attacks; Independent (-2), IIF (-1/4) | |
| 10 |
Burning Through: Find Weakness 11- with Fire Bolt | 0 |
| 9 |
Enhanced Senses: +3 PER with All Sense Groups | 0 |
| 5 |
Wizard's Robes: Armor (5 PD/5 ED); Independent (-2), IIF (-1/4) | 0 |
|
Ring of the Archmage, all slots Independent (-2), IIF (-1/4) | |
| 15 |
1) Enhanced Endurance: +100 END | |
| 6 |
2) Enhanced Recovery: +10 REC | |
|
Staff of Eldarion, all slots Independent (-2), OAF (-1) | |
| 5 |
1) Accuracy: +4 with the Strike of Eldarion | |
| 10 |
2) Fire Amplifier: RKA 3d6; Linked (???; -1/2) | 4 |
| 9 |
3) Fire Reflection: Missile Deflection (Any Ranged Attack), +8 OCV with Reflection, Missile Reflection; vs. Fire-based Attacks Only (-2) | 0 |
| 22 |
4) Invulnerability to Fire: Desolidification , Reduced Endurance (0 END; +1/2), Persistent (+1/2), Invisible Power Effects (Fully Invisible; +1); Only To Protect Against Fire-based Attacks (-1), Cannot Move through Solid Objects (-1/2) | 0 |
| 5 |
5) Light of Eldarion: Sight Group Images Increased Size (8" radius; +3/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2); Only To Create Light (-1) | 0 |
| 7 |
6) Strike of the Staff: Hand-to-Hand Attack +6d6, Reduced Endurance (0 END; +1/2); Independent (-2), OAF (-1), Hand-To-Hand Attack (-1/2) | 0 |
| 5 |
7) Targeting: +4 with Fire Bolt | |
|
Wizard's Stone, all slots Independent (-2), IIF (-1/4) | |
| 1 |
1) Double Lifespan: Life Support (Longevity: 400 Years) | 0 |
| 19 |
2) Enhance Attack Spells: Aid Any Attack Power 5d6 (standard effect: 15 points), Only works against an opposite Element (+0), (any Elemental Special Effect; +1/4) | 0 |
| 2 |
Swimming +2" (2"/4" total) | 1 |
| 255 |
Total Powers Cost |