| Cost |
Name |
| 3 |
Acrobatics 14- |
| 3 |
Acting 14- |
| 2 |
Animal Handler (Felines) 14- |
| 3 |
Breakfall 14- |
| 3 |
Concealment 14- |
| 3 |
Contortionist 14- |
| 3 |
Conversation 14- |
| 3 |
Instructor 14- |
| 3 |
Jack of All Trades |
| 2 |
1) PS: Dancer 14- |
| 4 |
2) PS: Musician 14- |
| 4 |
3) PS: Singer 14- |
| 2 |
4) PS: Song Writer 14- |
| 2 |
5) PS: Teacher 14- |
| 1 |
Language: English (imitate dialects) |
| 5 |
Musical Instrument Familiarity (Aerophones, Chordophones) 14- |
| 3 |
Paramedics 14- |
| 3 |
Persuasion 14- |
| 3 |
Scholar |
| 2 |
1) KS: Ballet 14- |
| 2 |
2) KS: Choreography 14- |
| 2 |
3) KS: Classic Dance 14- |
| 2 |
4) KS: Classical Music 14- |
| 2 |
5) KS: Modern Dance 14- |
| 2 |
6) KS: Music History 14- |
| 2 |
7) KS: Music Theory 14- |
| 2 |
8) KS: Popular Songs 14- |
| 1 |
9) KS: Tai Ch'i Ch'uan 11- |
| 1 |
10) KS: Thai Kick-Boxing 11- |
| 3 |
Seduction 14- |
| 3 |
Shadowing 14- |
| 3 |
Stealth 14- |
| 3 |
WF: Common Melee Weapons, Staffs |
| 85 |
Total Skills Cost |
| Cost |
Name |
| 15 |
Base: The Wild Hunt Base |
| 15 |
Total Perks Cost |
| Cost |
Name |
| 24 |
Universal Translator 18- |
| 10 |
Divine Favor |
| 6 |
Speed Reading (x100) |
| 5 |
Eidetic Memory |
| 3 |
Perfect Pitch |
| 48 |
Total Talents Cost |
|
|
| Cost |
Power |
END |
| 41 |
Wings: Flight 25", No Turn Mode (+1/4); Restrainable (-1/2) | 6 |
| 50 |
Angelic Physiology: Life Support (Eating: Character does not eat; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) | 0 |
| 21 |
Mental Powers: Elemental Control, 74-point powers, all slots Only When Serving The God's Purposes (-1/2), Visible (-1/4) | |
| 22 |
1) God's Retribution: Ego Attack 7 1/2d6 | 7 |
| 22 |
2) Visions of Heaven and Hell: Mental Illusions 15d6 | 7 |
| 22 |
3) The Word of God: Mind Control 15d6 | 7 |
| 22 |
4) The Will of God: Mind Control 12d6, Telepathic (+1/4) | 7 |
| 22 |
5) All the Minds of Man: Mind Scan 15d6 | 7 |
| 23 |
6) The Hand of God: Telekinesis (25 STR), Based On EGO Combat Value (Standard Defenses apply; +1) | 8 |
| 22 |
7) God Knows All Thoughts: Telepathy 15d6 | 7 |
| 17 |
Detect Evil: 14- (no Sense Group), Range, Sense | 0 |
| 17 |
Detect Holiness: 14- (no Sense Group), Range, Sense | 0 |
| 10 |
Angelic Toughness: Damage Resistance (10 PD/10 ED) | 0 |
| 10 |
Strength of Will: Mental Defense (16 points total) | 0 |
| 6 |
Divine Regeneration: Healing 1d6, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Self Only (-1/2), Only When Serving The God's Purposes (-1/2) | 0 |
| 327 |
Total Powers Cost |
| Equipment |
END |
| The Wild Hunt Comm Unit: Mind Link , Anyone With A Comm Unit, Any distance, No LOS Needed, Number of Minds (x32); Only With Others Who Have Mind Link (-1), Affected As Radio And Hearing Group, Not Mental Group (-1/2), IIF (-1/4), Does Not Provide Mental Awareness (-1/4) plus Contact: Spock (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources, Very Good relationship with Contact) 18- plus Teleportation: Floating Fixed Location (1 Locations); IIF (-1/4)
Notes: This All-in-One unit provides communications between team mambers, provides access to Spock, and provides Location beacon for Teleporter use. It has been 'paid' for by the Wild Hunt Base. | 0 |
| Cost |
Maneuver |
|
Tai Ch'i Ch'uan |
| 4 |
1) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
| 4 |
2) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 30 STR to Disarm roll |
| 5 |
3) Palm Slap/Kick: 1/2 Phase, -2 OCV, +1 DCV, 8d6 Strike |
| 3 |
4) Strike: 1/2 Phase, +1 OCV, +2 DCV, 2d6 Strike, Must Follow Block |
| 4 |
5) Sword Finger: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND |
| 3 |
6) Throw: 1/2 Phase, +0 OCV, +1 DCV, 4d6 +v/5, Target Falls |
| 1 |
7) Weapon Element: Blades |
| 1 |
8) Weapon Element: Staffs |
|
Thai Kick-Boxing |
| 4 |
1) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
| 4 |
2) Elbow/Knee Killing Strike: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1 |
| 4 |
3) Foot Push: 1/2 Phase, +0 OCV, +0 DCV, 35 STR to Shove |
| 4 |
4) Low Kick: 1/2 Phase, +0 OCV, +2 DCV, 6d6 Strike |
| 4 |
5) Punch/Elbow Strike: 1/2 Phase, +2 OCV, +0 DCV, 6d6 Strike |
| 5 |
6) Roundhouse Kick/Knee Strike: 1/2 Phase, -2 OCV, +1 DCV, 8d6 Strike |
| 1 |
7) Weapon Element: Blades |
| 1 |
8) Weapon Element: Clubs |
| 1 |
9) Weapon Element: Polearms |
| 1 |
10) Weapon Element: Staffs |
| 54 |
Total Martial Arts Cost |
|