Character Name: Everith
Alternate Identities: Everith Angeles
Player Name: Lauren
Val Char Base Points Total Roll Notes
20 STR 10 10 20 13- HTH Damage 4d6 END [2]
23 DEX 10 39 23 14- OCV 8 DCV 8
23 CON 10 26 23 14-
12 BODY 10 4 12 11-
23 INT 10 13 23 14- PER Roll 14-
30 EGO 10 40 30 15- ECV: 10
23 PRE 10 13 23 14- PRE Attack: 4 1/2d6
30 COM 10 10 30 15-
18 PD 4 14 18 18 PD (10 rPD)
20 ED 5 15 20 20 ED (10 rED)
5 SPD 3.3 17 5 Phases: 3, 5, 8, 10, 12
9 REC 9 0 9
60 END 46 7 60
34 STUN 34 0 34
6" Running 6 0 6"
2" Swimming 2 0 2"
4" Leaping 4 0 4" 208 Total Characteristics Points
Before her introduction to 'people': "I've been reading..."
After her introduction to 'people': "I don't lie. Ever. Not even for you."
"Watch your back. You don't have too many friends anymore. Those words are finally being judged."
Total earned: 386
Spent: 386
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 736
Type Total
Run 6"
Swim 2"
H. Leap 4"
V. Leap 2"
Flight 25"
Type Amount
Physical Defense 18
Res. Phys. Defense 10
Energy Defense 20
Res. Energy Defense 10
Mental Defense 16
Res. Mental Defense 0
Power Defense 0
OCV: 8 DCV: 8
Combat Skill Levels:
Maneuver Phase OCV DCV Effect
Block 1/2 +2 +2 Block, Abort
Disarm 1/2 -1 +1 Disarm; 30 STR to Disarm roll
Palm Slap/Kick 1/2 -2 +1 8d6 Strike
Strike 1/2 +1 +2 2d6 Strike, Must Follow Block
Sword Finger 1/2 -1 +1 2d6 NND
Throw 1/2 +0 +1 4d6 +v/5, Target Falls
Block 1/2 +2 +2 Block, Abort
Elbow/Knee Killing Strike 1/2 -2 +0 HKA 1d6 +1
Foot Push 1/2 +0 +0 35 STR to Shove
Low Kick 1/2 +0 +2 6d6 Strike
Punch/Elbow Strike 1/2 +2 +0 6d6 Strike
Roundhouse Kick/Knee
1/2 -2 +1 8d6 Strike
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
Cost  Disadvantage
10 Distinctive Features: Black-Winged Angel (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
20 Hunted: DEMON 8- (Mo Pow, NCI, Harshly Punish)
20 Hunted: Denizens of Hell 8- (Mo Pow, NCI, Harshly Punish)
20 Psychological Limitation: Secretive (Very Common, Strong)
15 Psychological Limitation: In Love with Kyle Longstreet (Common, Strong)
10 Vulnerability: 2 x BODY Holy Attack (Uncommon)
10 Vulnerability: 2 x STUN Holy Attack (Uncommon)
10 Vulnerability: 2 x BODY Unholy Attacks (Uncommon)
10 Vulnerability: 2 x STUN Unholy Attacks (Uncommon)
25 Watched: God 14- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)
150 Total Disadvantages Cost

Character Name: Everith
Alternate Identities: Everith Angeles
Player Name: Lauren
Cost  Name
3 Acrobatics 14-
3 Acting 14-
2 Animal Handler (Felines) 14-
3 Breakfall 14-
3 Concealment 14-
3 Contortionist 14-
3 Conversation 14-
3 Instructor 14-
3 Jack of All Trades
1) PS: Dancer 14-
2) PS: Musician 14-
3) PS: Singer 14-
4) PS: Song Writer 14-
5) PS: Teacher 14-
1 Language: English (imitate dialects)
5 Musical Instrument Familiarity (Aerophones, Chordophones) 14-
3 Paramedics 14-
3 Persuasion 14-
3 Scholar
1) KS: Ballet 14-
2) KS: Choreography 14-
3) KS: Classic Dance 14-
4) KS: Classical Music 14-
5) KS: Modern Dance 14-
6) KS: Music History 14-
7) KS: Music Theory 14-
8) KS: Popular Songs 14-
9) KS: Tai Ch'i Ch'uan 11-
10) KS: Thai Kick-Boxing 11-
3 Seduction 14-
3 Shadowing 14-
3 Stealth 14-
3 WF: Common Melee Weapons, Staffs
85 Total Skills Cost
Cost  Name
15 Base: The Wild Hunt Base
15 Total Perks Cost
Cost  Name
24 Universal Translator 18-
10 Divine Favor
6 Speed Reading (x100)
5 Eidetic Memory
3 Perfect Pitch
48 Total Talents Cost
Cost  Power END
41 Wings: Flight 25", No Turn Mode (+1/4); Restrainable (-1/2)6
50 Angelic Physiology: Life Support (Eating: Character does not eat; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep)0
21 Mental Powers: Elemental Control, 74-point powers, all slots Only When Serving The God's Purposes (-1/2), Visible (-1/4)
1) God's Retribution: Ego Attack 7 1/2d6
2) Visions of Heaven and Hell: Mental Illusions 15d6
3) The Word of God: Mind Control 15d6
4) The Will of God: Mind Control 12d6, Telepathic (+1/4)
5) All the Minds of Man: Mind Scan 15d6
6) The Hand of God: Telekinesis (25 STR), Based On EGO Combat Value (Standard Defenses apply; +1)
7) God Knows All Thoughts: Telepathy 15d6
17 Detect Evil: 14- (no Sense Group), Range, Sense0
17 Detect Holiness: 14- (no Sense Group), Range, Sense0
10 Angelic Toughness: Damage Resistance (10 PD/10 ED)0
10 Strength of Will: Mental Defense (16 points total)0
6 Divine Regeneration: Healing 1d6, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Self Only (-1/2), Only When Serving The God's Purposes (-1/2)0
326 Total Powers Cost
Equipment END
The Wild Hunt Comm Unit: SpockNET: Encrypted: Mind Link , Anyone With A Comm Unit, Any distance, No LOS Needed, Number of Minds (x32); Only With Others Who Have Mind Link (-1), Affected As Radio And Hearing Group, Not Mental Group (-1/2), IIF (-1/4), Does Not Provide Mental Awareness (-1/4) plus SpockINFONET: Contact: Spock (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources, Very Good relationship with Contact) 18-  plus Teleporter Locator: Teleportation: Floating Fixed Location (1 Locations); IIF (-1/4)
Notes: This All-in-One unit provides communications between team mambers, provides access to Spock, and provides Location beacon for Teleporter use. It has been 'paid' for by the Wild Hunt Base.
Cost  Maneuver
Tai Ch'i Ch'uan
1) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
2) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 30 STR to Disarm roll
3) Palm Slap/Kick: 1/2 Phase, -2 OCV, +1 DCV, 8d6 Strike
4) Strike: 1/2 Phase, +1 OCV, +2 DCV, 2d6 Strike, Must Follow Block
5) Sword Finger: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND
6) Throw: 1/2 Phase, +0 OCV, +1 DCV, 4d6 +v/5, Target Falls
7) Weapon Element: Blades
8) Weapon Element: Staffs
Thai Kick-Boxing
1) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
2) Elbow/Knee Killing Strike: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1
3) Foot Push: 1/2 Phase, +0 OCV, +0 DCV, 35 STR to Shove
4) Low Kick: 1/2 Phase, +0 OCV, +2 DCV, 6d6 Strike
5) Punch/Elbow Strike: 1/2 Phase, +2 OCV, +0 DCV, 6d6 Strike
6) Roundhouse Kick/Knee Strike: 1/2 Phase, -2 OCV, +1 DCV, 8d6 Strike
7) Weapon Element: Blades
8) Weapon Element: Clubs
9) Weapon Element: Polearms
10) Weapon Element: Staffs
54 Total Martial Arts Cost

Character Name: Everith
Alternate Identities: Everith Angeles
Player Name: Lauren
Hair Color: Black
Eye Color: Deep Green
Height: 5' 10"
Weight: 100 lbs
Everith walks into a room and all the heads turn. She makes knees wobble, and claws extend. She is an ethereal beauty with a faint aura of almost Holiness perceivable by only the true innocent or those with special sight. Everith would be the perfect angel had the colouring been correct. Her skin is the palest of whites, never flushing or tanning, while her hair is long, to her knees, and never contains a single wave or curl. It does however, match perfectly to the raven black wings that push from her spine. The wings are perfectly fitted to her lithe form, an average of three meters in span. The only mar is the tattoo on her hand, which technically isn't even really a tattoo. It takes the shape of a raven, and Eve often hides it with a single black glove on her 'bad days'. The only colouring in her are her eyes, which are a deep green, almost black. She stands about 5'10, weighing a light 100 pounds, considering the wings. Her style of clothing changes constantly but is never considered all that normal. She is most often seen in her preferred color of red, and black knee high boots, or no boots at all.
Not much is known of Everith's past, and she plans on keeping it that way. She is a Fallen, once an angel, now cast out by the Higher Power. She was denied the easier task of giving her life to another, her duty to walk alone, the ultimate punishment. Her real home, her real age, her real anything, is unknown, often even to her. The only thing she will give out is her name, Everith, and even that took her long periods to accept. When Rogue found her, she went by Raven, but the water child slowly coaxed the gorgeous name she was given, before the fall, out of her. Rogue is one of the few people Everith trusts. Everith seems to have 'bonds' with many people, most none with expect. She is loved in the company of this worlds Gods, most of all Fate and her 'People'. Fate has been trying to get her into the practice for way too long, but before now, Everith has never had a reason to. Everith was beyond angry at her being dumped from the Seattle Hunt. She never cared for the people who lived there, but her idea of solving a problem is talking it out reasonably, not randomly throwing people out. She made another friendship in the process though, the assassin Sable, so she figures it all for the best. But it also gave her just the fire she needed to want to ultimate power she never had before. She now is seeking Fate. Her goal? Surpassing the Master of the Hunt. She has no reason not to, it's not like she holds any respect for him anymore. Not that she's going to be evil or anything.
Everith was never trained for combat, in any way or form. She was never expected to ever see battle. She has more powers than anyone will probably ever know, but seeing as she has a deep hatred for combat, she'll probably never learn to use them. At the moment, the only weapon she does use is her whip of a tongue.

It is only in the few years that she has spent trapped in the Valley of the Wild Hunt that Everith has turned her mind to the nartial arts. Seeing in her choices of study a grace that her dance would compliment, she has become adapt at their use but foresees no future opporunity to utilize these skills as intended by their creators.

Note: Many 'angelic' powers have been added to Everith.
Everith started out quiet and secretive. She hid herself away in the library of the Manor, learning every fact possible. She knew little of this world, except for what she had learned by watching above. She refused to depend on others however, and spent long months learning what she needed to get by in the world. One of the advantages of not being human, was not thinking like one. Against her own will, Archer pushed her into the group, thinking the companionship would do her good. It changed her personality completely. The once sweet and innocent 'Fairy of Ravens' was turned into a harsh, bitter, yet strong woman, with no patience for morons. Her words are often rude, her stares icy. She knows of manners on this world, but refuses to give into them. She speaks her mind. It has put her into troubles, more than once, but she won't change. To those she likes, she is happy and friendly, always one to joke and tease. She protects them with everything she has. To those she doesn't like however, she is a cruel and wicked person, always there with her attitude. She has a deep love for 'violent' and 'beautiful' sports, and has recently taken up kick boxing and tai chi. She is double edged, and doesn't plan on changing anytime soon.
Created: Wed, 25 Sep 2019 05:55:24

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