Cheeto Fire Warrior
Character Name: Cheeto Fire Warrior
Alternate Identities: Shenley
Player Name: Brandie
CHARACTERISTICS
Val Char Base Points Total Roll Notes
15 STR 10 5 15 12- HTH Damage 3d6 END [1]
20 DEX 10 30 20 13- OCV 7 DCV 7
18 CON 10 16 18 13-
12 BODY 10 4 12 11-
15 INT 10 5 15 12- PER Roll 12-
10 EGO 10 0 10 11- ECV: 3
15 PRE 10 5 15 12- PRE Attack: 3d6
20 COM 10 5 20 13-
6 PD 3 3 6/16 6/16 PD (0/10 rPD)
6 ED 4 2 6/16 6/16 ED (0/10 rED)
4 SPD 3.0 10 4 Phases: 3, 6, 9, 12
7 REC 7 0 7
36 END 36 0 36
29 STUN 29 0 29
6" Running 6 0 6"/40"
2" Swimming 2 0 2"
3" Leaping 3 0 3" 85 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 49
Spent: 49
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 399
MOVEMENT
Type Total
Run 6"/40"
Swim 2"
H. Leap 3"
V. Leap 1 1/2"
DEFENSES
Type Amount
Physical Defense 6/16
Res. Phys. Defense 0/10
Energy Defense 6/16
Res. Energy Defense 0/10
Mental Defense 0
Res. Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 7 DCV: 7
 
Combat Skill Levels:
+2 with Firecat Training
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Bind 1/2 +1 +0 Bind, 25 STR
Block 1/2 +2 +2 Block, Abort
Disarm 1/2 -1 +1 Disarm; 25 STR to Disarm roll
Evade 1/2 -- +5 Dodge, Affects All Attacks, Abort
Lightning Stroke 1/2 +2 +0 Weapon +2 DC Strike
Running Stroke 1/2 +1 +0 Weapon +v/5; FMove
Sacrifice Stroke 1/2 +1 -2 Weapon +4 DC Strike
Slashing Stroke 1/2 -2 +1 Weapon +4 DC Strike
Takeaway 1/2 +0 +0 Grab Weapon, 25 STR to take weapon away
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features: Cat-girl Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses
10 Distinctive Features: Very Good Looking (Concealable; Noticed/approached/hit on; Detectable By Commonly-Used Senses)
15 Enraged if friends are injured: Common, go 8-, recover 11-
20 Psychological Limitation: In Love With Oldest Of Dragons (Common, Total)
20 Psychological Limitation: Protector of Innocents (Common, Total)
10 Psychological Limitation: Uncomfortable in Large Groups (Uncommon, Strong)
15 Public Identity: Frequently, Major
15 Social Limitation: Really a Cat-girl! (Frequently, Major)
10 Vulnerability: Cold: 1 1/2 x BODY Common
10 Vulnerability: Cold: 1 1/2 x STUN Common
5 Watched: Anyone attracted to females 11- (As Pow, Watching)
10 Watched: Cat-girl Fan Boys 14- (Less Pow, PC has a Public ID or is otherwise very easy to find, Watching)
150 Total Disadvantages Cost

Character Name: Cheeto Fire Warrior
Alternate Identities: Shenley
Player Name: Brandie
SKILLS
Cost  Name
2 AK: Plains of Fire 11-
3 Acrobatics 13-
0 Acting 8-
3 Breakfall 13-
3 Climbing 13-
3 Concealment 12-
0 Conversation 8-
0 CuK: Home Culture 8-
0 Deduction 8-
3 Defense Maneuver I
3 Fast Draw (Blades) 13-
3 Language: English (fluent conversation)
0 Language: Feline (idiomatic)
19 Magic Skill 20-
2 PS: Fire Warrior Mage 11-
0 Paramedics 8-
0 Persuasion 8-
3 Scholar
1
1) KS: Famous Warriors 11-
1
2) KS: Fighting Styles 11-
2
3) KS: Fire Magic 12-
1
4) KS: Glasslands Creatures 11-
1
5) KS: Kenjutsu 11-
1
6) KS: KenjutsuFirecat Training 11-
1
7) KS: Magic History 11-
1
8) KS: Woodlore 11-
3 Sleight Of Hand 13-
3 Spell Research 12-
3 Stealth 13-
3 Streetwise 12-
2 Survival (Temperate/Subtropical Plains, Tropical Plains) 12-
0 TF: Bicycles, Small Motorized Ground Vehicles
3 Tracking 12-
10 Two-Weapon Fighting (HTH)
5 Weapon Familiarity: Common Melee Weapons, Common Missile Weapons, Off Hand
6 +2 with Firecat Training
94 Total Skills Cost
TALENTS
Cost  Name
3 Lightsleep
3 Total Talents Cost
 
POWERS
Cost  Power END
26 Firecat Magic: Multipower, 52-point reserve, all slots Spell (-1/2), Requires A Magic Skill Roll (-1/2)
2u
1) Dispel Magic: Dispel 13d6, One Power At A Time (+1/4)
5
2u
2) Fire Blast: Energy Blast 10d6
5
2u
3) Hypnotic Flames: Mind Control 8d6, Telepathic (+1/4)
5
2u
4) Fire Ball: Energy Blast 6d6, Explosion (+1/2)
4
2u
5) Fire Bolt: Killing Attack (RKA) 3d6+1
5
1u
6) Blinding Flame: Sight Group Flash 3d6, Explosion (+1/2)
2
2u
7) Smoking Fire: Darkness to Sight Group 5" radius
5
1u
8) Dancing Flame: Hearing Group Images 1" radius
1
1u
9) Fire Sight: Clairsentience (Sight Group); Limited Power: Only from fire to fire (-2)
2
1u
10) Torch: Sight Group Images Increased Size (4" radius; +1/2), +/-3 to PER Rolls, Alterable Size; Only To Create Light (-1)
4
2u
11) Searing Touch: Killing Attack (RKA) 2d6+1, Armor Piercing (+1/2); No Range (-1/2)
5
3u
12) Skin of Flame: Killing Attack (RKA) 1d6, Damage Shield (+1/2), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Continuous (+1)
0
26 Firecat Weapons: Multipower, 52-point reserve, all slots OAF (Various Weapons; -1)
3u
1) Fire Sword: Killing Attack (HTH) 2d6+1 (3d6+1 w/STR), Reduced Endurance (0 END; +1/2)
0
3u
2) Fire Shurikins: Killing Attack (RKA) 2d6, 30 Charges (+1/4), Autofire (5 shots; +1/2)
[30]
2u
3) Fire Dagger: Killing Attack (HTH) 1 1/2d6 (2d6+1 w/STR), Reduced Endurance (0 END; +1/2), Armor Piercing (+1/2)
0
27 Fire Shield: Force Field (10 PD/10 ED), Reduced Endurance (0 END; +1/2), Persistent (+1/2); Requires A Magic Skill Roll (-1/2)0
54 Cheetah Speed: Running +34" (6"/40" total); No Noncombat movement (-1/4)
Notes: Top Speed: 60 mph/96 kph
7
13 See The Magic: Detect Detect: Detect Magic 12- (Sight Group), Discriminatory, Analyze0
175 Total Powers Cost
EQUIPMENT
Equipment END
The Wild Hunt Comm Unit: SpockNET: Encrypted: Mind Link , Anyone With A Comm Unit, Any distance, No LOS Needed, Number of Minds (x32); Only With Others Who Have Mind Link (-1), Affected As Radio And Hearing Group, Not Mental Group (-1/2), IIF (-1/4), Does Not Provide Mental Awareness (-1/4) plus SpockINFONET: Contact: Spock (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources, Very Good relationship with Contact) 18-  plus Teleporter Locator: Teleportation: Floating Fixed Location (1 Locations); IIF (-1/4)
Notes: This All-in-One unit provides communications between team mambers, provides access to Spock, and provides Location beacon for Teleporter use. It has been 'paid' for by the Wild Hunt Base.
0
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Firecat Training
4
1) Bind: 1/2 Phase, +1 OCV, +0 DCV, Bind, 25 STR
4
2) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4
3) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 25 STR to Disarm roll
4
4) Evade: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
4
5) Lightning Stroke: 1/2 Phase, +2 OCV, +0 DCV, Weapon +2 DC Strike
5
6) Running Stroke: 1/2 Phase, +1 OCV, +0 DCV, Weapon +v/5; FMove
5
7) Sacrifice Stroke: 1/2 Phase, +1 OCV, -2 DCV, Weapon +4 DC Strike
5
8) Slashing Stroke: 1/2 Phase, -2 OCV, +1 DCV, Weapon +4 DC Strike
5
9) Takeaway: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 25 STR to take weapon away
0
10) Weapon Element: Blades
2
11) Weapon Element: Empty Hand (Bind, Block, Disarm, Evade, Takeaway maneuvers only), Off Hand
42 Total Martial Arts Cost

Character Name: Cheeto Fire Warrior
Alternate Identities: Shenley
Player Name: Brandie
APPEARANCE
Hair Color: Cinnamon
Eye Color: Gray
Height: 5' 11"
Weight: 130 lbs
Description:
In this form, Cheeto is a beautiful young woman with cinnamon colored hair and gray eyes.
BACKGROUND
Cheeto has been photographed and filmed during her shifts from her human form to her cat-girl form and is something of a Holy Grail for cat-girl fan boys. Word of her being spotted races through the internet fan boards and inevitibly cat-girl fans will flock to any situation involving her.
POWERS/TACTICS
This is Cheeto's human form and one she generally only uses in a situation requiring contact with the more 'skittish' humans of the modern world. While she sacrifices a number to physical attributes, she retains her magic and fighting skills.
PERSONALITY/MOTIVATION
CAMPAIGN USE
DESIGN NOTES
Created: Wed, 25 Sep 2019 05:46:14

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