| Cost |
Name |
| 3 |
Breakfall 13- |
| 3 |
Climbing 13- |
| 5 |
Concealment 13- |
| 3 |
Shadowing 12- |
| 3 |
Stealth 13- |
| 2 |
Survival (Temperate/Subtropical Plains, Tropical Plains) 12- |
| 3 |
Tracking 12- |
| 6 |
+2 with Red in Tooth and Claw |
| 28 |
Total Skills Cost |
| Cost |
Name |
| 3 |
Lightsleep |
| 3 |
Total Talents Cost |
|
|
| Cost |
Power |
END |
| 82 |
Cheetah Legs: Running +34" (6"/40" total), Reduced Endurance (0 END; +1/2); no Noncombat movement (-1/4)
Notes: Top Speed: 60 mph/96 kph. | |
| 16 |
Bite: Killing Attack (HTH) 1d6+1 (2d6+1 w/STR); Reduced Penetration (-1/4) | 2 |
| 12 |
Claws: Killing Attack (HTH) 1d6 (2d6 w/STR); Reduced Penetration (-1/4) | 1 |
| 10 |
Cheetah Nose: Tracking with Smell/Taste Group | 0 |
| 6 |
Cheetah Senses: +2 PER with All Sense Groups | 0 |
| 4 |
Cheetah Senses: +2 PER with Hearing | 0 |
| 4 |
Cheetah Senses: +2 PER with Smell | 0 |
| 3 |
Tough Skin: Armor (1 PD/1 ED) | 0 |
| 137 |
Total Powers Cost |
| Equipment |
END |
| The Wild Hunt Comm Unit: Mind Link , Anyone With A Comm Unit, Any distance, No LOS Needed, Number of Minds (x32); Only With Others Who Have Mind Link (-1), Affected As Radio And Hearing Group, Not Mental Group (-1/2), IIF (-1/4), Does Not Provide Mental Awareness (-1/4) plus Contact: Spock (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources, Very Good relationship with Contact) 18- plus Teleportation: Floating Fixed Location (1 Locations); IIF (-1/4)
Notes: This All-in-One unit provides communications between team mambers, provides access to Spock, and provides Location beacon for Teleporter use. It has been 'paid' for by the Wild Hunt Base. | 0 |
| Cost |
Maneuver |
|
Red In Tooth And Claw |
| 0 |
1) Used with Natural Weapons Group: Default Element |
| 4 |
2) Avoid Harm: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
| 3 |
3) Holding Bite: 1/2 Phase, +0 OCV, -1 DCV, Grab One Limb, +10 STR |
| 5 |
4) Pounce: 1/2 Phase, -2 OCV, +1 DCV, 7 1/2d6 Strike |
| 4 |
5) Smash/Claw Slash: 1/2 Phase, +0 OCV, +2 DCV, 5 1/2d6 Strike |
| 3 |
6) Trip: 1/2 Phase, +2 OCV, -1 DCV, 4 1/2d6 Strike, Target Falls |
| 19 |
Total Martial Arts Cost |
|