Cost |
Name |
3 |
Acrobatics 13- |
2 |
AK: Glasslands 11- |
3 |
Breakfall 13- |
3 |
Climbing 13- |
3 |
Concealment 13- |
3 |
Fast Draw 13- |
0 |
Language: Maktir (idiomatic) |
3 |
Language: Common (completely fluent; literate) |
3 |
Mimicry 13- |
3 |
Oratory 12- |
5 |
PS: Artist 15- |
3 |
PS: Storyteller 13- |
3 |
Scholar |
4 |
1) KS: Drawing 15- |
2 |
2) KS: Epic Stories 13- |
2 |
3) KS: Folk Tales 13- |
2 |
4) KS: Grasslands Fauna 13- |
2 |
5) KS: Maktir History 13- |
2 |
6) KS: Scents 13- |
3 |
Seduction 12- |
3 |
Shadowing 13- |
3 |
Stealth 13- |
6 |
Survival (Temperate/Subtropical, Tropical, Desert) 13- |
4 |
WF: Common Melee Weapons, Common Missile Weapons |
70 |
Total Skills Cost |
Cost |
Name |
5 |
Eidetic Memory |
3 |
Lightsleep |
8 |
Total Talents Cost |
|
|
Cost |
Power |
END |
5 |
Tracking with Normal Smell |
0 |
9 |
+3 PER with all Sense Groups |
0 |
8 |
Claws: Killing Attack - Hand-To-Hand 1/2d6 (1d6+1 w/STR); Reduced Penetration (-1/4) |
1 |
5 |
Damage Resistance (6 PD/4 ED) |
0 |
5 |
Tail: Extra Limb (1) |
0 |
32 |
Total Powers Cost |
Cost |
Maneuver |
|
Weapons Combat |
5 |
1) All-Out: 1/2 Phase, +1 OCV, -2 DCV, Weapon +4 DC Strike |
4 |
2) Attack: 1/2 Phase, +0 OCV, +2 DCV, Weapon +2 DC Strike |
4 |
3) Charge: 1/2 Phase, +0 OCV, -2 DCV, Weapon +2 DC +v/5 Strike, FMove |
4 |
4) Defend: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
5 |
5) Probe: 1/2 Phase, +1 OCV, +3 DCV, Weapon Strike |
4 |
6) Resist: 1/2 Phase, +0 OCV, +0 DCV, 33 STR to resist Shove; Block, Abort |
4 |
7) Shove: 1/2 Phase, +0 OCV, +0 DCV, 33 STR to Shove |
0 |
8) Weapon Element: Blades |
1 |
9) Weapon Element: Axes, Maces, and Picks |
31 |
Total Martial Arts Cost |
|