Name:
|
Seltz |
Player:
|
Allen |
|
|
Val
|
Char |
Base
|
Cost
|
Max
|
Pts.
|
13
|
STR |
10
|
x1
|
16
|
|
20
|
DEX |
10
|
x3
|
21
|
30
|
18
|
CON |
10
|
x2
|
20
|
16
|
12
|
BODY |
10
|
x2
|
16
|
|
18
|
INT |
10
|
x1
|
23
|
|
10
|
EGO |
10
|
x2
|
21
|
|
15
|
PRE |
10
|
x1
|
20
|
|
14
|
COM |
10
|
x1/2
|
22
|
|
|
PD |
|
x1
|
|
|
|
ED |
|
x1
|
|
|
|
SPD |
|
x10
|
|
10
|
|
REC |
|
x2
|
10
|
|
40
|
END |
36
|
x1/2
|
50
|
|
40
|
STUN |
28
|
x1
|
45
|
12
|
|
Characteristics Cost:
|
97
|
|
STR Roll: |
12- |
DEX Roll: |
13- |
CON Roll: |
13- |
INT Roll: |
13- |
EGO Roll: |
11- |
PER Roll: |
13- |
|
Run: 6/8" |
Swim: 2" |
Jump: 3" |
|
|
|
|
|
Disadvantages |
+ Base: 100
|
20
|
Protects the Weak |
5
|
DF: Elf; Concealability: Easily, 5 |
10
|
Hates Orcs |
3
|
Package Bonus: Wood Elf |
3
|
Package Bonus: Ranger |
|
|
Disad Total:
|
41
|
Exp Spent +
|
59
|
Cost =
|
200
|
|
|
|
|
Pts |
Skill /
Talent / Perk / Power |
END/
Roll
|
12
|
Multipower: College of Animal Control (50-pt reserve) ; Requires Skill
Roll: -½; Caster must remain loyal to the Forest: -½; OAF:
Talisman: -1; Concentrate: ½ DCV, -¼; Incantation: Instant
Power, -¼; Must have at least 20 pts. in Animal Summoning spells:
-½ (50) |
|
u-6
|
Summon: Little Friends (16 60-point creatures) ; Summon: Limited Group,
+¼; Creature: Small Animals; Extra Time: 1 turn, -1 (77) |
8 |
u-1
|
3d6 Energy Blast: Swarm ; Range: 260; Versus: PD; Dispelled by flame:
-¼; Continuous: +1; Penetrating: +½; Area Effect (Radius):
4" radius, +1 (52) |
5 |
u-3
|
Summon: Calling the Pack (4 100-point creatures) ; Creature: Wolves;
Extra Time: 5 min., -2 (60) |
6 |
u-1
|
Invisibility: Invisible to Animals (Normal Sight, Sight, Hearing, Smell/Taste)
; Sense Group: Hearing, 10; Sense Group: Smell/Taste, 10; Spell turns off
if caster starts to attack any animal: -¼; Only vs. living creatures
of 7 INT or less: -1 (50) |
5 |
u-1
|
8d6 Mind Control: Friendly Meeting ; Animals only: -½ (40) |
4 |
u-1
|
Summon: Bear Calling (1 105-point creatures) ; Creature: Bear; Extra
Time: 5 min., -2 (51) |
5 |
u-1
|
3d6 Energy Blast: Swarm Bolt ; Range: 110; Versus: PD; Penetrating:
+½ (22) |
2 |
u-1
|
4d6 Telepathy: Animal Tongues ; Animals only: -½ (20) |
2 |
u-1
|
Force Wall: Living Wall (2 PD/2 ED) ; Range: 50 (10) |
1 |
u-1
|
Force Field: Shield of Birds (5 PD/5 ED) (10) |
1 |
5
|
Ultraviolet Vision (5) |
|
4
|
Running (+2", 8", NC: 16") ; Non-Combat (MPH): 6 (4) |
2 |
3
|
LS: Immune to Aging (3) |
|
3
|
LS: Immune to Disease (3) |
|
2
|
AK: Environs of Carse |
11- |
3
|
AK: Forests |
12- |
3
|
Animal Handler |
11- |
1
|
KS: College of Animal Control |
11- |
1
|
KS: Local Citizens |
11- |
1
|
KS: Local Flora and Fauna |
11- |
3
|
Lightsleep |
|
3
|
LS: Common (Completely Fluent w/accent) |
|
1
|
LS: Elven (Native Accent) ; Literacy: Literate (if not standard), 1 |
|
3
|
Magic Research |
13- |
3
|
Magic Skill |
13- |
3
|
Navigation |
11- |
2
|
PS: Current Occupation |
11- |
3
|
Riding |
13- |
3
|
Scholar |
|
3
|
Stealth |
13- |
3
|
Survival |
11- |
3
|
Survival |
11- |
3
|
Tracking |
13- |
3
|
Tracking |
13- |
1
|
WF: Bows |
|
2
|
WF: Common Melee Weapons |
|
3
|
+1 level w/bows |
|
3
|
+1 level w/Weapon Group |
|
2
|
+1 level w/Favorite Weapon |
|
-2
|
STR Maximum: -4 (Max. 16) |
|
3
|
DEX Maximum: +1 (Max. 21) |
|
-4
|
BODY Maximum: -4 (Max. 16) |
|
3
|
INT Maximum: +3 (Max. 23) |
|
2
|
EGO Maximum: +1 (Max. 21) |
|
1
|
COM Maximum: +2 (Max. 22) |
|
-1
|
PD Maximum: -2 (Max. 6) |
|
-1
|
ED Maximum: -2 (Max. 6) |
|
-3
|
STUN Maximum: -5 (Max. 45) |
|
103
|
: Skills and Powers Cost |
97
|
+ Characteristics Cost |
200
|
= Total Cost |
|
|
|
Base OCV: |
7 |
Base DCV: |
7 |
Adjustment + |
|
Adjustment + |
|
Final OCV = |
|
Final DCV = |
|
|
Levels: +1 bows, +1 Weapon Group, +1 Favorite Weapon |
|
Combat Maneuvers
Maneuver |
Phase
|
OCV
|
DCV
|
Effect |
Block |
½
|
--
|
+0
|
stops attacks, abort |
Brace |
0
|
+2
|
½
|
+2 vs. RMod |
Disarm |
½
|
-2
|
0
|
disarm: STR vs. STR |
Dodge |
½
|
--
|
+3
|
vs. all attacks, abort |
Grab |
½
|
-1
|
-2
|
grab, do STR |
Haymaker |
½
|
0
|
-5
|
4d6 bef. Pushing |
Move By |
½
|
-2
|
-2
|
1½d6+v/5 |
Move Through |
½
|
-v/5
|
-3
|
2½d6+v/3 |
Set |
1
|
+1
|
0
|
|
Strike |
½
|
+0
|
+0
|
STR or weapon type |
Other Attacks |
½
|
+0
|
+0
|
|
Covered |
½
|
-2*
|
+0
|
target held at gunpoint |
Dive for Cover |
½
|
+0
|
+0
|
moves character, abort |
Pull a Punch |
½
|
-1/3d6
|
0
|
full STUN, ½ BODY |
Roll w/Punch |
½
|
-2
|
-2
|
½ STUN/BODY, abort |
Snap Shot |
1
|
1
|
-1
|
duck behind cover |
Suppression |
1
|
-2
|
+0
|
continuous autofire |
Sweep |
1
|
-2
|
×½
|
hit mult. targets HTH |
|
|
Range
|
0-4
|
5-8
|
9-16
|
17-32
|
33-64
|
65-128
|
RMod
|
0
|
-2
|
-4
|
-6
|
-8
|
-10
|
|
DEX: 20, SPD: 4, ECV: 3
Phases: 3, 6, 9, 12
PD/rPD: 13/7 ED/rED: 11/7 MD:
2
END: ______ STUN: ______ BODY:
______
Lift: 151½kg |
|