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Background: The adventuring
wizard known only as "Mouse" is an enigma even to herself. She has
no recollection as to where she came from, or how she got to the area known
as Irolo. She might have died on the streets of Alasrenoa, had she
not been first found by the old wizard Rowdy Gabriev. The wise old
man was quick to sense her potential for magic, and took the young girl
on as an apprentice.
She learned Fire magic as if born to it, and seemed to already know how to fight - but could not tell anyone how she knew or where she had learned it. She had the unorthodox and eclectic style of a barroom brawler. The classy bastard sword she carries with her is the only link she has to her past, and she guards it aggressively. Shortly after she completed her apprenticeship, Master Gabriev requested her to take a package to the Lord Mayor of Alasrenoa. She didn't mind, because she knew soon there would be work for her to do - and for once, she'd get to keep the money. It was on her way back to the mage's tower after a boring trip to town that disaster struck, and she watched in horror as the tower she had called home for the last few years disintegrated in an massive backlash of magical energy. She found nothing at the site - no trace of Master Gabriev, no money, no valuables. Even the stone blocks of the foundation were gone. Now, scorned by the local villagers, and suspected of being bad luck, she had no choice to move on. She signed on with a trade caravan bound for Torleo, and from there, worked her way to Carse. But her funds were exhausted quickly, and while she was looking for work, she was attacked by several men. The men dragged her to a dive called the Dog, and she learned she was to be the night's "entertainment" for these fiends. She also noticed that the floor was covered in sawdust. When a pair of elves jumped to her rescue, she wasted no time ensuring those brigands would never forget her - those that lived, that is. She incinerated one with a Fire bolt spell, kicked another in his most valued posessions then brained him with her sword hilt, and dove out a window after grabbing her bag of gear. Then she used her most potent spell, fireball, to burn down the Dog, and most of the brigands inside. Then she fled with her rescuers into the night. And thus begins her greatest adventure... Quote: "Source of all energy, crimson fire burning bright; focus thy power, lend me thy might: FIREBALL!" Personality: Mouse is outgoing, intense, and aggressive. She's also dirt-poor, and literally starving for work. She is too proud to beg, given that she learned in 3 years what Rowdy needed 50 to learn about magic and raw power. She doesn't realize that she lacks his skill and control. She isn't adverse to giving a days pay for a day's wages, and generally slides from job to job, city to city with the trade caravans doing escort work. Her motivations seem a little self-centered though, as she is greedy and way too full of herself. She is very sensitive to comments regarding her lack of , ahem, *anatomical* development and her height, and has been known to blast or draw her sword against people who do so. Powers/Tactics: Mouse is trouble
with a capital T. She can level buildings, incinerate entire mobs,
create flaming defensive fields and counter opposing magic. She's a world-class
mage, and a nasty close combat fighter - and the scary part is, she's still
young and still learning what she may someday become...
Appearance: Mouse has an attractive, exotic, tawny complexion that stands out practically everywhere she goes. Coupled with her short-cropped black hair and brown eyes, she is marked as a foreigner despite lacking a noticeable accent. In all her travels so far, she has never met another person that resembles her. She has a very slender, almost boyish build, but is unquestionably feminine in speech, clothing and mannerisms. Her outfit currently consists of an orange tunic and leggings that are both at least two sizes two big for her, simple leather shoes and gloves, and a large cream-colored cloak that doubles as a blanket. She carries a duffel bag with her few possessions inside, and her prized bastard sword is girded on it's own brown leather belt around her slim waist. She disdains armor, as most of the time she can create far superior magical protections, and she finds it too confining even during times of need. She's just barely strong enough to use her bastard sword two-handed, so she also forgoes the use (and weight) of a shield. |