Kara
Name:
Kara
Player:
Tina
Val
Char
Base
Cost
Max
Pts.
18
STR
10
x1
20
 
20
DEX
10
x3
20
30
20
CON
10
x2
20
20
14
BODY
10
x2
20
 
18
INT
10
x1
20
 
10
EGO
10
x2
20
 
13
PRE
10
x1
20
 
20
COM
10
x1/2
20
 
  PD  
x1
   
  ED  
x1
   
  SPD  
x10
 
10
  REC  
x2
10
 
40
END
40
x1/2
50
 
33
STUN
33
x1
50
 
Characteristics Cost:
96
STR Roll: 13-
DEX Roll: 13-
CON Roll: 13-
INT Roll: 13-
EGO Roll: 11-
PER Roll: 13-
Run: 6"
Swim: 2"
Jump: 4"
Disadvantages
+ Base: 100
20 
Hunted Sore losers; Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5 
20 
Hunted Potential Employers; Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Punishment: Mild, -5 
Package Bonus 
15 
Can't resist a challenge 
15 
Overconfident 
10 
Wanderlust 
15 
Secret Identity 
Experience
5
Disad Total:
98
Exp Spent +
5
Cost =
203
Pts Skill /
Talent / Perk / Power
END/
Roll
Enhanced Perception (Normal Sight, +3 to PER) (6)
  Swordmastery
Def Strike (OCV +1, DCV +3, None) ; Phase: ½; Damage Type: None; Effect: 2d6+1/(6d6)
Disarm (OCV +0, DCV +1, None) ; Phase: ½; Damage Type: None; Effect: 30 STR Disarm
Fast Strike (OCV +2, DCV +1, None) ; Phase: ½; Damage Type: None; Extra DC: 3; Effect: 3d6/(8d6)
Passing Strike (OCV +1, DCV +0, None) ; Phase: ½; Damage Type: None; Effect: 2d6+1/(6d6)+v/5
Block (OCV +2, DCV +2, None) ; Phase: ½; Damage Type: None; Effect: Block/Abort
Counterstrike (OCV +2, DCV +2, None) ; Phase: ½; Damage Type: None; Effect: 3d6(8d6)
Evade (OCV +0, DCV +5, None) ; Phase: ½; Damage Type: None; Effect: Dodge/Abort
Bare Hand Element
Staff Element
AK: Brondheim  11-
Ambidexterity
Breakfall  13-
CK: Donholm  11-
Climbing  13-
Contact: Jarl of Brondheim  11-
Fast Draw  13-
Jack of All Trades
KS: Metallurgy  11-
KS: Swordmastery  11-
KS: Famous Duelists  11-
KS: Analyze Style  11-
LS: Brondheimian (Native Accent) ; Literacy: Literate (if not standard), 1
LS: Common (Completely Fluent w/accent) ; Literacy: Literate (if not standard), 1
Paramedic  13-
PS: Woodcarver  11-
PS: Sword for Hire  11-
PS: Teacher  11-
Riding  13-
Scholar
Stealth  13-
Streetwise  12-
Survival  8-
Weaponsmith: Swords  11-
WF: Commom Melee
WF: Staff
+3 level w/wth Long Sword
+2 level w/Swordsmastery
107
: Skills and Powers Cost
96
+ Characteristics Cost
203
= Total Cost
Base OCV: 7 Base DCV: 7
Adjustment + Adjustment +
Final OCV = Final DCV =
Levels: +3 wth Long Sword, +2 Swordsmastery
Combat Maneuvers
Maneuver
Phase
OCV
DCV
Effect
Block
½
--
+0
stops attacks, abort
Brace
0
+2
½
+2 vs. RMod
Disarm
½
-2
0
disarm: STR vs. STR
Dodge
½
--
+3
vs. all attacks, abort
Grab
½
-1
-2
grab, do STR
Haymaker
½
0
-5
5½d6 bef. Pushing
Move By
½
-2
-2
2d6+v/5
Move Through
½
-v/5
-3
3½d6+v/3
Set
1
+1
0
Strike
½
+0
+0
STR or weapon type
Other Attacks
½
+0
+0
Covered
½
-2*
+0
target held at gunpoint
Dive for Cover
½
+0
+0
moves character, abort
Pull a Punch
½
-1/3d6
0
full STUN, ½ BODY
Roll w/Punch
½
-2
-2
½ STUN/BODY, abort
Snap Shot
1
1
-1
duck behind cover
Suppression
1
-2
+0
continuous autofire
Sweep
1
-2
×½
hit mult. targets HTH
Def Strike
½
+1
+3
None
Disarm
½
0
+1
None
Fast Strike
½
+2
+1
None
Passing Strike
½
+1
0
None
Block
½
+2
+2
None
Counterstrike
½
+2
+2
None
Evade
½
0
+5
None
Range
0-4
5-8
9-16
17-32
33-64
65-128
RMod
0
-2
-4
-6
-8
-10
DEX: 20, SPD: 4, ECV: 3
Phases: 3, 6, 9, 12
PD/rPD: 8/0   ED/rED: 4/0   MD: 2
END: ______   STUN: ______   BODY: ______
Lift: 303kg
Background:

Quote:

Personality:

Powers/Tactics:

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