Cost |
Name |
3 |
Acrobatics 13- |
3 |
Breakfall 13- |
3 |
Climbing 13- |
3 |
Concealment 13- |
3 |
Contortionist 13- |
3 |
Fast Draw: Whip 13- |
3 |
Linguist |
2 |
1) Language: Common (fluent conversation; literate)Notes: Similiar to ancient Latin, a root language from which most others are derived |
0 |
2) Language: Maktir (idiomatic)Notes: Generally only a feline is physically equiped to speak this language and so it is difficult for non-felines to understand |
1 |
3) Language: Parisien (fluent conversation)Notes: Similiar to modern French |
1 |
4) Language: Saharien (fluent conversation)Notes: Similiar to modern Arabic |
1 |
5) Language: Trade Cant (fluent conversation)Notes: This is a polyglot language incorporating words from dozens of different languages |
3 |
Oratory 12- |
3 |
PS: Artist 13- |
3 |
PS: Stroyteller 13- |
3 |
Scholar |
2 |
1) KS: Drawing 13- |
2 |
2) KS: Epic Stories 13- |
2 |
3) KS: Folk Tales 13- |
2 |
4) KS: Grassland Fauna 13- |
2 |
5) KS: Racial History 13- |
2 |
6) KS: Scents 13- |
3 |
Seduction 12- |
3 |
Shadowing 13- |
3 |
Stealth 13- |
6 |
Survival (Temperate/Subtropical, Tropical, Desert) 13- |
3 |
Traveler |
1 |
1) AK: Massif Central 11-Notes: This is the area of central and southern France in the modern world |
1 |
2) AK: Saharien 11-Notes: This is the area of Algeria and Tunisia of Northern Africa in the modern world |
1 |
3) AK: Sicile and Apennins 11-Notes: This is the area of Sicily and Italy in the modern world |
2 |
WF: Blades, Whips |
73 |
Total Skills Cost |
Cost |
Name |
5 |
Eidetic Memory |
3 |
Lightsleep |
3 |
Environmental Movement (Absolute Balance) |
2 |
Trackless Stride |
18 |
Evasive |
31 |
Total Talents Cost |
|
|
Cost |
Power |
END |
11 |
Running +3" (9" total), x4 Noncombat | 1 |
10 |
Tracking with Smell/Taste Group | 0 |
9 |
+3 PER with all Sense Groups | 0 |
8 |
Killing Attack - Hand-To-Hand 1/2d6 (1d6+1 w/STR); Reduced Penetration (-1/4) | 1 |
5 |
Tail: Extra Limb (1), Inherent (+1/4); Limited Manipulation (-1/4) | 0 |
5 |
Leaping +5" (8" forward, 4" upward) | 1 |
5 |
Nightvision | 0 |
53 |
Total Powers Cost |
Equipment |
END |
Whip: Killing Attack - Hand-To-Hand 1/2d6, Reduced Endurance (1/2 END; +1/2); STR Minimum 8 (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), Real Weapon (-1/4) plus Stretching 3", Reduced Endurance (1/2 END; +1/2); OAF (-1), Only To Cause Damage (-1/2), Always Direct (-1/4), No Noncombat Stretching (-1/4), No Velocity Damage (-1/4) Notes: Range 3"; can Grab | 2 |
Stiletto: Killing Attack - Hand-To-Hand 1/2d6 (1d6 w/STR), Reduced Endurance (1/2 END; +1/4), Ranged (+1/2), Armor Piercing (+1/2); OAF (-1), Real Weapon (-1/4), STR Minimum 5 (-1/4) Notes: Can Be Thrown | 1 |
Cost |
Maneuver |
|
Whipfighting |
4 |
1) Choke: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND |
4 |
2) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 25 STR to Disarm roll |
5 |
3) Slash: 1/2 Phase, -2 OCV, +1 DCV, Weapon +4 DC Strike |
5 |
4) Snap: 1/2 Phase, +1 OCV, +3 DCV, Weapon Strike |
3 |
5) Trip: 1/2 Phase, +0 OCV, +1 DCV, Weapon +v/5, Target Falls |
0 |
6) Weapon Element: Whips |
|
Red In Tooth And Claw |
4 |
1) Avoid Harm: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
4 |
2) Holding Bite: 1/2 Phase, +0 OCV, -1 DCV, Grab One Limb, +10 STR |
5 |
3) Offensive StrikePounce: 1/2 Phase, -2 OCV, +1 DCV, 7d6 Strike |
4 |
4) Claw Slash: 1/2 Phase, +0 OCV, +2 DCV, 5d6 Strike |
3 |
5) Trip: 1/2 Phase, +2 OCV, -1 DCV, 4d6 Strike, Target Falls |
41 |
Total Martial Arts Cost |
|