Chee San ji

Character Name: Chee San ji
Alternate Identities:
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
15 STR 10 5 15 12- HTH Damage 3d6 END [1]
21 DEX 10 36 21 13- OCV 7 DCV 7
18 CON 10 16 18 13-
10 BODY 10 0 10 11-
20 INT 10 10 20 13- PER Roll 16-
10 EGO 10 0 10 11- ECV: 3
14 PRE 10 4 14 12- PRE Attack: 2 1/2d6
18 COM 10 4 18 13-
6 PD 3 3 6 6 PD (0 rPD)
4 ED 4 0 4 4 ED (0 rED)
4 SPD 3.1 9 4 Phases: 3, 6, 9, 12
7 REC 7 0 7
36 END 36 0 36
27 STUN 27 0 27
6" Running 6 0 9"
2" Swimming 2 0 2"
3" Leaping 3 0 8" 87 Total Characteristics Points
CHARACTER IMAGE
QUOTE
I HATE rain!
EXPERIENCE POINTS
Total earned: 35
Spent: 35
Unspent: 0
Base Points: 150
Disad Points: 100
Total Points: 285
MOVEMENT
Type Total
Run (6) 9"
Swim (2) 2"
H. Leap (3") 8"
V. Leap (2") 4"
DEFENSES
Type Amount
Physical Defense 6
Res. Phys. Defense 0
Energy Defense 4
Res. Energy Defense 0
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 7 DCV: 7
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Choke 1/2 -2 +0 Grab One Limb; 2d6 NND
Disarm 1/2 -1 +1 Disarm; 25 STR to Disarm roll
Slash 1/2 -2 +1 7d6 Strike
Snap 1/2 +1 +3 3d6 Strike
Trip 1/2 +0 +1 3d6 +v/5, Target Falls
Avoid Harm 1/2 -- +5 Dodge, Affects All Attacks, Abort
Holding Bite 1/2 +0 -1 Grab One Limb, +10 STR
Offensive StrikePounce 1/2 -2 +1 7d6 Strike
Claw Slash 1/2 +0 +2 5d6 Strike
Trip 1/2 +2 -1 4d6 Strike, Target Falls
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
0 Normal Characteristic Maxima
10 Distinctive Features: Felinoid (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
15 Distinctive Features: Hard to 'read', makes humans uncomfortable (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
15 Physical Limitation: Cannot Use Magic (All the Time, Slightly Impairing)
15 Psychological Limitation: Curious (Common, Strong)
10 Psychological Limitation: Hates Rain (Common, Moderate)
15 Psychological Limitation: Uncomfortable in large groups (Common, Strong)
15 Psychological Limitation: Wanderlust (Common, Strong)
5 Susceptibility: to catnip, 1d6 damage per Minute (Uncommon)
100 Total Disadvantages Cost

Character Name: Chee San ji
Alternate Identities:
Player Name: NPC
SKILLS
Cost  Name
3 Acrobatics 13-
3 Breakfall 13-
3 Climbing 13-
3 Concealment 13-
3 Contortionist 13-
3 Fast Draw: Whip 13-
3 Linguist
2
1) Language: Common (fluent conversation; literate)
Notes: Similiar to ancient Latin, a root language from which most others are derived
0
2) Language: Maktir (idiomatic)
Notes: Generally only a feline is physically equiped to speak this language and so it is difficult for non-felines to understand
1
3) Language: Parisien (fluent conversation)
Notes: Similiar to modern French
1
4) Language: Saharien (fluent conversation)
Notes: Similiar to modern Arabic
1
5) Language: Trade Cant (fluent conversation)
Notes: This is a polyglot language incorporating words from dozens of different languages
3 Oratory 12-
3 PS: Artist 13-
3 PS: Stroyteller 13-
3 Scholar
2
1) KS: Drawing 13-
2
2) KS: Epic Stories 13-
2
3) KS: Folk Tales 13-
2
4) KS: Grassland Fauna 13-
2
5) KS: Racial History 13-
2
6) KS: Scents 13-
3 Seduction 12-
3 Shadowing 13-
3 Stealth 13-
6 Survival (Temperate/Subtropical, Tropical, Desert) 13-
3 Traveler
1
1) AK: Massif Central 11-
Notes: This is the area of central and southern France in the modern world
1
2) AK: Saharien 11-
Notes: This is the area of Algeria and Tunisia of Northern Africa in the modern world
1
3) AK: Sicile and Apennins 11-
Notes: This is the area of Sicily and Italy in the modern world
2 WF: Blades, Whips
73 Total Skills Cost
TALENTS
Cost  Name
5 Eidetic Memory
3 Lightsleep
3 Environmental Movement (Absolute Balance)
2 Trackless Stride
18 Evasive
31 Total Talents Cost
 
POWERS
Cost  Power END
11 Running +3" (9" total), x4 Noncombat1
10 Tracking with Smell/Taste Group0
9 +3 PER with all Sense Groups0
8 Killing Attack - Hand-To-Hand 1/2d6 (1d6+1 w/STR); Reduced Penetration (-1/4)1
5 Tail: Extra Limb (1), Inherent (+1/4); Limited Manipulation (-1/4)0
5 Leaping +5" (8" forward, 4" upward)1
5 Nightvision0
53 Total Powers Cost
EQUIPMENT
Equipment END
Whip: Killing Attack - Hand-To-Hand 1/2d6, Reduced Endurance (1/2 END; +1/2); STR Minimum 8 (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), Real Weapon (-1/4) plus Stretching 3", Reduced Endurance (1/2 END; +1/2); OAF (-1), Only To Cause Damage (-1/2), Always Direct (-1/4), No Noncombat Stretching (-1/4), No Velocity Damage (-1/4)
Notes: Range 3"; can Grab
2
Stiletto: Killing Attack - Hand-To-Hand 1/2d6 (1d6 w/STR), Reduced Endurance (1/2 END; +1/4), Ranged (+1/2), Armor Piercing (+1/2); OAF (-1), Real Weapon (-1/4), STR Minimum 5 (-1/4)
Notes: Can Be Thrown
1
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Whipfighting
4
1) Choke: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND
4
2) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 25 STR to Disarm roll
5
3) Slash: 1/2 Phase, -2 OCV, +1 DCV, Weapon +4 DC Strike
5
4) Snap: 1/2 Phase, +1 OCV, +3 DCV, Weapon Strike
3
5) Trip: 1/2 Phase, +0 OCV, +1 DCV, Weapon +v/5, Target Falls
0
6) Weapon Element: Whips
Red In Tooth And Claw
4
1) Avoid Harm: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
4
2) Holding Bite: 1/2 Phase, +0 OCV, -1 DCV, Grab One Limb, +10 STR
5
3) Offensive StrikePounce: 1/2 Phase, -2 OCV, +1 DCV, 7d6 Strike
4
4) Claw Slash: 1/2 Phase, +0 OCV, +2 DCV, 5d6 Strike
3
5) Trip: 1/2 Phase, +2 OCV, -1 DCV, 4d6 Strike, Target Falls
41 Total Martial Arts Cost

Character Name: Chee San ji
Alternate Identities:
Player Name: NPC
APPEARANCE
Hair Color: Golden
Eye Color: Tawny
Height: 5' 9"
Weight: 130 lbs
Description:
Chee San ji is actually a half-breed, half Cheetarean Maktir and have Pumain Maktir, a rarity indeed. The result is her incredible speed is matched with a very atypical appearance, that of a pumain. She is about average height for a female of her race, 5'9" and willowy. Her legs are markedly feline, with the inordinately long feet. As with all cats she walks on her toes. To humans, Chee is exotically attractive with the face of a cat and the body of a houri. She cuts her mane in a very human style, not to imitate that race but because she finds it convenient. Rounded ears are placed atop her head and are constantly twitching. Her long tail is her only true emotional indicator but few non-Maktir can read that.
BACKGROUND
POWERS/TACTICS
Chee's normal tactic is to avoid getting killed. In fact she has a preternatural ability to do just that. Armed with a stiletto and whip, she will rarely strike unless absolutely unavoidable, prefering to use her talent for Evasion. This is not to say she isn't capable in combat, on the contrary. She is very adept wit the whip. As a last resort she always has her incredible speed to make a getaway.
PERSONALITY/MOTIVATION
Chee's friendly to everyone, being as curious as any cat, and a bit too trusting. She IS only about four years old and so has limited experience with'people'.

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