Bibady
Name:
Bibady
Player:
Wayne
Val
Char
Base
Cost
Max
Pts.
10
STR
10
x1
20
 
17
DEX
10
x3
20
21
14
CON
10
x2
20
 
12
BODY
10
x2
20
 
18
INT
10
x1
20
 
17
EGO
10
x2
20
14
18
PRE
10
x1
20
 
10
COM
10
x1/2
20
 
  PD  
x1
   
  ED  
x1
   
  SPD
2.7
x10
   
  REC  
x2
10
 
28
END
28
x1/2
50
 
24
STUN
24
x1
50
 
Characteristics Cost:
68
STR Roll: 11-
DEX Roll: 12-
CON Roll: 12-
INT Roll: 13-
EGO Roll: 12-
PER Roll: 13-
Run: 6"
Swim: 2"
Jump: 2"
Disadvantages
+ Base: 100
DF: Priest-Mage of Geslan; Concealability: Easily, 5 
15 
Hunted; Capabilities: More Powerful, 15 
20 
Always promotes faith 
15 
Coward 
15 
Greedy 
Pactage Bonus Wandering Priest +Adventuring Wizard 
Reputation 
Experience
0
Disad Total:
80
Exp Spent +
0
Cost =
180
Pts Skill /
Talent / Perk / Power
END/
Roll
16 
Multipower (40-pt reserve) ; Extra Time: full phase, -½; Gestures: Instant Power, -¼; Incantation: Instant Power, -¼; Requires Skill Roll: -½ (40)
u-2 
10d6 Dispel Magic ; Range: 185; Affects: Any Single Power of Special Effect, +¼ (37)  4
u-1 
6d6 Ray of Frost ; Range: 185; Versus: ED; No Knockback: -¼; Reduced END: Half, +¼; Active Points: 37; Beam Attack: -¼ (37)  1
u-1 
4d6 Aid Body (Fade/turn, Max. 24) ; Restore Only Lost Characteristics and Powers: -½; Active Points: 20 (20)  2
u-1 
4d6 Aid Stun (Fade/turn, Max. 24) ; Restore Only Lost Characteristics and Powers: -½; Active Points: 20 (20)  2
u-1 
2d6 Suppress Magic ; Range: 150; Affect: All Powers of Special Effect, +2; Active Points: 30 (30)  3
u-1 
Detect Evil (+6 to PER) ; Range: Ranged, +5; Active Points: 20; Costs END: -½ (20)
u-1 
Detect Magic (+6 to PER) ; Range: Ranged, +5; Costs END: -½; Active Points: 20 (20)
u-1 
Detect Poison (+6 to PER) ; Range: Ranged, +5; Costs END: -½ (20)
u-1 
Detect Water (+6 to PER) ; Range: Ranged, +5; Costs END: -½ (20)
10 
Mage Armor (7 PD/7 ED) ; Requires Magic Skill Roll: -½; Reduced END: Half, +¼; Active Points: 17; Extra Time Required: Only At Startup, ½; Extra Time: full phase, -½ (17)  1
6" Flight (NC: 12") ; Non-Combat (MPH): 13; Requires Magic Skill Roll: -½; Extra Time Required: Only At Startup, ½; Extra Time: full phase, -½ (12)  1
AK: Zylistan  11-
CK: Halay  11-
Conversation  13-
KS: History of Magic  13-
KS: Magical gifts of Isis  14-
KS: Religious dogma (Tenents of Geslan)  13-
KS: Religious Procedures (Ceramonies of Geslan)  13-
KS: Zylistani Magic  13-
Linguist
LS: Common (Completely Fluent w/accent) ; Literacy: Literate (if not standard), 1
LS: Dwarvish (Fluent Conv.) ; Literacy: Literate (if not standard), 1; Dissimilar Language: +1
LS: Elvish (Fluent Conv.) ; Literacy: Literate (if not standard), 1
LS: Zylistani (Imitate Dialects) ; Literacy: Literate (if not standard), 1
13 
Magic Skill  18-
Oratory  13-
Paramedic  13-
Perk: Priest
Persuasion  13-
Riding  14-
Scholar
WF: Common Melee Weapons
WF: Quarterstaff
112
: Skills and Powers Cost
68
+ Characteristics Cost
180
= Total Cost
Base OCV: 6 Base DCV: 6
Adjustment + Adjustment +
Final OCV = Final DCV =
Levels: 
Combat Maneuvers
Maneuver
Phase
OCV
DCV
Effect
Block
½
--
+0
stops attacks, abort
Brace
0
+2
½
+2 vs. RMod
Disarm
½
-2
0
disarm: STR vs. STR
Dodge
½
--
+3
vs. all attacks, abort
Grab
½
-1
-2
grab, do STR
Haymaker
½
0
-5
3d6 bef. Pushing
Move By
½
-2
-2
1d6+v/5
Move Through
½
-v/5
-3
2d6+v/3
Set
1
+1
0
Strike
½
+0
+0
STR or weapon type
Other Attacks
½
+0
+0
Covered
½
-2*
+0
target held at gunpoint
Dive for Cover
½
+0
+0
moves character, abort
Pull a Punch
½
-1/3d6
0
full STUN, ½ BODY
Roll w/Punch
½
-2
-2
½ STUN/BODY, abort
Snap Shot
1
1
-1
duck behind cover
Suppression
1
-2
+0
continuous autofire
Sweep
1
-2
×½
hit mult. targets HTH
Range
0-4
5-8
9-16
17-32
33-64
65-128
RMod
0
-2
-4
-6
-8
-10
DEX: 17, SPD: 3, ECV: 6
Phases: 4, 8, 12
PD/rPD: 11/7   ED/rED: 10/7   MD: 3
END: ______  STUN: ______  BODY: ______
Lift: 100kg
Background:

Quote:

Personality:

Powers/Tactics:

Appearance:

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