Name:
|
Bibady |
Player:
|
Wayne |
|
|
Val
|
Char |
Base
|
Cost
|
Max
|
Pts.
|
10
|
STR |
10
|
x1
|
20
|
|
17
|
DEX |
10
|
x3
|
20
|
21
|
14
|
CON |
10
|
x2
|
20
|
|
12
|
BODY |
10
|
x2
|
20
|
|
18
|
INT |
10
|
x1
|
20
|
|
17
|
EGO |
10
|
x2
|
20
|
14
|
18
|
PRE |
10
|
x1
|
20
|
|
10
|
COM |
10
|
x1/2
|
20
|
|
|
PD |
|
x1
|
|
|
|
ED |
|
x1
|
|
|
|
SPD |
2.7
|
x10
|
|
|
|
REC |
|
x2
|
10
|
|
28
|
END |
28
|
x1/2
|
50
|
|
24
|
STUN |
24
|
x1
|
50
|
|
|
Characteristics Cost:
|
68
|
|
STR Roll: |
11- |
DEX Roll: |
12- |
CON Roll: |
12- |
INT Roll: |
13- |
EGO Roll: |
12- |
PER Roll: |
13- |
|
Run: 6" |
Swim: 2" |
Jump: 2" |
|
|
|
|
|
Disadvantages |
+ Base: 100
|
5
|
DF: Priest-Mage of Geslan; Concealability: Easily, 5 |
15
|
Hunted; Capabilities: More Powerful, 15 |
20
|
Always promotes faith |
15
|
Coward |
15
|
Greedy |
5
|
Pactage Bonus Wandering Priest +Adventuring Wizard |
5
|
Reputation |
|
|
Disad Total:
|
80
|
Exp Spent +
|
0
|
Cost =
|
180
|
|
|
|
|
Pts |
Skill /
Talent / Perk / Power |
END/
Roll
|
16
|
Multipower (40-pt reserve) ; Extra Time: full phase, -½; Gestures:
Instant Power, -¼; Incantation: Instant Power, -¼; Requires
Skill Roll: -½ (40) |
|
u-2
|
10d6 Dispel Magic ; Range: 185; Affects: Any Single Power of Special
Effect, +¼ (37) |
4 |
u-1
|
6d6 Ray of Frost ; Range: 185; Versus: ED; No Knockback: -¼;
Reduced END: Half, +¼; Active Points: 37; Beam Attack: -¼
(37) |
1 |
u-1
|
4d6 Aid Body (Fade/turn, Max. 24) ; Restore Only Lost Characteristics
and Powers: -½; Active Points: 20 (20) |
2 |
u-1
|
4d6 Aid Stun (Fade/turn, Max. 24) ; Restore Only Lost Characteristics
and Powers: -½; Active Points: 20 (20) |
2 |
u-1
|
2d6 Suppress Magic ; Range: 150; Affect: All Powers of Special Effect,
+2; Active Points: 30 (30) |
3 |
u-1
|
Detect Evil (+6 to PER) ; Range: Ranged, +5; Active Points: 20; Costs
END: -½ (20) |
|
u-1
|
Detect Magic (+6 to PER) ; Range: Ranged, +5; Costs END: -½;
Active Points: 20 (20) |
|
u-1
|
Detect Poison (+6 to PER) ; Range: Ranged, +5; Costs END: -½
(20) |
|
u-1
|
Detect Water (+6 to PER) ; Range: Ranged, +5; Costs END: -½
(20) |
|
10
|
Mage Armor (7 PD/7 ED) ; Requires Magic Skill Roll: -½; Reduced
END: Half, +¼; Active Points: 17; Extra Time Required: Only At Startup,
½; Extra Time: full phase, -½ (17) |
1 |
7
|
6" Flight (NC: 12") ; Non-Combat (MPH): 13; Requires Magic Skill Roll:
-½; Extra Time Required: Only At Startup, ½; Extra Time:
full phase, -½ (12) |
1 |
2
|
AK: Zylistan |
11- |
2
|
CK: Halay |
11- |
3
|
Conversation |
13- |
2
|
KS: History of Magic |
13- |
4
|
KS: Magical gifts of Isis |
14- |
2
|
KS: Religious dogma (Tenents of Geslan) |
13- |
2
|
KS: Religious Procedures (Ceramonies of Geslan) |
13- |
2
|
KS: Zylistani Magic |
13- |
3
|
Linguist |
|
3
|
LS: Common (Completely Fluent w/accent) ; Literacy: Literate (if not
standard), 1 |
|
3
|
LS: Dwarvish (Fluent Conv.) ; Literacy: Literate (if not standard),
1; Dissimilar Language: +1 |
|
2
|
LS: Elvish (Fluent Conv.) ; Literacy: Literate (if not standard), 1 |
|
1
|
LS: Zylistani (Imitate Dialects) ; Literacy: Literate (if not standard),
1 |
|
13
|
Magic Skill |
18- |
3
|
Oratory |
13- |
3
|
Paramedic |
13- |
3
|
Perk: Priest |
|
3
|
Persuasion |
13- |
7
|
Riding |
14- |
3
|
Scholar |
|
2
|
WF: Common Melee Weapons |
|
1
|
WF: Quarterstaff |
|
112
|
: Skills and Powers Cost |
68
|
+ Characteristics Cost |
180
|
= Total Cost |
|
|
|
Base OCV: |
6 |
Base DCV: |
6 |
Adjustment + |
|
Adjustment + |
|
Final OCV = |
|
Final DCV = |
|
|
Levels: |
|
Combat Maneuvers
Maneuver |
Phase
|
OCV
|
DCV
|
Effect |
Block |
½
|
--
|
+0
|
stops attacks, abort |
Brace |
0
|
+2
|
½
|
+2 vs. RMod |
Disarm |
½
|
-2
|
0
|
disarm: STR vs. STR |
Dodge |
½
|
--
|
+3
|
vs. all attacks, abort |
Grab |
½
|
-1
|
-2
|
grab, do STR |
Haymaker |
½
|
0
|
-5
|
3d6 bef. Pushing |
Move By |
½
|
-2
|
-2
|
1d6+v/5 |
Move Through |
½
|
-v/5
|
-3
|
2d6+v/3 |
Set |
1
|
+1
|
0
|
|
Strike |
½
|
+0
|
+0
|
STR or weapon type |
Other Attacks |
½
|
+0
|
+0
|
|
Covered |
½
|
-2*
|
+0
|
target held at gunpoint |
Dive for Cover |
½
|
+0
|
+0
|
moves character, abort |
Pull a Punch |
½
|
-1/3d6
|
0
|
full STUN, ½ BODY |
Roll w/Punch |
½
|
-2
|
-2
|
½ STUN/BODY, abort |
Snap Shot |
1
|
1
|
-1
|
duck behind cover |
Suppression |
1
|
-2
|
+0
|
continuous autofire |
Sweep |
1
|
-2
|
×½
|
hit mult. targets HTH |
|
|
Range
|
0-4
|
5-8
|
9-16
|
17-32
|
33-64
|
65-128
|
RMod
|
0
|
-2
|
-4
|
-6
|
-8
|
-10
|
|
DEX: 17, SPD: 3, ECV: 6
Phases: 4, 8, 12
PD/rPD: 11/7 ED/rED: 10/7 MD:
3
END: ______ STUN: ______ BODY: ______
Lift: 100kg |
|