Cost |
Name |
2 |
AK: Monts Hercyniens Allemands 11- Notes: This area This is the area of central and southern Germany in the modern world |
6 |
AK: Vosges 15- Notes: This is the area along the French/German border in the modern world |
9 |
Animal Handler (Canines, Equines, Felines, Raptors) 14- |
3 |
Breakfall 13- |
3 |
Climbing 13- |
3 |
Concealment 12- |
3 |
Fast Draw (Bows) 13- |
3 |
Linguist |
2 |
1) Language: Common (completely fluent) (3 Active Points) |
0 |
2) Language: Elvish (idiomatic; literate) |
1 |
3) Language: Trade Cant (fluent conversation)Notes: This is a polyglot language incorporating words from dozens of different languages |
3 |
Magic 12- |
3 |
Mimicry 12- |
3 |
PS: Singing 12- |
3 |
PS: Storytelling 12- |
3 |
Paramedics 12- |
5 |
Rapid Attack (Bows) |
3 |
Scholar |
1 |
1) KS: Ambush 11- |
1 |
2) KS: Green Elvish Magic 11- |
1 |
3) KS: Skirmishing 11- |
3 |
Stealth 13- |
9 |
Survival (Mountain, Temperate/Subtropical Forests) 15- |
3 |
Tracking 12- |
4 |
WF: Common Melee Weapons, Common Missile Weapons |
2 |
Weaponsmith (Muscle-Powered Ranged) 12- |
6 |
+2 OCV with Swords, Spears, and Lances |
8 |
+4 OCV with Bows |
8 |
+4 vs. Range Modifier with Bows/Crossbows |
3 |
+4 with Concealment; Only In Woodland Environments (-1), Self Only (-1/2) |
5 |
+5 with Stealth; Only In Forests (-1) |
112 |
Total Skills Cost |
Cost |
Name |
8 |
Combat Archery |
3 |
Lightsleep |
3 |
Environmental Movement: Thicketmaster (no penalties in Undergrowth) |
3 |
Environmental Movement: Supreme Balance (no penalties on Narrow Surfaces and Poor Footing) |
17 |
Total Talents Cost |
|
|
Cost |
Power |
END |
30 |
Blending: Invisibility to Sight Group , Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2); Chameleon (-1/2) | 0 |
12 |
Green Shelter: Force Wall (3 PD/3 ED; 6" long and 1" tall), 1 Continuing Charge lasting 6 Hours (+0); OAF Expendable (Easy to obtain new Focus; A small square of tanned skin with the fur; -1), Requires A Magic Skill Roll (-1/2), Spell (-1/2) plus Life Support (Safe in Intense Cold; Safe in Intense Heat), 1 Continuing Charge lasting 6 Hours (+0), Area Of Effect (2" Radius; +1 1/4); Requires A Magic Skill Roll (-1/2), Spell (-1/2) | [1 cc] |
9 |
Pass Without A Trace: Flight 8"; Only to pass without a trace (-1/2), Only In Contact With A Surface (-1/4) | 2 |
2 |
Elven Eyes: +1 PER with Sight Group | 0 |
5 |
Elven Eyes: UV Perception (Sight Group) | 0 |
5 |
Elven Longevity: LS (Longevity Immortal) | 0 |
63 |
Total Powers Cost |
|