Sue Freschi
Character Name: Sue Freschi
Alternate Identities:
Player Name: DNPC - Ghost Archer
CHARACTERISTICS
Val Char Base Points Total Roll Notes
10 STR 10 0 10 11- HTH Damage 2d6 END [1]
15 DEX 10 15 15 12- OCV 5 DCV 5
15 CON 10 10 15 12-
8 BODY 10 -4 8 11-
18 INT 10 8 18 13- PER Roll 13-
10 EGO 10 0 10 11- ECV: 3
16 PRE 10 6 16 12- PRE Attack: 3d6
20 COM 10 5 20 13-
2 PD 2 0 2/7 2/7 PD (0/5 rPD)
3 ED 3 0 3/8 3/8 ED (0/5 rED)
3 SPD 2.5 5 3 Phases: 4, 8, 12
5 REC 5 0 5
30 END 30 0 30
21 STUN 21 0 21
7" Running 6 2 7"
2" Swimming 2 0 2"
2" Leaping 2 0 2" 47 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 200
Disad Points: 50
Total Points: 210
MOVEMENT
Type Total
Run (6) 7"
Swim (2) 2"
H. Leap (2") 2"
V. Leap (1") 1"
DEFENSES
Type Amount
Physical Defense 2/7
Res. Phys. Defense 0/5
Energy Defense 3/8
Res. Energy Defense 0/5
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 5 DCV: 5
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Bind 1/2 +1 +0 Bind, 20 STR
Block 1/2 +2 +2 Block, Abort
Disarm 1/2 -1 +1 Disarm; 20 STR to Disarm roll
Evade 1/2 -- +5 Dodge, Affects All Attacks, Abort
Lightning Stroke 1/2 +2 +0 Weapon +2 DC Strike
Running Stroke 1/2 +1 +0 Weapon +v/5; FMove
Sacrifice Stroke 1/2 +1 -2 Weapon +4 DC Strike
Slashing Stroke 1/2 -2 +1 Weapon +4 DC Strike
Takeaway 1/2 +0 +0 Grab Weapon, 20 STR to take weapon away
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features: Very Good Looking (Concealable; Noticed/approached/hit on; Detectable By Commonly-Used Senses)
15 Psychological Limitation: Tenacious (Common, Strong)
5 Watched: Anyone attracted to females 11- (As Pow, Watching)
10 Watched: FBI 8- (Mo Pow, NCI, Watching)
10 Watched: SFPD 8- (Mo Pow, NCI, Watching)
50 Total Disadvantages Cost

Character Name: Sue Freschi
Alternate Identities:
Player Name: DNPC - Ghost Archer
SKILLS
Cost  Name
3 Acting 12-
3 Breakfall 12-
3 Bribery 12-
3 Bugging 13-
3 Bureaucratics 12-
0 Climbing 8-
3 Combat Driving 12-
8 Computer Programming (Computer Networks, Hacking and Computer Security, Personal Computers, Mainframes and Supercomputers) 13-
3 Concealment 13-
3 Conversation 12-
3 Criminology 13-
3 Deduction 13-
3 Disguise 13-
1 Forensic Medicine 8-
3 Interrogation 12-
3 KS: Criminal Law 13-
3 KS: Kenjutsu 13-
0 Language: English (Idiomatic)
3 Lockpicking 12-
1 PS: Office Administrator 13-
3 PS: Private Detective 13-
3 Paramedics 13-
3 Persuasion 12-
3 Security Systems 13-
3 Seduction 12-
3 Shadowing 13-
3 Stealth 12-
3 Streetwise 12-
2 TF: Common Motorized Ground Vehicles, Bicycles, Two-Wheeled Motorized Ground Vehicles
3 Traveler
2
1) AK: East Bay 13-
2
2) AK: Marin Side 13-
2
3) AK: SF Bay Area 13-
2
4) AK: San Francisco Side 13-
2
5) CK: San Francisco 13-
1
6) CuK: West Coast Culture (2 Active Points) 11-
3 WF: Small Arms, Blades
98 Total Skills Cost
PERKS
Cost  Name
4 Sound Investments: Money: Well Off: $400000 per year
7 Contact: Jerry Franklyn, Police Homocide Captain (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources, Very Good relationship with Contact) 11-
4 Contact: Freddie 'Fink' Furghetti (Contact has significant Contacts of his own, Contact has useful Skills or resources) 11-
2 Fringe Benefit: Concealed Weapon Permit (where appropriate)
2 Fringe Benefit: Private Investigator License
19 Total Perks Cost
 
POWERS
Cost  Power END
5 Ghost Archer's Gift: Life Support (Longevity: Immortal)0
5 Total Powers Cost
EQUIPMENT
Equipment END
Glock 20 Pistol: Killing Attack - Ranged 2d6, 4 clips of 15 Charges (+1/4), +1 Increased STUN Multiplier (+1/4); OAF (-1), 9 STR Minimum (STR Min. Cannot Add/Subtract Damage; -1), Real Weapon (-1/4), Beam (-1/4)
Notes: Hollow Point Ammunition
[15]
Wakizashi: Killing Attack - Hand-To-Hand 1d6, Thrown (+1/4), Reduced Endurance (0 END; +1/2); OAF (-1), 8 STR Minimum (-1/2), Real Weapon (-1/4)0
Level I: Armor (5 PD/5 ED); OIF (-1/2), Activation Roll 14- (-1/2), Half Mass (6.15; -1/2), Real Armor (-1/4)0
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Kenjutsu
4
1) Bind: 1/2 Phase, +1 OCV, +0 DCV, Bind, 20 STR
4
2) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4
3) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 20 STR to Disarm roll
4
4) Evade: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
4
5) Lightning Stroke: 1/2 Phase, +2 OCV, +0 DCV, Weapon +2 DC Strike
5
6) Running Stroke: 1/2 Phase, +1 OCV, +0 DCV, Weapon +v/5; FMove
5
7) Sacrifice Stroke: 1/2 Phase, +1 OCV, -2 DCV, Weapon +4 DC Strike
5
8) Slashing Stroke: 1/2 Phase, -2 OCV, +1 DCV, Weapon +4 DC Strike
5
9) Takeaway: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 20 STR to take weapon away
0
10) Weapon Element: Blades
1
11) Weapon Element: Empty Hand (Bind, Block, Disarm, Evade, Takeaway maneuvers only)
41 Total Martial Arts Cost

Character Name: Sue Freschi
Alternate Identities:
Player Name: DNPC - Ghost Archer
APPEARANCE
Hair Color: Brown
Eye Color: Gray
Height: 5' 4"
Weight: 124 lbs
Description:
Sue is a very beautiful woman, now in her mid-forties but still looking only in her mid-twenties. Five foot five, 124 pounds, brown hair and gray eyes, she usually dresses in a very professional manner at the office. In the field she resorts to jeans, a tee and, in cooler weather, a bomber jacket. Even though a dozen years out of high school, she still maintains the same athletic form of an 18 year old cheerleader.
BACKGROUND
Sue Freschi walked into Archer life when they were both thirteen. From the moment he saw her, Archer was smitten but it took him several years to tell Sue of his feelings. Unfortunately she did not reciprocate that love. On graduation Sue headed east to study law at Harvard and Archer headed south to UCLA. College did not go well for Sue and with in a year she returned to San Francisco. Her first thoughts were of a job and an ad for a secretarial position at a new detective agency caught her eye. Perhaps, if she was not cut out to be a high-powered lawyer, she would be more suited for investigative work.

Imagine Archer's surprise when the first and, as it turn out, only applicant for the job as his secretary was Sue. For her, it had only a bit over a year since the two had last seen one another but for the time traveling bowman it had been over ten years. During that time he had changed, experiencing far more of the world and finding another girl in the far distant past. His love had altered and she sensed this during her interview. Of course he hired her and within months she was once again in school, this time San Francisco State majoring in criminology.

It took Sue only two weeks to figure out Aaron Wayne and Ghost Archer were one and the same, something she didn't bother to inform him of for many years. They worked hard building the agency and Archer will be the first to say much if their success was due to Sue's hard work. After he returned from his fruitless search for Megan Pierce, Archer made Sue Freschi officially his partner in the agency.

Somewhere along the way Sue fell in love with Aaron Wayne. It seemed a strange turn of events to her, ironic in fact, to be in love with someone who had once loved her but moved on. Archer has perceived her change in attitude towards him and while he no longer has a romantic interest in her, he is very concerned about her feelings.

Recently, Sue has begun dating Jonathan Larsen, a successful mystery write that had come to the agency to do a little background work. Sue agreed to talk with him over coffee and things seem to be progressing.

Archer and Sue have worked together now for many years and run the most successful detective agency on the West Coast.
POWERS/TACTICS
Sue doesn't have much in the way of powers, just a keen wit, her Glock 20 and her skill at Kenjutsu, taught to her by Ghost Archer. She has been through a privately run Urban Combat Course and has taken many courses at the San Francisco Police Academy. She has full access to the Wild Hunt's Combat Simulator and uses it frequently.
PERSONALITY/MOTIVATION
Sue has become an excellent detective, her inquisitive mind and tenacious nature standing her in good stead. She is normally a very upbeat person but at times Aaron finds her sitting at her desk with a lost look in her eyes.
CAMPAIGN USE
DESIGN NOTES
Created: Mon, 5 Nov 2018 11:28:17

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