Cost |
Name |
3 |
Acting 13- |
2 |
AK: Arindel 11- |
2 |
AK: The Greatwood Forest 11- |
5 |
Armorsmith 13- |
3 |
Breakfall 12- |
3 |
Climbing 12- |
3 |
Conversation 13- |
3 |
Jack of All Trades |
2 |
1) PS: Appraiser 13- |
2 |
2) PS: Blacksmith 13- |
2 |
3) PS: Goldsmith 13- |
2 |
4) PS: Silversmith 13- |
0 |
Language: Common (idiomatic; literate) |
4 |
Language: Elvish (completely fluent; literate) |
3 |
Paramedics 13- |
3 |
Persuasion 13- |
3 |
Riding 12- |
3 |
SS: Metallurgy 13- |
3 |
Scholar |
2 |
1) KS: Alloys 13- |
2 |
2) KS: Armor Construction 13- |
2 |
3) KS: Etching 13- |
2 |
4) KS: Precious Metals 13- |
2 |
5) KS: Smelting 13- |
2 |
6) KS: Smithing 13- |
1 |
7) KS: Thimblebark Forest 11- |
3 |
Streetwise 13- |
4 |
Survival (Temperate/Subtropical, Mountain) 13- |
1 |
TF: Carts & Carriages, Equines |
3 |
Trading 13- |
4 |
WF: Common Melee Weapons, Common Missile Weapons |
2 |
Weaponsmith (Muscle-Powered HTH) 13- |
5 |
+1 with Smithing Skills Notes: Armorsmith, Blacksmith, Goldsmith, Silversmith, Weaponsmith |
86 |
Total Skills Cost |
|
|
Cost |
Power |
END |
13 |
Smith's Hammer: Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR), +1 Increased STUN Multiplier (+1/4), Reduced Endurance (0 END; +1/2); OAF (-1), Real Weapon (-1/4) plus Stretching 1", Reduced Endurance (0 END; +1/2) (7 Active Points); OAF (-1), Always Direct (-1/4), No Noncombat Stretching (-1/4), No Velocity Damage (-1/4) | 0 |
5 |
Smith's Leathers: Armor (2 PD/4 ED); OIF (-1/2), Long Apron with Gauntlets, High Boots (Protects Locations 6-14, 16-18; -1/4) | 0 |
18 |
Total Powers Cost |
Cost |
Maneuver |
|
Weapons Combat |
5 |
1) All-Out: 1/2 Phase, +1 OCV, -2 DCV, Weapon +4 DC Strike |
4 |
2) Attack: 1/2 Phase, +0 OCV, +2 DCV, Weapon +2 DC Strike |
4 |
3) Charge: 1/2 Phase, +0 OCV, -2 DCV, Weapon +2 DC +v/5 Strike, FMove |
4 |
4) Defend: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
5 |
5) Probe: 1/2 Phase, +1 OCV, +3 DCV, Weapon Strike |
4 |
6) Resist: 1/2 Phase, +0 OCV, +0 DCV, 38 STR to resist Shove; Block, Abort |
4 |
7) Shove: 1/2 Phase, +0 OCV, +0 DCV, 38 STR to Shove |
0 |
8) Weapon Element: Axes, Maces, Hammers, and Picks |
1 |
9) Weapon Element: Blades |
1 |
10) Weapon Element: Clubs |
32 |
Total Martial Arts Cost |
|