Cost |
Name |
3 |
Acrobatics 15- |
3 |
Breakfall 15- |
3 |
Bureaucratics 13- |
3 |
Conversation 13- |
3 |
Deduction 16- |
0 |
Language: Quenya (idiomatic) |
0 |
Language: Sindarin (idiomatic) |
4 |
Language: English (completely fluent: Accented) |
21 |
Magic Research 25- |
21 |
Magic Skill 25- |
3 |
Paramedics 16- |
3 |
Persuasion 13- |
7 |
Power: Magic Skill 18- |
3 |
PS: Investigative Reporter 16- |
3 |
Scholar |
2 |
1) KS: Fire Magic 16- |
1 |
2) KS: Magic History 11- |
1 |
3) KS: Magic Theory 11- |
1 |
4) KS: Magical Research 11- |
2 |
5) KS: Research 16- |
1 |
6) KS: The Way of the Blade 11- |
1 |
7) KS: Tricks of the Trade 11- |
3 |
Seduction 13- |
3 |
Shadowing 16- |
1 |
TF: Small Motorized Ground Vehicles |
3 |
Traveler |
1 |
1) AK: Bay Area 11- |
1 |
2) CK: New York City 11- |
2 |
3) CK: Oakland 16- |
2 |
4) CK: San Francisco 16- |
0 |
5) CK: Cinnabar 8- |
105 |
Total Skills Cost |
Cost |
Name |
2 |
Fringe Benefit: Passport, Press Pass |
3 |
Money: Well Off: $300000 per year |
13 |
Base |
3 |
Well-Connected |
5 |
1) Contact: 9th District Federal Court Judge (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Contact limited by identity: Laura Wayne, Good relationship with Contact) 8- |
5 |
2) Contact: California State Senator (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Contact limited by identity: Laura Wayne, Good relationship with Contact) 8- |
3 |
3) Contact: Oakland Mayor (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources, Contact limited by identity: Laura Wayne, Good relationship with Contact) 8- |
4 |
4) Contact: San Francisco Mayor (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources, Contact limited by identity: Laura Wayne, Very Good relationship with Contact) 8- |
3 |
5) Contact: San Francisco Police Commisioner (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources, Contact limited by identity: Laura Wayne, Good relationship with Contact) 8- |
5 |
6) Contact: US Senator (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has very useful Skills or resources, Contact limited by identity: Fire Witch, Very Good relationship with Contact) 8- |
46 |
Total Perks Cost |
|
|
Cost |
Power |
END |
89 |
Fire Magic : Magic Power Pool, 76 base + 13 control cost, Only for spells she has studied or created (-1/4); all slots Cannot wear armor or carry heavy burdens (-3/4), Spell (-1/2), Gestures (-1/4), Incantations (-1/4) | |
0 |
1) Cancel Cold: Dispel Cold/Water Powers 20d6, any [special effect] power one at a time (+1/4) (75 Active Points) Real Cost: 27 | 7 |
0 |
2) Dispel Magic: Dispel 20d6, One Power At A Time (+1/4) (75 Active Points) Real Cost: 27 | 7 |
0 |
3) Falling Ember: Gliding 10" (10 Active Points); Costs Endurance (Only Costs END to Activate; -1/4) Real Cost: 3 | 1 |
0 |
4) Fire Ball: Energy Blast 7 1/2d6, Area Effect: Radius (+1) (76 Active Points) Real Cost: 28 | 8 |
0 |
5) Fire Bolt: Energy Blast 15d6 (75 Active Points) Real Cost: 27 | 7 |
0 |
6) Fire Bolt: RKA 5d6 (75 Active Points); Gestures: Instant Power (-1/4) Real Cost: 25 | 7 |
0 |
7) Fire Flight: Flight 23", x16 Noncombat, Reduced Endurance (1/2 END; +1/4) (76 Active Points) Real Cost: 28 | 3 |
0 |
8) Fire Sight: Clairsentience (Sight Group), Increased Arc Of Perception (360 Degrees) (25 Active Points); Limited Power: Fire to fire only (-1) Real Cost: 7 | 2 |
0 |
9) Heat Shield: Force Field (16 PD/22 ED), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (76 Active Points) Real Cost: 28 | 0 |
0 |
10) Hynotic Flames: Mind Control 12d6, Telepathic (+1/4) (75 Active Points); Target Must See The Flame (-1) Real Cost: 20 | 7 |
0 |
11) Long Step: Superleap +26" (4"/30" forward, 2"/15" upward) (Accurate), No Gravity Penalty (+1/2) (46 Active Points); No Noncombat movement (-1/4) Real Cost: 15 | 5 |
0 |
12) Sense Magic: Detect A Class Of Things 16- (Unusual Group), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), Range (25 Active Points); Costs Endurance (Only Costs END to Activate; -1/4) Real Cost: 8 | 2 |
0 |
13) Skin of Flame: RKA 2d6, Damage Shield (+1/2), Continuous (+1) (75 Active Points) Real Cost: 27 | 7 |
0 |
14) Suppress Cold: Suppress 6 1/2d6, Effects Cold-based Powers (Limited Group of SFX; +1/4), Area Of Effect (4" Radius; +1) (74 Active Points) Real Cost: 27 | 7 |
0 |
15) Wall of Flame: Force Wall (10 PD/10 ED; 6" long and 1" tall) (Alterable Size, Varying Dimensions) (75 Active Points) Real Cost: 27 | 7 |
30 |
Heat Resistance: Energy Damage Reduction, Resistant, 75%; Only Against Fire/Heat (-1) | 0 |
12 |
Strength Of Will: Mental Defense (15 points total) | 0 |
10 |
Elvish Eyes: Hearing Group Flash Defense (10 points) | 0 |
10 |
Elvish Eyes: Ultraviolet Perception (Sight Group), Discriminatory | 0 |
10 |
Elvish Immunity: Life Support (Immunity All terrestrial diseases and biowarfare agents) | 0 |
5 |
Elvish Immortality: Life Support (Longevity Immortal) | 0 |
5 |
Elvish Physiology: Power Defense (5 points) | 0 |
5 |
Lungs Of The Sea Elves: Life Support (Breathe Underwater) | 0 |
176 |
Total Powers Cost |
Cost |
Maneuver |
|
Mastery of The Blade |
4 |
1) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
5 |
2) Defensive Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort |
4 |
3) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 30 STR to Disarm roll |
4 |
4) Evade: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
4 |
5) Lightning Stroke: 1/2 Phase, +2 OCV, +0 DCV, Weapon +2 DC Strike |
5 |
6) Running Stroke: 1/2 Phase, +1 OCV, +0 DCV, Weapon +v/5; FMove |
5 |
7) Slashing Stroke: 1/2 Phase, -2 OCV, +1 DCV, Weapon +4 DC Strike |
5 |
8) Takeaway: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 30 STR to take weapon away |
4 |
9) Weapon Bind: 1/2 Phase, +1 OCV, +0 DCV, Bind, 30 STR |
1 |
10) Weapon Element: Bind, Block, Disarm, Evade, Takeaway Only: Empty Hand |
0 |
11) Weapon Element: Blades |
41 |
Total Martial Arts Cost |
|