Spot
Character Name: Spot
Alternate Identities: Cassie Grimshaw
Player Name: DLW
CHARACTERISTICS
Val Char Base Points Total Roll Notes
10 STR 10 0 10 11- HTH Damage 2d6 END [1]
30 DEX 10 60 30 15- OCV 10 DCV 10
20 CON 10 20 20 13-
13 BODY 10 6 13 12-
15 INT 10 5 15 12- PER Roll 12-
10 EGO 10 0 10 11- ECV: 3
10 PRE 10 0 10 11- PRE Attack: 2d6
12 COM 10 1 12 11-
25 PD 2 23 25 25 PD (25 rPD)
25 ED 4 21 25 25 ED (25 rED)
6 SPD 4.0 20 6 Phases: 2, 4, 6, 8, 10, 12
6 REC 6 0 6
40 END 40 0 40
28 STUN 28 0 28
6" Running 6 0 6"
2" Swimming 2 0 2"
2" Leaping 2 0 2" 156 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 128
Spent: 128
Unspent: 0
Base Points: 250
Disad Points: 100
Total Points: 478
MOVEMENT
Type Total
Run 6"
Swim 2"
H. Leap 2"
V. Leap 1"
Flight 5"
Teleport 20"
DEFENSES
Type Amount
Physical Defense 25
Res. Phys. Defense 25
Energy Defense 25
Res. Energy Defense 25
Mental Defense 7
Res. Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 10 DCV: 10
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features: Meta-human (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
15 Hunted: TBD 8- (Mo Pow; Kill)
15 Psychological Limitation: Fear of Water (Very Common; Moderate)
20 Psychological Limitation: Overconfidance (Very Common; Strong)
25 Psychological Limitation: Protective Of Innocents (Very Common; Total)
15 Social Limitation: Secret ID (Frequently; Major)
100 Total Disadvantages Cost

Character Name: Spot
Alternate Identities: Cassie Grimshaw
Player Name: DLW
SKILLS
Cost  Name
0 AK: Chelsea / Manchester / Saline MI area 8-
2 AK: Ann Arbor MI Area 11-
0 Acting 8-
3 Breakfall 15-
1 Bureaucratics 8-
0 Climbing 8-
0 Concealment 8-
2 Conversation 10-
5 Cramming
2 CuK: Emergency Response Culture 11-
0 CuK: Rural Farming Culture 8-
3 Deduction 12-
3 Forensic Medicine 12-
0 KS: Computer Operations 12-
1 KS: Veteranary Medicine 8-
3 Linguist
1
1) Language: Arabic (fluent conversation)
2
2) Language: Cantonese (basic conversation)
0
3) Language: English (Idiomatic)
1
4) Language: Spanish (fluent conversation)
3 Mechanics 12-
0 PS: Emergency Medical Technician 11-
2 PS: Farmer 11-
Notes: This includes things like soil quality, fertilizers needed, irrigation, mending fences, herding animals, tending livestock, drainage, etc. Might also include maintenance of farm equipment etc.
2 PS: Handyman 11-
3 Paramedics 12-
0 Persuasion 8-
3 Scientist
2
1) SS: Combat Medicine 12-
2
2) SS: Emergency Medicine 12-
1
3) SS: Medicine 10-
1
4) SS: Pharmacology 11-
1
5) SS: Toxicology 11-
0 Shadowing 8-
0 Stealth 8-
3 Survival (Mountain, Temperate/Subtropical Forests) 12-
4 TF: ATV/Snowmobiles, Bicycles, Ice Skating, Roller Skating, Small Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles
1 Tracking 8-
6 : +3 vs. Range Modifier with a tight group of attacks
63 Total Skills Cost
PERKS
Cost  Name
Team Benefits
3
1) Access: Base
2
2) Deep Cover: Guardian Group provided
5
3) Fringe Benefit: Security Clearance
3
4) Fringe Benefit: Federal/National Police Powers
1
5) Fringe Benefit: Licensed EMT
3 Well-Connected
5
1) Contact: Colorado Bureau of Investigation (Contact has useful Skills or resources, Contact limited by identity), Organization Contact (x3) 11-
Notes: Provides lab facilities and technical support.
5
2) Contact: Colorado Highway Patrol (Contact has useful Skills or resources, Contact limited by identity), Organization Contact (x3) 11-
Notes: Ground and aerial pursuit of suspects.
5
3) Contact: Denver Police Department: Chief of Detectives Hunter Zolomon (Contact has useful Skills or resources, Contact limited by identity), Organization Contact (x3) 11-
Notes: Provided local support and investigations.
5
4) Contact: Denver Sheriff Department (Contact has useful Skills or resources, Contact limited by identity), Organization Contact (x3) 11-
Notes: Transports and incarcerates suspects.
4
5) Contact: Dr. Byron Meredith, PhD, Psyciatrist (Contact has useful Skills or resources, Contact limited by identity) 14-
5
6) Contact: Dr. Leslie Thompkins, MD, Surgeon (Contact has very useful Skills or resources, Contact limited by identity) 14-
5
7) Contact: Federal Bureau of Investigation: Special Agent in Charge Catalina Flores (Contact has useful Skills or resources, Contact limited by identity), Organization Contact (x3) 11-
Notes: Provides coordination with the United States Metahuman Division.
6
8) Contact: Guardian Group, PR Firm (Contact has useful Skills or resources, Contact limited by identity, Very Good relationship with Contact) 14-
Notes: Guardian Group is a PR firm that began its mission to promote AND protect metahumans acting as protectors of the innocents of the United States. While it does operate internationally, its main concern American metahumans. Guardian Group provides secure, deep cover identies for active metahumans.
5
9) Contact: Sarah Aaronson, RN (Contact has useful Skills or resources, Contact limited by identity) 15-
5
10) Contact: United States Military Command: Colonel Cameron Scott USAF (Contact has useful Skills or resources, Contact limited by identity), Organization Contact (x3) 11-
Notes: Coordinates all actions concerning the United States Military.
67 Total Perks Cost
TALENTS
Cost  Name
4 Speed Reading (x10)
4 Total Talents Cost
 
POWERS
Cost  Power END
60 Solar Energies: Multipower, 75-point reserve, all slots Cannot Spread Attacks (-1/4)
5u
1) Energy Blast 15d6; 15 Charges (-1/4)
[15]
5u
2) Entangle 5d6, 5 DEF, Backlash (+1/2); 15 Charges (-1/4)
[15]
5u
3) Sight Group Flash 10d6, Area Of Effect (One Hex; +1/2); 15 Charges (-1/4)
[15]
5u
4) Killing Attack - Ranged 2d6, Penetrating (+1/2), Continuous (+1); 6 Continuing Charges lasting 1 Turn each (-1/4)
[6 cc]
5u
5) Energy Blast 10d6, Area Of Effect (One Hex; +1/2); 15 Charges (-1/4)
[15]
1u
6) Let There Be Light!: Sight Group Images Increased Size (4" radius; +1/2), Alterable Size; Light Only (-2)
2
1u
7) Radiant Warmth: Life Support (Safe in Intense Cold), Area Of Effect (4" Radius; +1 1/2)
0
1u
8) Cauterize The Wound: Healing BODY 1d6; Only Works on Bleeding Targets (-1/2)
1
1u
9) Cutting Torch Finger: Killing Attack - Ranged 1 point, Penetrating (+1/2); No Range (-1/2)
1
1u
10) Fire Starter: Energy Blast 1d6, Sticky (+1/2); OAF (Flammable Material; -1), Only Lasts As Long As The Fuel Source (-1/4)
1
25 Light Powers: Elemental Control, 50-point powers
19
1) 'Port and Hover: Teleportation 20"; Intervening Space Cannot Be Opaque (-1/4) plus Flight 5", Costs END Only To Activate (+1/4); Only to Hover After Teleport (-2), Linked (Teleportation; -1/2)
5
12
2) Spots Before Their Eyes: Sight Group Images 1" radius, +/-5 to PER Rolls, Costs END Only To Activate (+1/4); Only To Create Light (-1), No Range (-1/2) plus +4 with DCV; Does not work if Targeting Sense is not based on Sight (-1/2), Costs Endurance (Only Costs END to Activate; -1/4)
Notes: This power creates a bright light in the users hex. It is not a flash and does not blind anyone. However, it does make it harder to tell exactly where she is hence the +4 DCV. This power will NOT work against an attack that uses a non-sight based targeting method, i.e. Unusual, Hearing, Mental, Radio, Smell/Taste, Touch or No Sense Group.
4
25 Tougher Than She Looks: Damage Resistance (25 PD/25 ED)0
5 Nightvision0
5 Mental Defense (7 points total)0
5 Sight Group Flash Defense (5 points)0
2 Meta-Human Lifespan: Life Support (Longevity: 400 Years)0
188 Total Powers Cost
EQUIPMENT
Equipment END
Medical Kit: +1 with Paramedics; OAF (-1), 6 Charges (-3/4)
Notes: Adventure Medical Kits Sportsman Series 400 Outdoor First Aid Kit - 180 Pieces
Team Comm: Radio Perception/Transmission (Radio Group), MegaScale (1" = 10 km; +1/2); OIF Fragile (-3/4)0
Cell Phone, all slots 1 Continuing Charge lasting 1 Day (+1/4); all slots OAF Fragile (-1 1/4), Requires @ 10 Seconds To Connect. (, Only to Activate, -3/4), Gestures (Requires both hands; -1/2), Cell Range 15- (-1/4), Requires Normal Sight and/or Normal Hearing to Operate (-1/4)
Notes: Standard Smart Phone
1) Translator: Universal Translator 12-; Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2)
2) Flashlight: Sight Group Images 1" radius, +/-4 to PER Rolls; Only to Create Light (-1), No Range (-1/2)
0
3) Cell Connection: High Range Radio Perception (Radio Group); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Limited to Cell Phone Frequencies (-1/2)
0
4) Search Engine: Universal Knowledge Skill 11-; Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2)
5) Mapping App: Navigation (Land) 11-; Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2)
6) Camera: Eidetic Memory
7) Wireless Internet Connection: Computer Link: Internet; Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2)

Character Name: Spot
Alternate Identities: Cassie Grimshaw
Player Name: DLW
APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 5' 6"
Weight: 104 lbs
Description:
BACKGROUND
Her parents had her late in life they moved to Floridia and she didn't want to go with them and took this job. She is an EMT because her parents wanted her to be a doctor and she was happy at EMT level
EMT training could be from University of Michigan Medical School at Ann Arbor
POWERS/TACTICS
PERSONALITY/MOTIVATION
CAMPAIGN USE
DESIGN NOTES
This power creates a bright light in the users hex. It is not a flash and does not blind anyone. However, it does make it harder to tell exactly where she is hence the +4 DCV. This power will NOT work against an attack that uses a non-sight based targeting method, i.e. Unusual, Hearing, Mental, Radio, Smell/Taste, T
Created: Mon, 28 Mar 2022 16:11:41

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