Livewire
Character Name: Livewire
Alternate Identities: Jon Casy
Player Name: Ed
CHARACTERISTICS
Val Char Base Points Total Roll Notes
15 STR 10 5 15 12- HTH Damage 3d6 END [1]
29 DEX 10 57 29 15- OCV 10 DCV 10
30 CON 10 40 30 15-
10 BODY 10 0 10 11-
15 INT 10 5 15 12- PER Roll 12-
10 EGO 10 0 10 11- ECV: 3
20 PRE 10 10 20 13- PRE Attack: 4d6
10 COM 10 0 10 11-
15 PD 3 12 15 15 PD (10 rPD)
20 ED 6 14 20 20 ED (10 rED)
6 SPD 3.9 21 6 Phases: 2, 4, 6, 8, 10, 12
14 REC 9 10 14
60 END 60 0 60
33 STUN 33 0 33
9" Running 6 6 9"
1" Swimming 2 -1 1"
3" Leaping 3 0 3" 179 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 81
Spent: 81
Unspent: 0
Base Points: 250
Disad Points: 100
Total Points: 431
MOVEMENT
Type Total
Run 9"
Swim 1"
H. Leap 3"
V. Leap 1 1/2"
Teleport 22"
DEFENSES
Type Amount
Physical Defense 15
Res. Phys. Defense 10
Energy Defense 20
Res. Energy Defense 10
Mental Defense 0
Res. Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 10 DCV: 10
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Martial Block 1/2 +2 +2 Block, Abort
Martial Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
Martial Strike 1/2 +0 +2 5d6 Strike
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
15 DNPC: Bonnie, mother Infrequently (Normal; Unaware of character's adventuring career/Secret ID)
20 DNPC: Stacy, little sister (17) Infrequently (Incompetent; Unaware of character's adventuring career/Secret ID)
5 Distinctive Features: Metahuman (Not Concealable; Noticed and Recognizable; Detectable Only By Technology Or Major Effort)
15 Hunted: TBA 8- (As Pow; NCI; Harshly Punish)
15 Psychological Limitation: Code vs. Killing (Common; Strong)
15 Psychological Limitation: Protector of Innocents (Common; Strong)
15 Social Limitation: Secret ID (Frequently; Major)
100 Total Disadvantages Cost

Character Name: Livewire
Alternate Identities: Jon Casy
Player Name: Ed
SKILLS
Cost  Name
0 AK: Wilkes Barre PA 8-
3 Acting 13-
3 Breakfall 15-
3 Bureaucratics 13-
0 Climbing 8-
0 Concealment 8-
0 Conversation 8-
5 Criminology (Documents, Prints, Impressions and Tool Marks) 12-
0 CuK: Home Culture 8-
3 Deduction 12-
2 Forgery (Documents) 12-
3 High Society 13-
3 KS: Electrical Grid 12-
3 Interrogation 13-
0 Language: English (completely fluent; literate)
3 Paramedics 12-
3 Persuasion 13-
0 PS: Child Services Investigator 11-
0 Shadowing 8-
3 Seduction 13-
3 Streetwise 13-
2 TF: Bicycles, Hanggliding, Small Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles
42 Total Skills Cost
PERKS
Cost  Name
Team Benefits
3
1) Access: Base
2
2) Deep Cover: Guardian Group provided
5
3) Fringe Benefit: Security Clearance
3
4) Fringe Benefit: Federal/National Police Powers
3 Well-Connected
5
1) Contact: Colorado Bureau of Investigation (Contact has useful Skills or resources, Contact limited by identity), Organization Contact (x3) 11-
Notes: Provides lab facilities and technical support.
5
2) Contact: Colorado Highway Patrol (Contact has useful Skills or resources, Contact limited by identity), Organization Contact (x3) 11-
Notes: Ground and aerial pursuit of suspects.
5
3) Contact: Denver Police Department: Chief of Detectives Hunter Zolomon (Contact has useful Skills or resources, Contact limited by identity), Organization Contact (x3) 11-
Notes: Provided local support and investigations.
5
4) Contact: Denver Sheriff Department (Contact has useful Skills or resources, Contact limited by identity), Organization Contact (x3) 11-
Notes: Transports and incarcerates suspects.
4
5) Contact: Dr. Byron Meredith, PhD, Psyciatrist (Contact has useful Skills or resources, Contact limited by identity) 14-
5
6) Contact: Dr. Leslie Thompkins, MD, Surgeon (Contact has very useful Skills or resources, Contact limited by identity) 14-
5
7) Contact: Federal Bureau of Investigation: Special Agent in Charge Catalina Flores (Contact has useful Skills or resources, Contact limited by identity), Organization Contact (x3) 11-
Notes: Provides coordination with the United States Metahuman Division.
6
8) Contact: Guardian Group, PR Firm (Contact has useful Skills or resources, Contact limited by identity, Very Good relationship with Contact) 14-
Notes: Guardian Group is a PR firm that began its mission to promote AND protect metahumans acting as protectors of the innocents of the United States. While it does operate internationally, its main concern American metahumans. Guardian Group provides secure, deep cover identies for active metahumans.
4
9) Contact: Quatermass Inc. (Contact has extremely useful Skills or resources, Contact limited by identity, Good relationship with Contact) 11-
5
10) Contact: Sarah Aaronson, RN (Contact has useful Skills or resources, Contact limited by identity) 15-
5
11) Contact: United States Military Command: Colonel Cameron Scott USAF (Contact has useful Skills or resources, Contact limited by identity), Organization Contact (x3) 11-
Notes: Coordinates all actions concerning the United States Military.
70 Total Perks Cost
 
POWERS
Cost  Power END
60 Electric Charge: Multipower, 75-point reserve, all slots Power Does Not Work In Water (-1/4)
5u
1) Live Wire: Energy Blast 10d6, Area Of Effect (One Hex; +1/2); 12 Charges (-1/4)
[12]
6u
2) Zap: Energy Blast 15d6, STUN Only (+0)
7
6u
3) Spark: Sight and Mental Groups Flash 14d6
7
5u
4) Full Charge: Energy Blast 7d6+1, No Normal Defense ([Standard]; +1); 12 Charges (-1/4)
[12]
29 Teleportation 22" (44 Active Points); Must Pass Through Intervening Conductive Space (-1/4), Power Does Not Work In Water (-1/4)4
10 Damage Resistance (10 PD/10 ED)0
5 Infrared Perception (Sight Group)0
2 Life Support (Longevity: 400 Years)0
128 Total Powers Cost
EQUIPMENT
Equipment END
Team Comm: Radio Perception/Transmission (Radio Group), MegaScale (1" = 10 km; +1/2); OIF Fragile (-3/4)0
Cell Phone, all slots 1 Continuing Charge lasting 1 Day (+1/4); all slots OAF Fragile (-1 1/4), Requires @ 10 Seconds To Connect. (, Only to Activate, -3/4), Gestures (Requires both hands; -1/2), Cell Range 15- (-1/4), Requires Normal Sight and/or Normal Hearing to Operate (-1/4)
Notes: Standard Smart Phone
1) Translator: Universal Translator 12-; Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2)
2) Flashlight: Sight Group Images 1" radius, +/-4 to PER Rolls; Only to Create Light (-1), No Range (-1/2)
0
3) Cell Connection: High Range Radio Perception (Radio Group); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Limited to Cell Phone Frequencies (-1/2)
0
4) Search Engine: Universal Knowledge Skill 11-; Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2)
5) Mapping App: Navigation (Land) 11-; Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2)
6) Camera: Eidetic Memory
7) Wireless Internet Connection: Computer Link: Internet; Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2)
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Basic Martial Arts
4
1) Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4
2) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
4
3) Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 5d6 Strike
12 Total Martial Arts Cost

Character Name: Livewire
Alternate Identities: Jon Casy
Player Name: Ed
APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 6' 0"
Weight: 181 lbs
Description:
BACKGROUND
POWERS/TACTICS
Teleport increased to maintain same cost due to addtional Disad (water). Disad changed on MP.
PERSONALITY/MOTIVATION
CAMPAIGN USE
DESIGN NOTES
Created: Sat, 19 Mar 2022 14:54:32

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