Aeroman
Character Name: Aeroman
Alternate Identities: The Gold Standard of Superheros
Player Name: Brian
CHARACTERISTICS
Val Char Base Points Total Roll Notes
18 STR 10 8 18 13- HTH Damage 3 1/2d6 END [2]
21 DEX 10 33 21 13- OCV 7 DCV 7
23 CON 10 26 23 14-
12 BODY 10 4 12 11-
18 INT 10 8 18 13- PER Roll 15-
15 EGO 10 10 15 12- ECV: 5
20 PRE 10 10 20 13- PRE Attack: 4d6
12 COM 10 1 12 11-
20 PD 4 16 20/30 20/30 PD (0/10 rPD)
20 ED 5 15 20/30 20/30 ED (0/10 rED)
5 SPD 3.1 19 5 Phases: 3, 5, 8, 10, 12
11 REC 9 4 11
46 END 46 0 46
40 STUN 33 7 40
9" Running 6 6 9"
3" Swimming 2 1 3"
3" Leaping 4 0 3 1/2" 168 Total Characteristics Points
CHARACTER IMAGE
QUOTE
Aeroman 3:16 says I'm a better superhero then you are a supervillain, Viltards.

Calls baddies Jughead. Phil is pure gold for champs game building.
EXPERIENCE POINTS
Total earned: 111
Spent: 111
Unspent: 0
Base Points: 250
Disad Points: 100
Total Points: 461
MOVEMENT
Type Total
Run 9"
Swim 3"
H. Leap 3 1/2"
V. Leap 1 1/2"
Flight 10"
DEFENSES
Type Amount
Physical Defense 20/30
Res. Phys. Defense 0/10
Energy Defense 20/30
Res. Energy Defense 0/10
Mental Defense 0
Res. Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 7 DCV: 7
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Martial Escape 1/2 +0 +0 38 STR vs. Grabs
Martial Strike 1/2 +0 +2 6 1/2d6 Strike
Martial Throw 1/2 +0 +1 4 1/2d6 +v/5, Target Falls
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
15 Dependent NPC: Folks back in Riverdale 8- (Incompetent)
10 Distinctive Features: Meta human (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
15 Hunted: TBD 8- (Mo Pow; Harshly Punish)
15 Psychological Limitation: Code vs. Killing (Common; Strong)
15 Social Limitation: Secret ID (Frequently; Major)
10 Susceptibility: Any kind of electrical charge. Speeds up Aeromans crazy molecules causing him pain 1d6 damage Instant (Common)
5 Unluck: 1d6
15 Vulnerability: 1 1/2 x STUN Falling and knockback damage (Very Common)
100 Total Disadvantages Cost

Character Name: Aeroman
Alternate Identities: The Gold Standard of Superheros
Player Name: Brian
SKILLS
Cost  Name
0 AK: Riverdale Area 8-
3 Acting 13-
3 Breakfall 13-
3 Bureaucratics 13-
3 CK: Riverdale 13-
0 Climbing 8-
3 Combat Driving 13-
3 Concealment 13-
3 Conversation 13-
3 Criminology 13-
0 CuK: Small Town Culture 8-
0 Deduction 8-
3 Interrogation 13-
0 Language: English (Idiomatic)
3 Mechanics 13-
2 Navigation (Land) 13-
3 Oratory 13-
0 PS: Iconic Superhero 11-
3 PS: Public Relations 13-
0 Paramedics 8-
3 Persuasion 13-
3 Seduction 13-
0 Shadowing 8-
0 Stealth 8-
0 TF: Bicycles, Small Motorized Ground Vehicles
3 Teamwork 13-
6 Penalty Skill Levels: +4 vs. Range Modifier with a single attack
Notes: No penalties on Range up to 17".
53 Total Skills Cost
PERKS
Cost  Name
Team Benefits
3
1) Access: Base
2
2) Deep Cover: Guardian Group provided
5
3) Fringe Benefit: Security Clearance
3
4) Fringe Benefit: Federal/National Police Powers
6 Reputation: Iconic Superhero (A large group) 11-, +3/+3d6
3 Well-Connected
5
1) Contact: Colorado Bureau of Investigation (Contact has useful Skills or resources, Contact limited by identity), Organization Contact (x3) 11-
Notes: Provides lab facilities and technical support.
5
2) Contact: Colorado Highway Patrol (Contact has useful Skills or resources, Contact limited by identity), Organization Contact (x3) 11-
Notes: Ground and aerial pursuit of suspects.
5
3) Contact: Denver Police Department: Chief of Detectives Hunter Zolomon (Contact has useful Skills or resources, Contact limited by identity), Organization Contact (x3) 11-
Notes: Provided local support and investigations.
5
4) Contact: Denver Sheriff Department (Contact has useful Skills or resources, Contact limited by identity), Organization Contact (x3) 11-
Notes: Transports and incarcerates suspects.
4
5) Contact: Dr. Byron Meredith, PhD, Psyciatrist (Contact has useful Skills or resources, Contact limited by identity) 14-
5
6) Contact: Dr. Leslie Thompkins, MD, Surgeon (Contact has very useful Skills or resources, Contact limited by identity) 14-
5
7) Contact: Federal Bureau of Investigation: Special Agent in Charge Catalina Flores (Contact has useful Skills or resources, Contact limited by identity), Organization Contact (x3) 11-
Notes: Provides coordination with the United States Metahuman Division.
6
8) Contact: Guardian Group, PR Firm (Contact has useful Skills or resources, Contact limited by identity, Very Good relationship with Contact) 14-
Notes: Guardian Group is a PR firm that began its mission to promote AND protect metahumans acting as protectors of the innocents of the United States. While it does operate internationally, its main concern American metahumans. Guardian Group provides secure, deep cover identies for active metahumans.
4
9) Contact: Quatermass Inc. (Contact has extremely useful Skills or resources, Contact limited by identity, Good relationship with Contact) 11-
5
10) Contact: Sarah Aaronson, RN (Contact has useful Skills or resources, Contact limited by identity) 15-
5
11) Contact: United States Military Command: Colonel Cameron Scott USAF (Contact has useful Skills or resources, Contact limited by identity), Organization Contact (x3) 11-
Notes: Coordinates all actions concerning the United States Military.
76 Total Perks Cost
 
POWERS
Cost  Power END
46 Energy Blast 8d6, Area Of Effect (16" Line; +1); No Knockback (-1/4), Concentration (1/2 DCV; -1/4), Limited Range (1/2 Normal) (-1/4)8
30 Molecular Shielding: Armor (10 PD/10 ED)0
25 Life Support (Immunity Nerve Gases; Immunity Viral Infections; Immunity Common Cold/Flu; Immunity: Asphyxiants; Safe in High Pressure; Safe in Low Pressure/Vacuum; Self-Contained Breathing)0
20 Flight 10"2
15 Energy blast: Find Weakness 12- with Single Attack0
6 Perceptive: +2 PER with all Sense Groups0
5 Owl Eyed: Nightvision0
2 Metahuman Gen 6: Life Support (Longevity: 400 Years)0
149 Total Powers Cost
EQUIPMENT
Equipment END
Team Comm: Radio Perception/Transmission (Radio Group), MegaScale (1" = 10 km; +1/2); OIF Fragile (-3/4)0
Cell Phone, all slots 1 Continuing Charge lasting 1 Day (+1/4); all slots OAF Fragile (-1 1/4), Requires @ 10 Seconds To Connect. (, Only to Activate, -3/4), Gestures (Requires both hands; -1/2), Cell Range 15- (-1/4), Requires Normal Sight and/or Normal Hearing to Operate (-1/4)
Notes: Standard Smart Phone
1) Translator: Universal Translator 13-; Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2)
2) Flashlight: Sight Group Images 1" radius, +/-4 to PER Rolls; Only to Create Light (-1), No Range (-1/2)
0
3) Cell Connection: High Range Radio Perception (Radio Group); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Limited to Cell Phone Frequencies (-1/2)
0
4) Search Engine: Universal Knowledge Skill 11-; Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2)
5) Mapping App: Navigation (Land) 11-; Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2)
6) Camera: Eidetic Memory
7) Wireless Internet Connection: Computer Link: Internet; Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2)
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Basic Martial Arts
4
1) Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, 38 STR vs. Grabs
4
2) Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 6 1/2d6 Strike
3
3) Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 4 1/2d6 +v/5, Target Falls
4
4) +1 HTH Damage Class(es)
15 Total Martial Arts Cost

Character Name: Aeroman
Alternate Identities: The Gold Standard of Superheros
Player Name: Brian
APPEARANCE
Hair Color: Redish Brown
Eye Color: Green
Height: 5' 11"
Weight: 198 lbs
Description:
Wears a great looking costume.
BACKGROUND
Has some crazy molecules that can force air to do things. At this time unkown to him they're doing much more then he thinks. Which is he has a powerful "Gust of Wind" ranged blast. In the future, he could gain more help from his Air Superiority? Concentrates hard on his detective and other superhero based skills. Which due to point costs weren't as good as I'd like. Has made the citys worst supervillain team hate him. They love to show up every other game session? Much to the DM's storytelling chagrin? LOLs. A global supervillain team, whenever they are around the campain city, will go out of their way to find him and kick his butt. BEG.

1/9/2021 Removed Aeroman's detective skills and went all interactive. If I ever play we'll see if this is a mistake?

12/4/2021 Moved to Fred for Phil's world. Major re build in progress. Need to add a paragraph to my background. And lose a ton of points add some disadvanatges. I recall I liked the idea of this character. Need to know more about who I am. At least I have a ton done on this page. So much so I will give this to Phil.

One more paragraph and then 45 more points of disadvantages. And a token. Archie Quinn. Good enough for a secret id.

Archie Quinn had a great looking high scholl life. one day soon after graduation he noted he was able to accelerate molcule about him even took off the ground for a short time. He worked hard to materialize Like many youngsters after a great youth Archie Quinn didn't know what to do with his life. Now with this short burst of "air superiority" he knew. He would challange all the earth's baddies as "Areoman, The god standard of superheros. Quickly realising strength in numbers he began to search for like minded individuals to team up with. And looking more into becoming a better superhero then just a :windbag" he started to study the fine arts of being an investigator and looking for clues and secrets. A few years later now Archie Quinn in a practiced hero armed with a big heart detective skills his "air superirotity" and a big mouth. A great asset to the new team based in Denver Colorado!!
POWERS/TACTICS
Stands near or behind the teams Brick. Really makes himself a target for attacks. Will let all the villains know he is the best hero ever and they should all fight him. Hopefully opening up attack avenues for his team mates? Uses his blast AOE to attempt to get two villains with one shot. Will also attampt to use teamwork to add to his damage. As it stands now he is okay at finding things like clues and secret doors? Maybe even his molecule Air Superiority is part of that?
PERSONALITY/MOTIVATION
Loves being a superhero even though he really isn't super duper powerful. Has some sarcasim attached to a witty dry sense of humor. Like me. Will tell every supervillain how great of a superhero he is and how they are not that great of a supervillain. Will do any charity event as long as they plan for villain groups to show up and have escape routes planned.



Has a big mouth and villains hate him. "My Air Superiority is greater then yours you preturbing perfidious pest. You'll never defeat (Rocky's) with Aeroman. The gold standard of superheroes, active. Belive that" "My great superhero looks and charm are far more charismatic then yours you defective delinquent deadbeat and there is nothing you can do to change that because you're a fugly flabbergastisted flairless feckless poser whose feelz are now damaged beyond repair. After you cry I know where you can purchase some tissue." LOLs. "Is that your best shot? Edna from the incredibles hits harder then that? I can't believe how ineffective of a supervillain you really are you whimpy whinning weakling! Whaaa tell your mommy Aeroman is mean."
CAMPAIGN USE
Would be the teams blaster otherwise won't ever see play. Has good skills but didn't make the 100 points I was shooting for to help get plus two to all non combat skills. Does have 100+ in Skills Perks Talents. Update 6/19. Looks like my only sixth guy ready? As Monarch couldn't buy Transfer in sixth and Jill Chill is created in Fred. Nope wrong. The Gray Jay and Snowbird. But would be better to play Aeroman. Unless I'm stuck with being the girlguy? Even then Jill is better then Snowbird?

1/8/2021 This is my sixth man. Frostbite is my Fred. The Grey Jay is my fourth. Monarch is still a work in progress. Also I have The Hot Shot and The Whiz Kid now. Snowbird scrubbed. Even though she has a really terrific origin.

I was looking at Aeroman. He has those Striking Appearance and Reputation points. I should change his skills to Interaction and make him a "Face".

1/9/2021 I changed his skills to make him a Face. Aeroman the face of a superhero tem! LMFAO.
DESIGN NOTES
Created: Sat, 19 Mar 2022 15:00:23

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