| Cost |
Name |
| 6 |
+2 with Fire Powers Multipower |
| 3 |
AK: Eastern Rockies 12- |
| 0 |
Acting 8- |
| 3 |
Breakfall 14- |
| 3 |
Climbing 14- |
| 3 |
Combat Driving 14- |
| 3 |
Concealment 12- |
| 3 |
Conversation 12- |
| 3 |
CuK: Firefighter Culture 12- |
| 3 |
Deduction 12- |
| 3 |
Hoist 12- |
| 3 |
KS: Forest Firefighting 12- |
| 3 |
KS: Structural Firefighting 12- |
| 0 |
Language: English (Idiomatic) |
| 3 |
Mechanics 12- |
| 2 |
Navigation (Land) 12- |
| 1 |
PS: Firefighter 12- |
| 3 |
PS: Smoke Jumper 12- |
| 3 |
Parachuting 14- |
| 3 |
Paramedics 12- |
| 0 |
Persuasion 8- |
| 3 |
Seduction 12- |
| 0 |
Shadowing 8- |
| 0 |
Stealth 8- |
| 2 |
Survival (Mountain) 12- |
| 5 |
TF: Common Motorized Ground Vehicles, Bicycles, Parachuting, Advanced, Parachuting, Basic, Skiing (snow), Snowmobiles, Two-Wheeled Motorized Ground Vehicles |
| 3 |
Tactics 12- |
| 3 |
Teamwork 14- |
| 3 |
Tracking 12- |
| 73 |
Total Skills Cost |
| Cost |
Name |
|
Team Benefits |
| 5 |
1) Fringe Benefit: Security Clearance |
| 3 |
2) Fringe Benefit: Federal/National Police Powers |
| 8 |
Total Perks Cost |
|
|
| Cost |
Power |
END |
| 37 |
Fire Powers: Multipower, 60-point reserve, all slots Reduced Endurance (1/2 END; +1/4); all slots Limited Power Power loses about half of its effectiveness in More Than Light Rain/Snow (-1) | |
| 3u |
1) Multi-Fire: Energy Blast 8d6, Autofire (5 shots; +1/2) | 3 |
| 3u |
2) Intense Dessication: Energy Blast 6d6, No Normal Defense (LS: Safe Enviroment: Intense Heat; +1) | 3 |
| 3u |
3) Strong Fire Blast: Energy Blast 12d6 | 3 |
| 3u |
4) Fireball: Energy Blast 8d6, Explosion (+1/2) | 3 |
| 2u |
5) Lethal Fire Blast: Killing Attack - Ranged 3d6 | 2 |
| 18 |
Fire Powers: Elemental Control, 74-point powers, all slots Limited Power Power loses about half of its effectiveness in More Than Light Rain/Snow (-1) | |
| 19 |
1) Fast Flight: Flight 30", Reduced Endurance (1/2 END; +1/4) | 3 |
| 19 |
2) Burning Fire Shield: Force Field (18 PD/22 ED), Costs END Only To Activate (+1/4) (50 Active Points) plus Killing Attack - Ranged 1/2d6, Costs END Only To Activate (+1/4), Damage Shield (+1/2), Continuous (+1) (27 Active Points); Linked (???; -1/2) | 6 |
| 19 |
3) Fiery Prison: Killing Attack - Ranged 2d6, Area Of Effect (One Hex; +1/2), Reduced Endurance (0 END; +1/2), Continuous (+1); Targets Only Take Damage If They Touch Cage Or Move In/Out Of The Affected Hex (-1/2), No Knockback (-1/4) | 0 |
| 5 |
Thermal Vision: Infrared Perception (Sight Group) | 0 |
| 5 |
Life Support (Expanded Breathing, Smoke) | 0 |
| 2 |
Life Support (Safe in Intense Heat) | 0 |
| 2 |
Meta-Human Lifespan: Life Support (Longevity: 400 Years) | 0 |
| 140 |
Total Powers Cost |
|