Ironside
Character Name: Ironside
Alternate Identities: Lew Paul
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
10 STR 10 0 10/60 11- / 21- HTH Damage 2d6/12d6 END [1/4]
23 DEX 10 39 23 14- OCV 8 DCV 8
10 CON 10 0 10/30 11- / 15-
10 BODY 10 0 10/12 11-
18 INT 10 8 18 13- PER Roll 13-/16-
13 EGO 10 6 13 12- ECV: 4
10 PRE 10 0 10/20 11- / 13- PRE Attack: 2d6 / 4d6
14 COM 10 2 14/8 12- / 11-
2 PD 2 0 2/30 2/30 PD (0/20 rPD)
2 ED 2 0 2/26 2/26 ED (0/20 rED)
5 SPD 3.3 17 5 Phases: 3, 5, 8, 10, 12
4 REC 4 0 4/16
20 END 20 0 20/60
20 STUN 20 0 20/52
6" Running 6 0 6"/9",
2" Swimming 2 0 2"
2" Leaping 2 0 2"/12" 72 Total Characteristics Points
CHARACTER IMAGE
QUOTE
COMBAT RATING SYSTEM
Off Rating: Def Rating: Move Rating:
EXPERIENCE POINTS
Total earned: 27
Spent: 41
Unspent: 0
Base Points: 250
Disad Points: 100
Total Points: 391
MOVEMENT
Type Total
Run 6"/9",
Swim 2"
H. Leap 2"/12"
V. Leap 1"/6"
DEFENSES
Type Amount
Physical Defense 2/30
Res. Phys. Defense 0/20
Energy Defense 2/26
Res. Energy Defense 0/20
Mental Defense 0
Res. Mental Defense  
Power Defense 0
Flash Defense
 
COMBAT INFORMATION
OCV: 8 DCV: 8
 
Combat Skill Levels: +2 with Jujutsu
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Atemi Strike 1/2 -1 +1 2 1/2d6 NND
Block 1/2 +1 +3 Block, Abort
Breaking Throw 1/2 -2 -2 Grab One Limb; HKA 0 1/2d6 , Disable; Target Falls
Disarm 1/2 -1 +1 Disarm; 25 STR / 75 STR to Disarm roll
Escape 1/2 +0 +0 30 STR / 80 STR vs. Grabs
Joint Lock 1/2 +0 -1 Grab One Limb; 15 STR for holding on
Joint Lock/Throw 1/2 +1 +0 Grab One Limb; 1 1/2d6 NND ; Target Falls
Legsweep 1/2 +2 -1 4d6 / 14d6 Strike, Target Falls
Sacrifice Throw 1/2 +2 +1 3d6 / 13d6 Strike; You Fall, Target Falls
Shime 1/2 -2 +0 Grab One Limb; 2 1/2d6 NND
Slam 1/2 +0 +1 3d6 / 13d6 +v/5, Target Falls
Strike 1/2 +0 +2 5d6 / 15d6 Strike
Takedown 1/2 +1 +1 3d6 / 13d6 Strike; Target Falls
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features: Meta-human (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
15 Hunted: TBD 8- (Mo Pow; Kill)
10 Physical Limitation: Greatly Reduced Tactile Sense[-2 per] (Frequently; Slightly Impairing)
15 Psychological Limitation: Humble/Self-Effacing (Common; Strong)
15 Psychological Limitation: Loyalty To Community (Common; Strong)
15 Psychological Limitation: Protective Of Innocents (Common; Strong)
20 Social Limitation: Secret ID (Frequently; Severe)
100 Total Disadvantages Cost

Character Name: Ironside
Alternate Identities: Lew Paul
Player Name: NPC
SKILLS
Cost  Name
0 Acting 8-
3 Breakfall 14-
3 Climbing 14-
3 Concealment 13-
3 Contortionist 14-
0 Conversation 8-
0 CuK: Caving Culture 8-
0 Deduction 8-
3 Demolitions 13-
3 Hoist 13-
0 Language: English (Idiomatic)
1 PS: Mining Engineer 13-
3 Paramedics 13-
0 Persuasion 8-
3 Scholar
2
1) KS: Cave Diving 13-
1
2) KS: Jujutsu 11-
2
3) KS: Mining 13-
1
4) KS: Spelunking 11-
3 Scientist
2
1) SS: Geology 13-
2
2) SS: Mineralogy 13-
2
3) SS: Mining Engineering 13-
0 Shadowing 8-
0 Stealth 8-
2 Survival (Underground) 13-
2 TF: Bicycles, SCUBA, Small Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles
3 Tactics 13-
3 Teamwork 14-
3 Traveler
2
1) AK: Colorado Caves 13-
2
2) AK: Fault Cave, CO 13-
2
3) AK: Fulford cave, CO 13-
1
4) AK: Golden CO 11-
2
5) AK: Spring Cave, CO 13-
6 +2 with Jujutsu
68 Total Skills Cost
PERKS
Cost  Name
Team Benefits
5
1) Fringe Benefit: Security Clearance
3
2) Fringe Benefit: Federal/National Police Powers
8 Total Perks Cost
TALENTS
Cost  Name
3 Bump Of Direction
3 Total Talents Cost
 
POWERS
Cost  Power END
Ironside Form, all slots Only In Heroic Identity (-1/4)
34
1) Iron Hide: Armor (20 PD/20 ED); Visible (-1/4), Linked (Ironside; -1/4)
0
33
2) Iron Strong: +40 STR, Reduced Endurance (1/2 END; +1/4); Linked (Ironside; -1/4)
2
30
3) Ironside: Shape Shift (Sight, Touch, Hearing and Smell/Taste Groups), Reduced Endurance (0 END; +1/2), Persistent (+1/2)
0
27
4) Iron Tough: +20 CON; Linked (Ironside; -1/4)
6
5) Long Legs: Running +3" (6"/9" total), x4 Noncombat; Linked (Iron Size; -1/2)
1
7
6) Iron Size: Growth (+10 STR, +2 BODY, +2 STUN, -2" KB, 290 kg, -1 DCV, +1 PER Rolls to perceive character, 2.8 m tall, 1.4 m wide), Costs END Only To Activate (+1/4); Linked (Ironside; -1/2)
1
6
7) Iron Presence: +10 PRE; Linked (Ironside; -1/2)
2
8) Iron 'Hide': -6 COM
32 Hyper-Sensative Hearing: Spatial Awareness (Hearing Group), Discriminatory, Increased Arc Of Perception (360 Degrees)0
2 Meta-Human Lifespan: Life Support (Longevity: 400 Years)0
6 +3 PER with Hearing Group0
2 Can Hold His Breath A VERY Long Time: Life Support (Extended Breathing: 1 END per Minute)
Notes: As Ironside can hold his breathe for about an hour. As Lew this is limited to about 20 minutes.
0
187 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Jujutsu
4
1) Atemi Strike: 1/2 Phase, -1 OCV, +1 DCV, 2 1/2d6 NND
5
2) Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort
5
3) Breaking Throw: 1/2 Phase, -2 OCV, -2 DCV, Grab One Limb; HKA 0 1/2d6 , Disable; Target Falls
4
4) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 25 STR / 75 STR to Disarm roll
4
5) Escape: 1/2 Phase, +0 OCV, +0 DCV, 30 STR / 80 STR vs. Grabs
3
6) Joint Lock: 1/2 Phase, +0 OCV, -1 DCV, Grab One Limb; 15 STR for holding on
4
7) Joint Lock/Throw: 1/2 Phase, +1 OCV, +0 DCV, Grab One Limb; 1 1/2d6 NND ; Target Falls
3
8) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 4d6 / 14d6 Strike, Target Falls
3
9) Sacrifice Throw: 1/2 Phase, +2 OCV, +1 DCV, 3d6 / 13d6 Strike; You Fall, Target Falls
4
10) Shime: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2 1/2d6 NND
3
11) Slam: 1/2 Phase, +0 OCV, +1 DCV, 3d6 / 13d6 +v/5, Target Falls
4
12) Strike: 1/2 Phase, +0 OCV, +2 DCV, 5d6 / 15d6 Strike
3
13) Takedown: 1/2 Phase, +1 OCV, +1 DCV, 3d6 / 13d6 Strike; Target Falls
4
14) +1 HTH Damage Class(es)
53 Total Martial Arts Cost

Character Name: Ironside
Alternate Identities: Lew Paul
Player Name: NPC
APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 5' 9"
Weight: 160 lbs
Description:
BACKGROUND
Killed while in Secret ID by a sniper. Weapon used was a .50 cal Barrett rifle.
POWERS/TACTICS
PERSONALITY/MOTIVATION
CAMPAIGN USE
DESIGN NOTES
Created: Sat, 8 Jan 2022 09:38:00

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