| Cost |
Name |
| 0 |
Acting 8- |
| 3 |
Breakfall 14- |
| 3 |
Climbing 14- |
| 3 |
Concealment 13- |
| 3 |
Contortionist 14- |
| 0 |
Conversation 8- |
| 0 |
CuK: Caving Culture 8- |
| 0 |
Deduction 8- |
| 3 |
Demolitions 13- |
| 3 |
Hoist 13- |
| 0 |
Language: English (Idiomatic) |
| 1 |
PS: Mining Engineer 13- |
| 3 |
Paramedics 13- |
| 0 |
Persuasion 8- |
| 3 |
Scholar |
| 2 |
1) KS: Cave Diving 13- |
| 1 |
2) KS: Jujutsu 11- |
| 2 |
3) KS: Mining 13- |
| 1 |
4) KS: Spelunking 11- |
| 3 |
Scientist |
| 2 |
1) SS: Geology 13- |
| 2 |
2) SS: Mineralogy 13- |
| 2 |
3) SS: Mining Engineering 13- |
| 0 |
Shadowing 8- |
| 0 |
Stealth 8- |
| 2 |
Survival (Underground) 13- |
| 2 |
TF: Bicycles, SCUBA, Small Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles |
| 3 |
Tactics 13- |
| 3 |
Teamwork 14- |
| 3 |
Traveler |
| 2 |
1) AK: Colorado Caves 13- |
| 2 |
2) AK: Fault Cave, CO 13- |
| 2 |
3) AK: Fulford cave, CO 13- |
| 1 |
4) AK: Golden CO 11- |
| 2 |
5) AK: Spring Cave, CO 13- |
| 6 |
+2 with Jujutsu |
| 68 |
Total Skills Cost |
| Cost |
Name |
|
Team Benefits |
| 5 |
1) Fringe Benefit: Security Clearance |
| 3 |
2) Fringe Benefit: Federal/National Police Powers |
| 8 |
Total Perks Cost |
| Cost |
Name |
| 3 |
Bump Of Direction |
| 3 |
Total Talents Cost |
|
|
| Cost |
Power |
END |
|
Ironside Form, all slots Only In Heroic Identity (-1/4) | |
| 34 |
1) Iron Hide: Armor (20 PD/20 ED); Visible (-1/4), Linked (Ironside; -1/4) | 0 |
| 33 |
2) Iron Strong: +40 STR, Reduced Endurance (1/2 END; +1/4); Linked (Ironside; -1/4) | 2 |
| 30 |
3) Ironside: Shape Shift (Sight, Touch, Hearing and Smell/Taste Groups), Reduced Endurance (0 END; +1/2), Persistent (+1/2) | 0 |
| 27 |
4) Iron Tough: +20 CON; Linked (Ironside; -1/4) | |
| 6 |
5) Long Legs: Running +3" (6"/9" total), x4 Noncombat; Linked (Iron Size; -1/2) | 1 |
| 7 |
6) Iron Size: Growth (+10 STR, +2 BODY, +2 STUN, -2" KB, 290 kg, -1 DCV, +1 PER Rolls to perceive character, 2.8 m tall, 1.4 m wide), Costs END Only To Activate (+1/4); Linked (Ironside; -1/2) | 1 |
| 6 |
7) Iron Presence: +10 PRE; Linked (Ironside; -1/2) | |
| 2 |
8) Iron 'Hide': -6 COM | |
| 32 |
Hyper-Sensative Hearing: Spatial Awareness (Hearing Group), Discriminatory, Increased Arc Of Perception (360 Degrees) | 0 |
| 2 |
Meta-Human Lifespan: Life Support (Longevity: 400 Years) | 0 |
| 6 |
+3 PER with Hearing Group | 0 |
| 2 |
Can Hold His Breath A VERY Long Time: Life Support (Extended Breathing: 1 END per Minute)
Notes: As Ironside can hold his breathe for about an hour. As Lew this is limited to about 20 minutes. | 0 |
| 187 |
Total Powers Cost |
| Cost |
Maneuver |
|
Jujutsu |
| 4 |
1) Atemi Strike: 1/2 Phase, -1 OCV, +1 DCV, 2 1/2d6 NND |
| 5 |
2) Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort |
| 5 |
3) Breaking Throw: 1/2 Phase, -2 OCV, -2 DCV, Grab One Limb; HKA 0 1/2d6 , Disable; Target Falls |
| 4 |
4) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 25 STR / 75 STR to Disarm roll |
| 4 |
5) Escape: 1/2 Phase, +0 OCV, +0 DCV, 30 STR / 80 STR vs. Grabs |
| 3 |
6) Joint Lock: 1/2 Phase, +0 OCV, -1 DCV, Grab One Limb; 15 STR for holding on |
| 4 |
7) Joint Lock/Throw: 1/2 Phase, +1 OCV, +0 DCV, Grab One Limb; 1 1/2d6 NND ; Target Falls |
| 3 |
8) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 4d6 / 14d6 Strike, Target Falls |
| 3 |
9) Sacrifice Throw: 1/2 Phase, +2 OCV, +1 DCV, 3d6 / 13d6 Strike; You Fall, Target Falls |
| 4 |
10) Shime: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2 1/2d6 NND |
| 3 |
11) Slam: 1/2 Phase, +0 OCV, +1 DCV, 3d6 / 13d6 +v/5, Target Falls |
| 4 |
12) Strike: 1/2 Phase, +0 OCV, +2 DCV, 5d6 / 15d6 Strike |
| 3 |
13) Takedown: 1/2 Phase, +1 OCV, +1 DCV, 3d6 / 13d6 Strike; Target Falls |
| 4 |
14) +1 HTH Damage Class(es) |
| 53 |
Total Martial Arts Cost |
|