| Cost |
Name |
| 3 |
Acting 13- |
| 0 |
AK: Home Town Area 8- |
| 3 |
Breakfall 13- |
| 3 |
Bribery 13- |
| 3 |
Bureaucratics 13- |
| 0 |
Climbing 8- |
| 3 |
Concealment 12- |
| 3 |
Conversation 13- |
| 0 |
CuK: Home Culture 8- |
| 3 |
Deduction 12- |
| 3 |
Disguise 12- |
| 2 |
Gambling (Card Games) 12- |
| 3 |
High Society 13- |
| 3 |
Interrogation 13- |
| 0 |
Language: English (Idiomatic) |
| 3 |
Paramedics 12- |
| 3 |
Persuasion 13- |
| 0 |
PS: Player's Choice 11- |
| 3 |
Research 12- |
| 3 |
Seduction 13- |
| 3 |
Shadowing 12- |
| 3 |
Sleight Of Hand 13- |
| 3 |
Stealth 13- |
| 3 |
Streetwise 13- |
| 3 |
Trading 13- |
| 1 |
TF: Bicycles, Small Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles |
| 60 |
Total Skills Cost |
| Cost |
Name |
| 3 |
Well-Connected |
| 1 |
1) Contact 8- |
| 1 |
2) Contact 8- |
| 1 |
3) Contact 8- |
| 6 |
Total Perks Cost |
|
|
| Cost |
Power |
END |
| 48 |
Intangible Form: Multipower, 60-point reserve, all slots Power Does Not Work In Intense Magnetic Fields (-1/4)
Notes: Will is able to alter the density of his body to either fully intangible where he is immune to most types of damage or to a partial state where damage is greatly reduced. | |
| 5u |
1) Intangibility: Desolidification (affected by Gravitics, Magnetic, or Density based attacks), Reduced Endurance (0 END; +1/2) | 0 |
| 5u |
2) Semi-Solid Form: Physical Damage Reduction, Resistant, 50% plus Energy Damage Reduction, Resistant, 50% | 0 |
| 39 |
Death Touch: Killing Attack - Ranged 1d6, +1 Increased STUN Multiplier (+1/4), No Normal Defense (Gravitics, Magnetics, or Density based Powers; +1), Does BODY (+1), Affects Physical World (+2); No Range (-1/2), No Knockback (-1/4), Power Does Not Work In Intense Magnetic Fields (-1/4) | 8 |
| 45 |
Flight 20", x4 Noncombat, Reduced Endurance (1/2 END; +1/4); Conditional Power Power Does Not Work In Intense Magnetic Fields (-1/4) | 2 |
| 16 |
Tangible Effects: Affects Physical World (+2) for up to 10 Active Points of STR; Power Does Not Work In Intense Magnetic Fields (-1/4)
Notes: While Intangible it is possible for Will to effect the physical world in small ways such as opening a door, manipulating a lock or even a punch.Commonly used in conjuction with Sleight of Hand (picking pockets). | 2 |
| 16 |
Invisibility to Light: Invisibility to Sight Group ; Power Does Not Work In Intense Magnetic Fields (-1/4) | 2 |
| 10 |
Slightly Out of Phase Body Density: Damage Resistance (10 PD/10 ED) | 0 |
| 12 |
The Wisp: Sight Group Images 1" radius, +/-5 to PER Rolls, Costs END Only To Activate (+1/4); Only To Create Light (-1), No Range (-1/2) | 2 |
| 2 |
Meta-Human Lifespan: Life Support (Longevity: 400 Years) | 0 |
| 198 |
Total Powers Cost |
|