| Cost |
Name |
| 0 |
Acting 8- |
| 0 |
AK: Home Town Area 8- |
| 3 |
Breakfall 14- |
| 0 |
Climbing 8- |
| 3 |
Concealment 11- |
| 0 |
Conversation 8- |
| 0 |
CuK: Home Culture 8- |
| 0 |
Deduction 8- |
| 9 |
Disguise 14- |
| 3 |
Hoist 11- |
| 0 |
Language: English (Idiomatic) |
| 3 |
Paramedics 11- |
| 0 |
Persuasion 8- |
| 0 |
PS: Player's Choice 11- |
| 0 |
Shadowing 8- |
| 3 |
Stealth 14- |
| 0 |
TF: Bicycles, Small Motorized Ground Vehicles |
| 3 |
Teamwork 14- |
| 9 |
+3 with Martial Maneuvers |
| 36 |
Total Skills Cost |
| Cost |
Name |
| 4 |
Contact: High-end Fence (Contact has useful Skills or resources, Good relationship with Contact) 11- |
| 4 |
Total Perks Cost |
|
|
| Cost |
Power |
END |
| 29 |
Damage Resistance (30 PD/28 ED) | 0 |
| 15 |
Flying Leap: Flight 15"; May Not Make More Than Two 60 Degree Turns Without Landing First (-1/2), Once Starts Descending May Not Ascend Without Landing First (-1/2) | 3 |
| 15 |
Rarely Tires: Reduced Endurance (1/2 END; +1/4) applied to STR | |
| 13 |
Bracing: Knockback Resistance -10"; Costs Endurance (-1/2) | 2 |
| 11 |
Fast Healing: Healing 2 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (Regeneration-Only) 1 Hour (-2 1/4), Self Only (-1/2) | 0 |
| 6 |
Super-Strong Eyes: +3 PER with Sight Group | 0 |
| 2 |
Meta-Human Lifespan: Life Support (Longevity: 400 Years) | 0 |
| 91 |
Total Powers Cost |
| Cost |
Maneuver |
|
Brick Tricks Martial Art |
| 4 |
1) Bearhug I: 1/2 Phase, +0 OCV, +0 DCV, 16d6 Crush, Must Follow Grab |
| 5 |
2) Bearhug II: 1/2 Phase, -2 OCV, +0 DCV, Grab Two Limbs, 2d6 NND |
| 4 |
3) Big Push: 1/2 Phase, +0 OCV, +0 DCV, 75 STR to Shove |
| 4 |
4) Break Free: 1/2 Phase, +0 OCV, +0 DCV, 75 STR vs. Grabs |
| 4 |
5) Deadly Smash: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1 |
| 5 |
6) Deadly Throw: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1 , Target Falls |
| 5 |
7) Fist-Grab: 1/2 Phase, +1 OCV, +1 DCV, Grab One Limb, Block |
| 3 |
8) Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 70 STR for holding on |
| 5 |
9) Legbreaker: 1/2 Phase, -1 OCV, -2 DCV, Grab One Limb; HKA 1d6 +1 , Disable |
| 4 |
10) Punch: 1/2 Phase, +2 OCV, +0 DCV, 14d6 Strike |
| 4 |
11) Slam: 1/2 Phase, -1 OCV, -1 DCV, STR +2d6 Strike; Grab Two Limbs; Target Falls |
| 3 |
12) Tackle: 1/2 Phase, +0 OCV, -1 DCV, 12d6 +v/5 Strike; You Fall, Target Falls; FMove |
| 4 |
13) Toughness: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
| 3 |
14) Wrestler's Throw: 1/2 Phase, +2 OCV, +1 DCV, 12d6 Strike; You Fall, Target Falls |
| 57 |
Total Martial Arts Cost |
|