Smurfette
Character Name: Smurfette
Alternate Identities: Eleanore Lora Phillips
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
60 STR 10 50 60 21- HTH Damage 12d6 END [6]
23 DEX 10 39 23 14- OCV 8 DCV 8
35 CON 10 50 35 16-
15 BODY 10 10 15 12-
10 INT 10 0 10 11- PER Roll 11-/14-
10 EGO 10 0 10 11- ECV: 3
20 PRE 10 10 20 13- PRE Attack: 4d6
14 COM 10 2 14 12-
30 PD 12 18 30 30 PD (30 rPD)
28 ED 7 21 28 28 ED (28 rED)
5 SPD 3.3 17 5 Phases: 3, 5, 8, 10, 12
19 REC 19 0 19
70 END 70 0 70
63 STUN 63 0 63
6" Running 6 0 6"
2" Swimming 2 0 2"
12" Leaping 12 0 12" 217 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 55
Spent: 55
Unspent: 0
Base Points: 250
Disad Points: 100
Total Points: 405
MOVEMENT
Type Total
Run 6"
Swim 2"
H. Leap 12"
V. Leap 6"
Flight 15"
DEFENSES
Type Amount
Physical Defense 30
Res. Phys. Defense 30
Energy Defense 28
Res. Energy Defense 28
Mental Defense 0
Res. Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 8 DCV: 8
 
Combat Skill Levels: +3 with Martial Maneuvers
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Bearhug I 1/2 +0 +0 16d6 Crush, Must Follow Grab
Bearhug II 1/2 -2 +0 Grab Two Limbs, 2d6 NND
Big Push 1/2 +0 +0 75 STR to Shove
Break Free 1/2 +0 +0 75 STR vs. Grabs
Deadly Smash 1/2 -2 +0 HKA 1d6 +1
Deadly Throw 1/2 -2 +0 HKA 1d6 +1 , Target Falls
Fist-Grab 1/2 +1 +1 Grab One Limb, Block
Grab 1/2 -1 -1 Grab Two Limbs, 70 STR for holding on
Legbreaker 1/2 -1 -2 Grab One Limb; HKA 1d6 +1 , Disable
Punch 1/2 +2 +0 14d6 Strike
Slam 1/2 -1 -1 STR +2d6 Strike; Grab Two Limbs; Target Falls
Tackle 1/2 +0 -1 12d6 +v/5 Strike; You Fall, Target Falls; FMove
Toughness 1/2 +2 +2 Block, Abort
Wrestler's Throw 1/2 +2 +1 12d6 Strike; You Fall, Target Falls
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features: Blue Skin, White Hair (Concealable with Makeup; Noticed and Recognizable; Detectable By Virtually Everyone)
20 Distinctive Features: Meta-human (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Virtually Everyone)
15 Hunted: FBI 8- (Mo Pow; Capture)
15 Psychological Limitation: Tenderhearted (Common; Strong)
15 Psychological Limitation: Overconfident (Common; Strong)
10 Psychological Limitation: In Love With Pike (Common; Moderate)
15 Social Limitation: Secret Identity (Frequently; Major)
100 Total Disadvantages Cost

Character Name: Smurfette
Alternate Identities: Eleanore Lora Phillips
Player Name: NPC
SKILLS
Cost  Name
0 Acting 8-
0 AK: Home Town Area 8-
3 Breakfall 14-
0 Climbing 8-
3 Concealment 11-
0 Conversation 8-
0 CuK: Home Culture 8-
0 Deduction 8-
9 Disguise 14-
3 Hoist 11-
0 Language: English (Idiomatic)
3 Paramedics 11-
0 Persuasion 8-
0 PS: Player's Choice 11-
0 Shadowing 8-
3 Stealth 14-
0 TF: Bicycles, Small Motorized Ground Vehicles
3 Teamwork 14-
9 +3 with Martial Maneuvers
36 Total Skills Cost
PERKS
Cost  Name
4 Contact: High-end Fence (Contact has useful Skills or resources, Good relationship with Contact) 11-
4 Total Perks Cost
 
POWERS
Cost  Power END
29 Damage Resistance (30 PD/28 ED)0
15 Flying Leap: Flight 15"; May Not Make More Than Two 60 Degree Turns Without Landing First (-1/2), Once Starts Descending May Not Ascend Without Landing First (-1/2)3
15 Rarely Tires: Reduced Endurance (1/2 END; +1/4) applied to STR
13 Bracing: Knockback Resistance -10"; Costs Endurance (-1/2)2
11 Fast Healing: Healing 2 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (Regeneration-Only) 1 Hour (-2 1/4), Self Only (-1/2)0
6 Super-Strong Eyes: +3 PER with Sight Group0
2 Meta-Human Lifespan: Life Support (Longevity: 400 Years)0
91 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Brick Tricks Martial Art
4
1) Bearhug I: 1/2 Phase, +0 OCV, +0 DCV, 16d6 Crush, Must Follow Grab
5
2) Bearhug II: 1/2 Phase, -2 OCV, +0 DCV, Grab Two Limbs, 2d6 NND
4
3) Big Push: 1/2 Phase, +0 OCV, +0 DCV, 75 STR to Shove
4
4) Break Free: 1/2 Phase, +0 OCV, +0 DCV, 75 STR vs. Grabs
4
5) Deadly Smash: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1
5
6) Deadly Throw: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1 , Target Falls
5
7) Fist-Grab: 1/2 Phase, +1 OCV, +1 DCV, Grab One Limb, Block
3
8) Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 70 STR for holding on
5
9) Legbreaker: 1/2 Phase, -1 OCV, -2 DCV, Grab One Limb; HKA 1d6 +1 , Disable
4
10) Punch: 1/2 Phase, +2 OCV, +0 DCV, 14d6 Strike
4
11) Slam: 1/2 Phase, -1 OCV, -1 DCV, STR +2d6 Strike; Grab Two Limbs; Target Falls
3
12) Tackle: 1/2 Phase, +0 OCV, -1 DCV, 12d6 +v/5 Strike; You Fall, Target Falls; FMove
4
13) Toughness: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
3
14) Wrestler's Throw: 1/2 Phase, +2 OCV, +1 DCV, 12d6 Strike; You Fall, Target Falls
57 Total Martial Arts Cost

Character Name: Smurfette
Alternate Identities: Eleanore Lora Phillips
Player Name: NPC
APPEARANCE
Hair Color: White
Eye Color: Pale blue
Height: 5' 4"
Weight: 135 lbs
Description:
BACKGROUND
Born: Aug 19, 1987. Dover, Maryland, USA. It is tough growing up when your skin turns blue during the onset of puberty. Everyone wrote it off as Methemoglobinemia, a rare genetic trait that was thought to be only seen in a family in Kentucky. It wasn't but no one realized that during her early teens. They called her Smurfette from the beginning. She hated it. Didn't help that her family life sucked. Her father thought her mother cheated and that gave him permission to do the same. Her mother didn't cheat, but she started to after her father did. Both started drinking, then a little drugs ... the family fell apart leaving her struggling with an alcoholic mother and an absent father. She didn't realize her strength until the 'mean' girls at her highschool started to pick on her. She literally threw one girl over the building, leaving her broken but alive. Eleanora disappeared that night.
It didn't take long for her to turn to crime.
POWERS/TACTICS
PERSONALITY/MOTIVATION
Lora has been bullied and neglected her entire life. With absolutely no chance to get any real schooling beyond her couple of years in high school she had two options. While her blue skin mighy have proven to be a turn-on for a certain type, she did not want to go that route and so, took to crime. The fact that she could rip a door off a safe was a huge advantage but again, her blue skin made even that hard. Then she met Pike.
CAMPAIGN USE
DESIGN NOTES
Created: Fri, 26 Dec 2025 19:17:26

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