| Cost |
Name |
| 0 |
AK: Home Town Area 8- |
| 3 |
Acrobatics 15- |
| 0 |
Acting 8- |
| 2 |
Armorsmith 15-; Only Leather/Kevlar (-1/2) |
| 3 |
Breakfall 15- |
| 3 |
Climbing 15- |
| 3 |
Concealment 12- |
| 0 |
Conversation 8- |
| 0 |
CuK: Home Culture 8- |
| 0 |
Deduction 8- |
| 0 |
Language: Varies (Idiomatic) |
| 0 |
PS: Tailor 11- |
| 3 |
Paramedics 12- |
| 0 |
Persuasion 8- |
| 5 |
Rapid Attack (HTH) |
| 3 |
Shadowing 12- |
| 3 |
Stealth 15- |
| 6 |
Survival (Temperate/Subtropical, Desert, Mountain) 12- |
| 3 |
Teamwork 15- |
| 10 |
Two-Weapon Fighting (HTH) |
| 3 |
+1 OCV with Tail Bash, Tail Sweep, Tail Grab |
| 50 |
Total Skills Cost |
|
|
| Cost |
Power |
END |
| 53 |
Dragon's Breath: Killing Attack - Ranged 4d6, Area Of Effect (13" Cone; +1); 6 Charges (-3/4), No Range (-1/2) | [6] |
| 29 |
Claws (Feet and Hands): Killing Attack - Hand-To-Hand 2d6 (4d6 w/STR); Reduced Penetration (-1/4)
Notes: (x2 number of items)
With Martial Arts: 3d6+1 HKA w/ STR x2 ( for Reduced Penetration) | 3 |
| 17 |
Natural Armor: Armor (10 PD/10 ED); Always On (-1/2), Visible (-1/4)
Notes: Looks just like scales. | 0 |
| 11 |
Body Armor with Insulation: Armor (5 PD/5 ED); OIF (-1/2) plus Life Support (Safe in Intense Cold); OIF (-1/2) | 0 |
| 6 |
Clinging (normal STR); Side Effects(1d6 HKA), automatically whenever Power is used (only affects the environment near the character; -1/2), Cannot Resist Knockback (-1/4) | 0 |
| 6 |
Tail: Extra Limb (1), Inherent (+1/4) | 0 |
| 2 |
Meta-Human Lifespan: Life Support (Longevity: 400 Years) | 0 |
| 124 |
Total Powers Cost |
| Cost |
Maneuver |
|
Dragon Fighting |
| 4 |
1) Claw Slash: 1/2 Phase, +0 OCV, +2 DCV, Weapon +8 DC Strike |
| 4 |
2) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
| 4 |
3) Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, Weapon +8 DC Strike |
| 3 |
4) Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 12d6 +v/5, Target Falls |
| 5 |
5) Passing Slash: 1/2 Phase, +1 OCV, +0 DCV, Weapon +6 DC +v/5; FMove |
| 5 |
6) Tail Bash: 1/2 Phase, -2 OCV, +1 DCV, 16d6 Strike |
| 3 |
7) Tail Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 70 STR for holding on |
| 3 |
8) Tail Sweep: 1/2 Phase, +2 OCV, -1 DCV, 13d6 Strike, Target Falls |
| 0 |
9) Weapon Element: Natural Weapons (Claws) |
| 24 |
10) +6 HTH Damage Class(es) |
| 55 |
Total Martial Arts Cost |
|