Oxen Gang Members
Character Name: Oxen Gang Members
Alternate Identities: Various
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
13 STR 10 3 13 12- HTH Damage 2 1/2d6 END [1]
13 DEX 10 9 13 12- OCV 4 DCV 4
13 CON 10 6 13 12-
11 BODY 10 2 11 11-
10 INT 10 0 10 11- PER Roll 11-
10 EGO 10 0 10 11- ECV: 3
13 PRE 10 3 13 12- PRE Attack: 2 1/2d6
10 COM 10 0 10 11-
5 PD 3 2 5 5 PD (0 rPD)
3 ED 3 0 3 3 ED (0 rED)
2 SPD 2.3 0 2 Phases: 6, 12
6 REC 6 0 6
26 END 26 0 26
25 STUN 25 0 25
7" Running 6 2 7"
2" Swimming 2 0 2"
2" Leaping 3 0 2 1/2" 27 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 25
Disad Points: 25
Total Points: 50
MOVEMENT
Type Total
Run 7"
Swim 2"
H. Leap 2 1/2"
V. Leap 1"
DEFENSES
Type Amount
Physical Defense 5
Res. Phys. Defense 0
Energy Defense 3
Res. Energy Defense 0
Mental Defense 0
Res. Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 4 DCV: 4
 
Combat Skill Levels:
+3 OCV with 12 Gauge Sawed Off Shotgun
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Martial Block 1/2 +2 +2 Block, Abort
Martial Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
Martial Strike 1/2 +0 +2 4 1/2d6 Strike
Martial Throw 1/2 +0 +1 2 1/2d6 +v/5, Target Falls
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
20 Psychological Limitation: Usually Swaggering Bullies (Very Common, Strong)
0 Reputation: Oxen's Gang, 11- (Extreme)
0 Social Limitation: Subject to Oxen's Orders (Occasionally, Major)
5 Watched: Rival Gangs 11- (As Pow, Watching)
25 Total Disadvantages Cost

Character Name: Oxen Gang Members
Alternate Identities: Various
Player Name: NPC
SKILLS
Cost  Name
0 Acting 8-
0 AK: Home Territory 8-
0 Climbing 8-
0 Concealment 8-
0 Conversation 8-
0 CuK: Home Culture 8-
0 Deduction 8-
0 Language: Cantonese (Idiomatic)
0 Paramedics 8-
0 Persuasion 8-
0 PS: Varies 11-
0 Shadowing 8-
0 Stealth 8-
0 TF: Bicycles, Small Motorized Ground Vehicles
1 Trading 8-
4 WF: Common Martial Arts Melee Weapons, Small Arms
5 Total Skills Cost
PERKS
Cost  Name
1 Fringe Benefit: Gang/organized crime group member
1 Total Perks Cost
 
EQUIPMENT
Equipment END
Possible Weapons Carried
1) 12 gauge sawed off: Killing Attack - Ranged 2 1/2d6, +1 STUN Multiplier (+1/4) (50 Active Points); STR Minimum 9 (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), 5 Charges (-3/4), Required Hands Two-Handed (-1/2), Beam (-1/4), Real Weapon (-1/4), Reduced Penetration (-1/4), Reduced By Range (-1/4) plus +3 OCV (15 Active Points); OAF (-1), Real Weapon (-1/4) plus +1 vs Range (3 Active Points); OAF (-1)
[5]
2) .38 Special (S&W Model 10): Killing Attack - Ranged 1d6+1; STR Minimum 7 (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), 6 Charges (-3/4), Real Weapon (-1/4), Beam (-1/4)
[6]
3) Club: Energy Blast 4d6, Reduced Endurance (0 END; +1/2); OAF (-1), STR Minimum 1-5 (-1/4), Real Weapon (-1/4)
0
4) Knife: Killing Attack - Hand-To-Hand 1/2d6, Reduced Endurance (0 END; +1/2), Ranged (+1/2); OAF (-1), Real Weapon (-1/4), STR Minimum 1-5 (-1/4)
Notes: Can Be Thrown
0
5) Stiletto: Killing Attack - Hand-To-Hand 1/2d6, Reduced Endurance (0 END; +1/2), Ranged (+1/2), Armor Piercing (+1/2); OAF (-1), Real Weapon (-1/4), STR Minimum 1-5 (-1/4)
Notes: Can Be Thrown
0
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Basic Martial Arts
4
1) Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4
2) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
4
3) Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 4 1/2d6 Strike
3
4) Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 2 1/2d6 +v/5, Target Falls
2
5) Weapon Element: Blades, Clubs
17 Total Martial Arts Cost

Character Name: Oxen Gang Members
Alternate Identities: Various
Player Name: NPC
APPEARANCE
Hair Color: Black
Eye Color: Brown
Height: 5' 8"
Weight: 150 lbs
Description:
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION
CAMPAIGN USE
DESIGN NOTES
Created: Wed, 17 Jul 2019 10:07:53

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