| Cost |
Name |
| 0 |
AK: Home Town Area 8- |
| 0 |
Acting 8- |
| 3 |
Breakfall 12- |
| 3 |
Climbing 12- |
| 0 |
Concealment 8- |
| 0 |
Conversation 8- |
| 0 |
CuK: Home Culture 8- |
| 0 |
Deduction 8- |
| 2 |
KS: PLA History And Customs 11- |
| 0 |
Language: Cantonese (Idiomatic) |
| 0 |
PS: Soldier 11- |
| 3 |
Paramedics 11- |
| 0 |
Persuasion 8- |
| 0 |
Shadowing 8- |
| 0 |
Stealth 8- |
| 2 |
Survival (Temperate/Subtropical) 11- |
| 0 |
TF: Bicycles, Small Motorized Ground Vehicles |
| 3 |
Tactics 11- |
| 3 |
Teamwork 12- |
| 3 |
WF: Small Arms, Knives |
| 22 |
Total Skills Cost |
| Cost |
Name |
| 0 |
Fringe Benefit: PLA Sergeant |
| 0 |
Total Perks Cost |
|
|
| Cost |
Power |
END |
| 54 |
Duplication (creates 4 216-point Duplicates) | 0 |
| 45 |
The Blade: Killing Attack - Hand-To-Hand 3d6 (4d6 w/STR) | 4 |
| 30 |
Toughened Skin: Armor (10 PD/10 ED) | 0 |
| 129 |
Total Powers Cost |
| Cost |
Maneuver |
|
Kung Fu (Wu Shu) |
| 5 |
1) Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort |
| 4 |
2) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 25 STR to Disarm roll |
| 4 |
3) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
| 4 |
4) Escape: 1/2 Phase, +0 OCV, +0 DCV, 30 STR vs. Grabs |
| 5 |
5) Flying Kick: 1/2 Phase, +1 OCV, -2 DCV, 7d6 Strike |
| 3 |
6) Joint Lock/Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 25 STR for holding on |
| 5 |
7) Kick: 1/2 Phase, -2 OCV, +1 DCV, 7d6 Strike |
| 4 |
8) Knife Hand: 1/2 Phase, -2 OCV, +0 DCV, HKA 2 DC |
| 3 |
9) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 4d6 Strike, Target Falls |
| 4 |
10) Punch: 1/2 Phase, +0 OCV, +2 DCV, Weapon +2 DC Strike |
| 3 |
11) Throw: 1/2 Phase, +0 OCV, +1 DCV, 3d6 +v/5, Target Falls |
| 0 |
12) Weapon Element: Empty Hand |
| 1 |
13) Weapon Element: Blades |
| 45 |
Total Martial Arts Cost |
|