| Cost |
Name |
| 0 |
AK: Beijing Area 8- |
| 5 |
Accurate Sprayfire |
| 0 |
Acting 8- |
| 3 |
Breakfall 13- |
| 3 |
Bribery 13- |
| 0 |
Climbing 8- |
| 0 |
Concealment 8- |
| 5 |
Concentrated Sprayfire |
| 0 |
Conversation 8- |
| 0 |
CuK: Communist Chinese Culture 8- |
| 5 |
Deadly Sprayfire |
| 0 |
Deduction 8- |
| 3 |
Hoist 11- |
| 3 |
Interrogation 13- |
| 2 |
KS: Beijing Underworld 11- |
| 0 |
Language: Cantonese (Idiomatic) |
| 2 |
Language: Mandarin (fluent conversation) |
| 0 |
PS: Enforcer 11- |
| 0 |
Paramedics 8- |
| 0 |
Persuasion 8- |
| 0 |
Shadowing 8- |
| 0 |
Stealth 8- |
| 3 |
Streetwise 13- |
| 2 |
Survival (Urban) 11- |
| 0 |
TF: Bicycles, Small Motorized Ground Vehicles |
| 3 |
Trading 13- |
| 4 |
WF: Small Arms, Blades, General Purpose/Heavy Machine Guns |
| 43 |
Total Skills Cost |
| Cost |
Name |
| 0 |
Fringe Benefit: Captain |
| 0 |
Fringe Benefit: Federal/National Police Powers |
| 0 |
Fringe Benefit: Passport |
| 0 |
Fringe Benefit: Diplomatic Immunity |
| 0 |
Total Perks Cost |
|
|
| Cost |
Power |
END |
| 18 |
Tough Skin: Damage Resistance (35 PD) | 0 |
| 5 |
Nightvision | 0 |
| 1 |
Life Support (Safe in High Pressure) | 0 |
| 1 |
Meta-Human Lifespan: Life Support (Longevity: 200 Years) | 0 |
| 25 |
Total Powers Cost |
| Equipment |
END |
| 7.62 R (AK-47/AKM): Killing Attack - Ranged 2d6, +1 STUN Multiplier (+1/4), Autofire (5 shots; +1/2) (60 Active Points); STR Minimum (STR Min. Cannot Add/Subtract Damage; -1 1/4), OAF (-1), Beam (-1/4), Real Weapon (-1/4), 30 Charges (+1/4) plus +2 OCV (10 Active Points); OAF (-1), Real Weapon (-1/4) plus +1 vs Range (3 Active Points); OAF (-1) | [30] |
| Comm Unit: Radio Perception/Transmission (Radio Group); OAF (-1) | 0 |
| Cost |
Maneuver |
|
Shuai jiao |
| 4 |
1) Charge: 1/2 Phase, +0 OCV, -2 DCV, 16d6 +v/5 Strike, FMove |
| 4 |
2) Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND |
| 4 |
3) Crush: 1/2 Phase, +0 OCV, +0 DCV, 18d6 Crush, Must Follow Grab |
| 5 |
4) Grappling Block: 1/2 Phase, +1 OCV, +1 DCV, Grab One Limb, Block |
| 3 |
5) Grappling Throw: 1/2 Phase, +0 OCV, +2 DCV, 16d6 Strike; Target Falls; Must Follow Grab |
| 4 |
6) Joint Lock/Throw: 1/2 Phase, +1 OCV, +0 DCV, Grab One Limb; 1d6 NND ; Target Falls |
| 4 |
7) Killing Strike: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1 |
| 3 |
8) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 15d6 Strike, Target Falls |
| 4 |
9) Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
| 4 |
10) Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, 85 STR vs. Grabs |
| 3 |
11) Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 80 STR for holding on |
| 4 |
12) Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 16d6 Strike |
| 3 |
13) Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 14d6 +v/5, Target Falls |
| 4 |
14) Root: 1/2 Phase, +0 OCV, +0 DCV, 85 STR to resist Shove; Block, Abort |
| 4 |
15) Shove: 1/2 Phase, +0 OCV, +0 DCV, 85 STR to Shove |
| 3 |
16) Takedown: 1/2 Phase, +1 OCV, +1 DCV, 14d6 Strike; Target Falls |
| 60 |
Total Martial Arts Cost |
|