Value |
CHAR |
Roll |
Notes |
16 |
STR |
12- |
Lift 229.7kg, Damage 3d6 |
16 |
DEX |
12- |
Initiative 16 |
35 |
CON |
16- |
Stun Threshold 35 |
25 |
INT |
14- |
Perception 14- |
15 |
EGO |
12- |
|
15 |
PRE |
12- |
Presence Attack 3d6 |
6 |
OCV |
|
6 |
DCV |
|
3 |
OMCV |
|
6 |
DMCV |
|
20/35 |
PD |
Total |
20/35 (0/15 rPD) |
20/35 |
ED |
Total |
20/35 (0/15 rED) |
5 |
SPEED |
Phases |
3, 5, 8, 10, 12
|
10 |
REC |
|
60 |
END |
|
20 |
BODY |
|
60 |
STUN |
|
|
|
Type |
Combat Move |
Non-Combat Move |
Run |
12m |
24m |
Swim |
4m |
8m |
H. Leap |
4m |
8m |
V. Leap |
2m |
4m |
|
|
Description |
Cost |
Anonymity |
3 |
Money: Wealthy |
6 |
119 Alchemical Abominations at 145 base points: Workforce and Minor Security |
64 |
Fringe Benefit: Basic 8- Contact, International Driver's License, Passport |
3 |
27 points' worth of contacts around the world: (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has very useful Skills or resources, Very Good relationship with Contact), Organization Contact (x3) (27 Active Points) 12- |
27 |
|
|
Description |
Cost |
Ambidexterity (-2 Off Hand penalty) |
1 |
Resistance (+5 to roll) |
5 |
|
|
Experience |
Points |
Base Points |
800 |
Complications |
90 |
Earned |
0 |
Spent |
204 |
Unspent |
-204 |
Total |
1004 |
|
Allocation |
Points |
Characteristics |
217 |
Martial Arts |
0 |
Perks |
103 |
Powers |
598 |
Skills |
80 |
Talents |
6 |
|
|
|
Plaguemaster isn't just a supervillain, but a sort of "supervillain doctor" that sells his services to other supervillains. Given his penchant for creepy experiments and notable lack of people skills, most supervillains tend to consider Plaguemaster a sort of "last resort" when presented with other options, as well as a widespread rumor that Plaguemaster secretly infects his buyers with slow-burning diseases. In truth, as fun as that would be, the vile plague doctor realizes that returning customers are the best kind of customers and reigns in his impulses when dealing with clients. Even superheroes get this treatment, as a favor he does for them is a favor they owe him. And it allows Plaguemaster to charge them out the rear end.
Plaguemaster is also not much of a "master villain" as he prefers to stay in his lab to further his goals of perfecting the ultimate strain of Shingles or West Nile. That said, let it never be said that the heroes will never face the Deadly Master of Disease or his forces in battle! Many villains use combat drugs and abominations purchased from Plaguemaster, and heroes wishing to get rid of these nefarious weapons may wish to deal with the source of the problem. Or, perhaps, a DNPC has fallen gravely ill and only a certain supervillain can heal them. For a steep price, of course...
In higher power campaigns, Plaguemaster is a member of the supervillain order known as the Masters of Chaos. Plaguemaster is the evil genius of the group, often providing them with his scientific acumen and world-class wonder drugs. As long as Plaguemaster is free, the other Masters of Chaos are strengthened through his medical expertise and potential doomsday plagues. |
|
Plaguemaster is not in his element in combat, but is deadly nonetheless. Plaguemaster will let his minions do the fighting while he finishes his work and leaves. But if absolutely necessary, he will keep himself as far from the heat of the combat as possible, aiding his minions from behind the scenes. These are, of course, extreme circumstances. More than likely, Plaguemaster will deal with someone through email or through other, impersonal methods of communication. In cases where brute force is needed, Plaguemaster will simply defer to an underling (or make a whole new one who can fix the issue). In the rare scenario he leaves the house, Plaguemaster does so with upmost secrecy, at night, and with several bodyguard Abominations. |
|
|
|
"Heh heh heh...Taste of my disease." |
|
Trait |
Value |
Height |
1.82 m |
Weight |
73.00 kg |
Eye Color |
white |
Hair Color |
none |
|
|
One can only imagine what sort of virus-human monstrosity Plaguemaster has become. Few have seen what he really looks like beneath his Venetian plague doctor garb, but even fewer lived to tell of mad pustules covering his face and ready to burst. Deep lacerations and sores cover every inch of his itchy, slimy body. Plaguemaster covers himself totally in order to prevent cross contamination during his experiments, as well as for his clients' benefit on the rare occasion he has to meet with someone face-to-face.
When dressed, Plaguemaster resembles a male human of roughly six feet in height, wrapped from head to toe in a state of the art costume that looks like an old plague doctor outfit one would see at a Rennaissance Faire, but more modernized. The outfit is mostly black, save for the bird-like, bone-white mask ubiquitious with plague doctors from old Venice. |
|
|
|
Complication |
Cost |
Psychological Complication:
Obsession with Disease: (Common; Strong)
|
15 |
Psychological Complication:
Mood Swings: (Common; Strong)
|
15 |
Hunted:
NCI: Infrequently, Mo Pow, Capture
|
15 |
Hunted:
Superhero Team: Infrequently (Mo Pow; Capture)
|
15 |
Social Complication:
Unsocial: Frequently, Major
|
15 |
Distinctive Features:
Disease-ravaged Body: (Easily Concealed; Extreme Reaction; Detectable By Commonly-Used Senses)
|
15 |
|
|
|
|
|