Mindy
AKA Mindy
397
Points
CHARACTERISTICS
Value CHAR Roll Notes
10 STR 11- Lift 100.0kg, Damage 2d6
10 DEX 11- Initiative 10
20 CON 13- Stun Threshold 20
18 INT 13- Perception 17-
13 EGO 12-  
20 PRE 13- Presence Attack 4d6
3 OCV  
7 DCV  
8 OMCV  
3 DMCV  
12/22 PD Total 12/22 (0/10 rPD)
12/22 ED Total 12/22 (0/10 rED)
5 SPEED Phases 3, 5, 8, 10, 12
10 REC  
60 END  
16 BODY  
40 STUN  
MOVEMENT
Type Combat Move Non-Combat Move
Run 12m 24m
Swim 4m 8m
H. Leap 4m 8m
V. Leap 2m 4m
Flight 5m 10m
PERKS
Description Cost
Contact: Century City Police 8- 1
Contact: Illinios State Police 8- 1
Contact: Superhero Group 8- 1
Contact: Century City press 8- 1
Contact: Century City University 8- 1
Contact: Century City Hospital 8- 1
Contact: State Gov. Pol. 8- 1
Contact: Fed. Gov. Pol. 8- 1
Mindy: Positive Reputation (A large group) 14-, +1/+1d6 3
Money: Filthy Rich 11
TALENTS
Description Cost
Combat Luck (3 PD/3 ED), Hardened (+1/4) (7 Active Points) 7
+2/+2d6 Striking Appearance (vs. all characters) 6
CHARACTER POINTS
Experience Points
Base Points 400
Complications 80
Earned 0
Spent 0
Unspent 3
Total 397
Allocation Points
Characteristics 146
Martial Arts 0
Perks 22
Powers 183
Skills 33
Talents 13
CHARACTER IMAGE
QUOTE
What did you do?
PHYSICAL TRAITS
Trait Value
Height 5' 10"
Weight 132 lbs
Eye Color Blue
Hair Color Blonde
APPEARANCE
Supermodel until the next day then it's a very bad hair day.
CAMPAIGN
Century City
GENRE
Superhero
CAMPAIGN USE
Group's ESPer.
POWERS/TACTICS
Clearly the most powerful character. "Attaches" herself to "The Brick" or a fast mover by her TK to move around. Has a soft spot for people places and things. But once hit. She will use her mental illusions once. Pity whoever ruins her clothes.
COMPLICATIONS
Complication Cost
Psychological Complication: Code vs, Killing (Common; Strong) 15
Social Complication: Secret ID. Mindy. Frequently, Major 15
Accidental Change: Accidental Change (Bad Hair Day): Over night (24 hours of game time) from Supermodel Mindy to Train Wreck Mindy 8-/Very Common) 15
Dependent NPC: TBD. Relative to the campaign? Infrequently (Normal) 10
Vulnerability: 1 1/2 x STUN Knockback and falling damage. (Common) 10
Social Complication: Famous Frequently, Minor 10
Dependence: Dependence ( Sensory Deprivation): Daily meditation time to clear Mindy's head. Takes 3d6 Damage (Easy To Obtain?), 1 Day 5
SKILLS
Roll Skill Cost
13- KS 3
+1 with all Intellect Skills, all Interaction Skills, or a similar broad group 4
13- Conversation 3
13- High Society 3
13- Analyze: Combat 3
13- Bribery 3
13- Bureaucratics 3
13- Deduction 3
Defense Maneuver I 3
11- Teamwork 3
Language: Spanish (basic conversation) 1
Language: French (basic conversation) 1
MARTIAL ARTS
Maneuver Cost
STANDARD COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block ½ +0 +0 Block HTH Attacks, Abort
Brace 0 +2 ½ Offset Range Mod only
Disarm ½ -2 +0 STR Contest to Disarm
Dodge ½ -- +3 Dodge all attacks, Abort
Grab ½ -1 -2 Grab 2 limbs for Squeeze, Slam, or Throw
Grab By ½ -2 -2 Full Move, Grab Target, +(v/10) to STR
Haymaker ½ +0 -5 +1 Segment for +4 DCs to attack
Move By ½ -2 -2 Full Move, ((STR/2)+(v/10))d6, take 1/3 damage
Move Through ½ -v/10 -3 Full Move, (STR+(v/6))d6, take 1/2 or full damage
Multiple Attack 1 * ½ Each attack adds -2 OCV
Set 1 +1 +0 Aim Ranged attack
Shove ½ -1 -1 Push Target 1m per 5 STR used
Strike ½ +0 +0 STR or Weapon damage
Throw ½ +0 +0 Throw for STR or Weapon damage
Trip ½ -1 -2 Target falls prone
RANGE MODS
Interval OCV
0-8m 0
9-16m -2
17-32m -4
33-64m -6
65-125m -8
126-250m -10
CALLED SHOTS
Shot OCV Roll
Head Shot (Head to Shoulders) -4 1d6+3
High Shot (Head to Vitals) -2 2d6+1
Body Shot (Hands to Legs) -1 2d6+4
Low Shot (Shoulders to Feet) -2 2d6+7*
Leg Shot (Vitals to Feet) -4 1d6+12
*Treat 19 as the Feet Location
HIT LOCATIONS
Roll Location STUN x N STUN BODY OCV
3-5 Head x5 x2 x2 -8
6 Hands x1 -6
7-8 Arms x2 -5
9 Shoulders x3 x1 x1 -5
10-11 Chest x3 x1 x1 -3
12 Stomach x4 x1½ x1 -7
13 Vitals x4 x1½ x1 -8
14 Thighs x2 x1 x1 -4
15-16 Legs x2 -6
17-18 Feet x1 -8
POWERS/EQUIPMENT
END Description Cost
0 Resistant Protection (10 PD/10 ED) 30
0 Life Support (Eating: Character only has to eat once per week; Longevity: 200 Years; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) 24
0 Desolidification (affected by Force, Gravitics, or Magnetics), Reduced Endurance (1/2 END; +1/4) (50 Active Points) 15
0 +4 PER with all Sense Groups 12
0 Mental Awareness 5
1 Flight 5m 5
0 Sight Group Flash Defense (5 points) 5
1 Healing BODY 1 point, Uncontrolled (+1/2*) (4 Active Points) 4
0 OAF Mask: Nightvision (5 Active Points); OAF (-1) 2
0 ESPer.: Mind Link , One Specific Mind 5
Telepathic Powers Multipower, 50-point reserve, (50 Active Points); Requires A Roll (14- roll; -1/4) 40
5 1) Mindy Phones Home. : Telepathy 10d6 (Human class of minds) (50 Active Points) 5f
5 2) Mindy's Sunday Punch: Mental Blast 5d6 (Human class of minds) (50 Active Points) 5f
5 3) Living Rent Free In Your Head: Mind Control 10d6 (Human class of minds) (50 Active Points) 5f
5 4) Mindy's Boogieman: Mental Illusions 10d6 (Human class of minds) (50 Active Points) 5f
5 5) Mindy Snooping: Mind Scan 7d6 (Human class of minds), +7 OMCV (49 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1) 2f
6) Mindy Sense: Danger Sense (general area, out of combat) (30 Active Points) 13- 3f
0 7) Mindy Search: Detect Minds A Class Of Things 18-/Mental Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Sense (17 Active Points) 2f
5 8) Mindy's Minion Management Maneuver. LOLs. : Blast 6 1/2d6, Variable Advantage (+1/4 Advantages; Explosion; +1/2) (49 Active Points) 5f
4 9) Grab and go.: Telekinesis (20 STR), Fine Manipulation (40 Active Points) 4f
0 Cellphone 5 Computer Access 5 Access 11- All knowledge skills. 20 Universal translator 4 Navigation 12 Hi RRP 5 Eidetic Memory Camera 9 Images. Flashlight. (22 active points.) Sightgroup +4 to per roll. No range. (-1/2) Only to create light. (-1) 5 +5 INT -1/2 Gestures (both hands) -1/2 14- -1/2 Costs end. -1 OAF (65 2 =19)/5=4 points.
BACKGROUND HISTORY
Wealthy parents did training on their children to attempt to increase their IQ. Somehow with Mindy they opened her mind beyond anything humans have seen before? She doesn't sleep anymore so she has extra time to attempt to control her subconsciousness. Probably not the most healthy thing to do? Possible that there was gov't, corporate, cultist, or Nazi experiments involved? Which could present a opportunity for a game session as someone who participated in that appears? She is in fact the much younger sister of Esper. Which ties a lot into the game session? That is how she looks also. Esper just got a more painful version of the mind unlocking.
PERSONALITY/MOTIVATION
Motivation not much more then she can help and has the means to do it. Could be vanity? Maybe something was programmed into her to attempt to keep the current status quo in place? With her affluence why wouldn't she try to keep the things the way they are?