Kuumwo
AKA
218
Points
CHARACTERISTICS
Value CHAR Roll Notes
15 STR 12- Lift 200.0kg, Damage 3d6
8 DEX 11- Initiative 8
18 CON 13- Stun Threshold 18
13 INT 12- Perception 12-
20 EGO 13-  
15 PRE 12- Presence Attack 3d6
6 OCV  
7 DCV  
4 OMCV  
5 DMCV  
4/6 PD Total 4/6 (0/2 rPD)
4/6 ED Total 4/6 (0/2 rED)
3 SPEED Phases 4, 8, 12
8 REC  
40 END  
14 BODY  
40 STUN  
MOVEMENT
Type Combat Move Non-Combat Move
Run 8m 16m
Swim 4m 8m
H. Leap 4m 8m
V. Leap 2m 4m
TALENTS
Description Cost
Bump Of Direction 3
Environmental Movement: Temperate/Subtropical (no penalties on) 2
Environmental Movement: Tropical (no penalties on) 2
Environmental Movement: Mountain (no penalties on) 2
CHARACTER POINTS
Experience Points
Base Points 225
Complications 50
Earned 0
Spent 0
Unspent 7
Total 218
Allocation Points
Characteristics 103
Martial Arts 0
Perks 0
Powers 50
Skills 56
Talents 9
QUOTE
PHYSICAL TRAITS
Trait Value
Height 6' 7"
Weight 221 lbs
Eye Color Brown
Hair Color Brown
APPEARANCE
CAMPAIGN
GENRE
CAMPAIGN USE
POWERS/TACTICS
COMPLICATIONS
Complication Cost
Physical Complication: Massive Shell: (All the Time; Slightly Impairing) 25
Psychological Complication: Need to Explore Dangerous Places: (Common; Moderate) 10
Social Complication: Must Uphold Gatewalkers Doctrine: Frequently, Major 15
SKILLS
Roll Skill Cost
+2 with Tortuugan Weapons 6
11- Breakfall 3
12- Conversation 3
12- Charm 3
12- KS: Arcane and Occult Lore 3
12- KS: Flora and Fauna 3
12- KS: Gatewalker Doctrine 3
12- KS: Planar Magic 3
12- Navigation 3
14- Navigation (Dimensional) 6
11- Climbing 3
11- Stealth 3
12- Survival (Temperate/Subtropical, Tropical, Mountain) 6
12- Trading 3
WF: Tortuugan (Matook,
Imatookoa, Etooki, Katookmi), Common Missile Weapons, Atatl,
Flails, Polearms and Spears
5
MARTIAL ARTS
Maneuver Cost
STANDARD COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block ½ +0 +0 Block HTH Attacks, Abort
Brace 0 +2 ½ Offset Range Mod only
Disarm ½ -2 +0 STR Contest to Disarm
Dodge ½ -- +3 Dodge all attacks, Abort
Grab ½ -1 -2 Grab 2 limbs for Squeeze, Slam, or Throw
Grab By ½ -2 -2 Full Move, Grab Target, +(v/10) to STR
Haymaker ½ +0 -5 +1 Segment for +4 DCs to attack
Move By ½ -2 -2 Full Move, ((STR/2)+(v/10))d6, take 1/3 damage
Move Through ½ -v/10 -3 Full Move, (STR+(v/6))d6, take 1/2 or full damage
Multiple Attack 1 * ½ Each attack adds -2 OCV
Set 1 +1 +0 Aim Ranged attack
Shove ½ -1 -1 Push Target 1m per 5 STR used
Strike ½ +0 +0 STR or Weapon damage
Throw ½ +0 +0 Throw for STR or Weapon damage
Trip ½ -1 -2 Target falls prone
RANGE MODS
Interval OCV
0-8m 0
9-16m -2
17-32m -4
33-64m -6
65-125m -8
126-250m -10
CALLED SHOTS
Shot OCV Roll
Head Shot (Head to Shoulders) -4 1d6+3
High Shot (Head to Vitals) -2 2d6+1
Body Shot (Hands to Legs) -1 2d6+4
Low Shot (Shoulders to Feet) -2 2d6+7*
Leg Shot (Vitals to Feet) -4 1d6+12
*Treat 19 as the Feet Location
HIT LOCATIONS
Roll Location STUN x N STUN BODY OCV
3-5 Head x5 x2 x2 -8
6 Hands x1 -6
7-8 Arms x2 -5
9 Shoulders x3 x1 x1 -5
10-11 Chest x3 x1 x1 -3
12 Stomach x4 x1½ x1 -7
13 Vitals x4 x1½ x1 -8
14 Thighs x2 x1 x1 -4
15-16 Legs x2 -6
17-18 Feet x1 -8
POWERS/EQUIPMENT
END Description Cost
0 Tortuugan Shell: Front: Resistant Protection (4 PD/4 ED) (12 Active Points); Protects Locations 9-13 (-1 1/4) 5
0 Tortuugan Shell: Back: Resistant Protection (6 PD/6 ED) (18 Active Points); Requires A Roll (12- roll; -1/4) 14
0 Tortuugan Eyes: Nightvision 5
0 Tortuugan Strong Start: Power Defense (10 points) (10 Active Points); Only Works Against Entangle or Effects That Reduce Movement Rare attack (-1) 5
0 Detect Planar Anomalies: Detect A Single Thing 14-/Unusual Group), Increased Arc Of Perception (360 Degrees), Perceive into any dimension, Sense, Tracking (32 Active Points); Always On (-1/2) 21
0 Ardentium Light Pikatooka: Resistant Protection (2 PD/2 ED) (6 Active Points); Protects Locations 7-8, 14-16 (-1 1/4), Normal Mass (-1), Real Armor (-1/4)
Multipower, 60-point reserve
0 1) Ardentium Katookmi: Killing Attack - Hand-To-Hand 1 1/2d6, Reduced Endurance (0 END; +1/2) (37 Active Points); OAF (-1), STR Minimum: 12 (-1/2), Hand-To-Hand Attack (-1/4), Real Weapon (-1/4)
2 2) Katookmi Stonethrow: Blast 5d6 (25 Active Points); OAF Expendable (Easy to obtain new Focus; -1), Extra Time: Must Gather and Load a Rock (Full Phase, -1/2)
[6 cc] 3) Ardentium Etooki: Change Environment (+4 Points of Damage, -4 Characteristic Roll and all Skill Rolls based on Characteristic, -4m of any mode of Movement), Area Of Effect (1m Radius; +1/4) (60 Active Points); Extra Time (to create charges) (6 Hours, -3 1/2), OAF Expendable (Easy to obtain new Focus; -1), Concentration (0 DCV throughout creation of charges), Must Concentrate throughout use of Constant Power (0 DCV; -1), Physical Manifestation (-1/4), 6 Continuing Charges lasting 5 Minutes each (+1/4)
[6 cc] Ardentium Etooki: Change Environment (+4 Points of Damage, -4 Characteristic Roll and all Skill Rolls based on Characteristic, -4m of any mode of Movement), Area Of Effect (1m Radius; +1/4) (60 Active Points); Extra Time (to create charges) (6 Hours, -3 1/2), OAF Expendable (Easy to obtain new Focus; -1), Concentration (0 DCV throughout creation of charges), Must Concentrate throughout use of Constant Power (0 DCV; -1), Limited Range: Range based on STR (-1/4), Physical Manifestation (-1/4), 6 Continuing Charges lasting 5 Minutes each (+1/4)
Large Ardentium and Ebonwood Shield Multipower, 15-point reserve
1) Protection: +3 DCV (15 Active Points); OAF (-1), Mass (Normal) (-1), STR Min 15 (-3/4), Real Armor (-1/4)
1 2) Bash: Hand-To-Hand Attack +3d6 (15 Active Points); OAF (-1), STR Minimum: 15 (-3/4), Hand-To-Hand Attack (-1/4), Real Weapon (-1/4), Limited Power: Attack Gets -3 OCV Power loses less than a fourth of its effectiveness (-0)
BACKGROUND HISTORY
PERSONALITY/MOTIVATION