Value |
CHAR |
Roll |
Notes |
15 |
STR |
12- |
Lift 200.0kg, Damage 3d6 |
25 |
DEX |
14- |
Initiative 25 |
10 |
CON |
11- |
Stun Threshold 10 |
15 |
INT |
12- |
Perception 12- |
35 |
EGO |
16- |
|
25 |
PRE |
14- |
Presence Attack 5d6 |
7 |
OCV |
|
9 |
DCV |
|
10 |
OMCV |
|
10 |
DMCV |
|
15/30 |
PD |
Total |
15/30 (0/15 rPD) |
15/30 |
ED |
Total |
15/30 (0/15 rED) |
7 |
SPEED |
Phases |
2, 4, 6, 7, 9, 11, 12
|
12 |
REC |
|
50 |
END |
|
20 |
BODY |
|
40 |
STUN |
|
|
|
Type |
Combat Move |
Non-Combat Move |
Run |
20m |
40m |
Swim |
5m |
10m |
H. Leap |
10m |
20m |
V. Leap |
5m |
10m |
Teleport |
20m |
80m |
|
|
Description |
Cost |
Contact (Contact has significant Contacts of his own, Good relationship with Contact), Organization Contact (Masters of Chaos) (x3) (27 Active Points) 16- |
27 |
Positive Reputation: Accredited Scholar and Philanthropist (A medium-sized group) 11-, +3/+3d6 |
3 |
Money: Wealthy |
6 |
Access to Extensive Psychological/Psychiatric Records: Access (Hidden (-5 to Skill Rolls)) |
10 |
|
|
Description |
Cost |
Resistance (+5 to roll) |
5 |
Simulate Death |
3 |
Double Jointed |
4 |
|
|
Experience |
Points |
Base Points |
800 |
Complications |
100 |
Earned |
0 |
Spent |
83 |
Unspent |
-83 |
Total |
883 |
|
Allocation |
Points |
Characteristics |
294 |
Martial Arts |
25 |
Perks |
46 |
Powers |
398 |
Skills |
108 |
Talents |
12 |
|
|
|
Fearmaster is (obviously) the most frightening of the Masters of Chaos. A bonafide serial killer who can inflict agony with his mind alone and the ability to change into whomever he wants, Fearmaster is a true monster. The sign that the PC's have entered darker territory. One hell of a wake-up call supervillain that is pragmatic and extremely dangerous. Fearmaster should be used to inject a sense of fear and personal danger to the PCs and their loved ones.
At GM's discretion, Fearmaster could even act as a Master Villain of his plot if the players are trying to piece together a murder mystery or the like. Fearmaster may enjoy singular victims but the idea of spreading his terror on a larger scale is an intruiging ambition indeed. If the GM wishes to upgrade Fearmaster to Master Villain status, they may up Fearmaster's powers by adding new ones, granting him a hideout and minions, or strengthen him by increasing the DC of his "He Knows Your Deepest Fear" power and killing attacks.
In higher power campaigns, Fearmaster is more active as a member of the Masters of Chaos. As their foremost telepath, Fearmaster is the group's chief interrogator, spy, and assassin. So long as he is free, the Masters of Chaos will always have access to a wealth of classified information and can eliminate virtually anyone they want. |
|
Fearmaster is a natural predator at night. Able to copy anyone's appearance, Fearmaster can even stalk prey during the daytime as a close friend or companion with few ways to detect he is fake. When Fearmaster has managed to isolate his victim, he strikes then and there. Fearmaster is a very powerful psychic and few can withstand having their greatest fears assault them so. Should an opponent prove too resistant, Fearmaster will retreat to strike at another time, likely accruing the opponent the Hunted complication in the process. If forced to fight a group, Fearmaster will try to run and isolate his enemies and strike quickly from the shadows to take them out, one at a time and then pose as the person he just killed/captured to the rest of the group. When the time is right, Fearmaster will strike his enemies when they least expect it. If with allies, Fearmaster will take his sweet time tormenting his enemy with shocks through his telepathy and illusory images until they break. |
|
|
|
"Boo! Scared you, didn't I?...oh wait. You're already dead! HA HA HA HA HA HA!!!" |
|
Trait |
Value |
Height |
1.90 m |
Weight |
78.00 kg |
Eye Color |
Red |
Hair Color |
Black |
|
|
In his civilian identity, Dr. Nathanial Trinity is a taller-than-average Caucasian male with a thin build who is in his early-40's. His hair is short and neatly brushed, with his normally black hair turning grey with age. His goatee is a bit on the shaggy side but it helps to maintain a more "venerable" look for the good Dr. Trinity. As a professional, Dr. Trinity tends to wear red or black suits of fine make, always with a friendly, red ascot with a pin. Dr. Trinity caps off his image with a pair of thick black glasses to complete his disguise.
As Fearmaster, Dr. Trinity adopts the visage of a monstrous jester wearing a complimenting mix of blues and blacks, capped with a haunting blue mask with an almost mocking and terrifying laughter design. The clothes are pulled tightly to accentuate Dr. Trinity's overall lithe figure. |
|
|
|
Complication |
Cost |
Social Complication:
Secret Identity (Dr. Nathanial Trinity): Frequently, Major
|
15 |
Hunted:
Superhero Authority Infrequently (Mo Pow; Capture)
|
15 |
Psychological Complication:
Sadism (Common; Strong)
|
15 |
Enraged:
If Enemy Overcomes Fear Through Courage (Uncommon), go 11-, recover 11-
|
15 |
Enraged:
Berserk Showing Him Empathy (Uncommon), go 14-, recover 11-
|
30 |
Distinctive Features:
Mutant (Not Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses)
|
10 |
|
|
|
|
|