Champion
AKA Julia Jensen
400
Points
CHARACTERISTICS
Value CHAR Roll Notes
40 STR 17- Lift 6400.0kg, Damage 8d6
16 DEX 12- Initiative 17
20 CON 13- Stun Threshold 20
12 INT 11- Perception 11-
14 EGO 12-  
15 PRE 12- Presence Attack 3d6
5 OCV  
4 DCV  
3 OMCV  
3 DMCV  
5/17 PD Total 5/17 (0/12 rPD)
5/17 ED Total 5/17 (0/12 rED)
5 SPEED Phases 3, 5, 8, 10, 12
20 REC  
70 END  
15 BODY  
66 STUN  
MOVEMENT
Type Combat Move Non-Combat Move
Run 12m 24m
Swim 4m 8m
H. Leap 7m 28m
V. Leap 3 1/2m 14m
PERKS
Description Cost
Positive Reputation: Champion Boxer (A medium-sized group) 14-, +1/+1d6 2
TALENTS
Description Cost
Combat Sense 14- 18
Lightning Reflexes (+1 DEX to act first with All Actions) 1
+1/+1d6 Striking Appearance (vs. all characters) 3
CHARACTER POINTS
Experience Points
Base Points 400
Complications 75
Earned 0
Spent 0
Unspent 0
Total 400
Allocation Points
Characteristics 148
Martial Arts 28
Perks 2
Powers 163
Skills 37
Talents 22
CHARACTER IMAGE
QUOTE
"Night Night""You started this fight I'm just the one that finished it."
PHYSICAL TRAITS
Trait Value
Height 1.99 m
Weight 100.00 kg
Eye Color Brown
Hair Color Brown
APPEARANCE
Her costom is is navy blue with golden boxing gloves. Around her waist is the champion boxer belt. Outside of her costume. Julia is a a very tall woman 6'6 and built like warrior with the muscles need to fight. She brown eyes and Brown hair but she dyes her hair gold when she is going out to fight crime.
CAMPAIGN
GENRE
CAMPAIGN USE
POWERS/TACTICS
Julia is not one for sneaking. She want these people to see her coming. Seeing they can't hurt her. She moves in as close as she can as quickly as she can to knock out the person she is fighting so no one gets hurt
COMPLICATIONS
Complication Cost
Hunted: The Hynes Mafia Family Frequently (As Pow; NCI; Limited Geographical Area; PC has a Public ID or is otherwise very easy to find; Harshly Punish) 20
Psychological Complication: Psychological Limitation: Code Against Killing (Common; Moderate) 10
Psychological Complication: Psychological Limitation: Subject to strong media rumors about his moral character (Uncommon; Strong) 10
Susceptibility: Weapons Blessed By Gods 2d6 damage per Turn (Uncommon) 15
Psychological Complication: Won't Turn Down A One On One Fight Challenge (Uncommon; Strong) 10
Negative Reputation: Believed to have been in bed with the Mafia, Frequently 10
SKILLS
Roll Skill Cost
Boxing, Modern
16-
1) KS: Boxing
7
11-
2) Paramedics
3
12- Charm 3
11- Deduction 3
14- KS: Underworld 5
12- Interrogation 3
12- Persuasion 3
18- Power: Brick Tricks 5
Defense Maneuver I-II 5
MARTIAL ARTS
Maneuver Cost
Boxing, Modern
1) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4
2) Clinch: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 60 STR for holding on 3
3) Cross: 1/2 Phase, +0 OCV, +2 DCV, 12d6 Strike 4
4) Hook: 1/2 Phase, -2 OCV, +1 DCV, 14d6 Strike 5
5) Jab: 1/2 Phase, +2 OCV, +1 DCV, 2d6 Strike 3
6) +2 HTH Damage Class(es) 8
7) Weapon Element: Cestus 1
STANDARD COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block ½ +0 +0 Block HTH Attacks, Abort
Brace 0 +2 ½ Offset Range Mod only
Disarm ½ -2 +0 STR Contest to Disarm
Dodge ½ -- +3 Dodge all attacks, Abort
Grab ½ -1 -2 Grab 2 limbs for Squeeze, Slam, or Throw
Grab By ½ -2 -2 Full Move, Grab Target, +(v/10) to STR
Haymaker ½ +0 -5 +1 Segment for +4 DCs to attack
Move By ½ -2 -2 Full Move, ((STR/2)+(v/10))d6, take 1/3 damage
Move Through ½ -v/10 -3 Full Move, (STR+(v/6))d6, take 1/2 or full damage
Multiple Attack 1 * ½ Each attack adds -2 OCV
Set 1 +1 +0 Aim Ranged attack
Shove ½ -1 -1 Push Target 1m per 5 STR used
Strike ½ +0 +0 STR or Weapon damage
Throw ½ +0 +0 Throw for STR or Weapon damage
Trip ½ -1 -2 Target falls prone
RANGE MODS
Interval OCV
0-8m 0
9-16m -2
17-32m -4
33-64m -6
65-125m -8
126-250m -10
CALLED SHOTS
Shot OCV Roll
Head Shot (Head to Shoulders) -4 1d6+3
High Shot (Head to Vitals) -2 2d6+1
Body Shot (Hands to Legs) -1 2d6+4
Low Shot (Shoulders to Feet) -2 2d6+7*
Leg Shot (Vitals to Feet) -4 1d6+12
*Treat 19 as the Feet Location
HIT LOCATIONS
Roll Location STUN x N STUN BODY OCV
3-5 Head x5 x2 x2 -8
6 Hands x1 -6
7-8 Arms x2 -5
9 Shoulders x3 x1 x1 -5
10-11 Chest x3 x1 x1 -3
12 Stomach x4 x1½ x1 -7
13 Vitals x4 x1½ x1 -8
14 Thighs x2 x1 x1 -4
15-16 Legs x2 -6
17-18 Feet x1 -8
POWERS/EQUIPMENT
END Description Cost
2 Super Strength: +20 STR 20
Being The Champion all slots Unified Power (-1/4)
0 1) Nigh-Invulnerability: Damage Negation (-2 DCs Physical, -2 DCs Energy) (20 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (-3 to all healing tests done on the character that needs to break the skin; -1), Unified Power (-1/4) 9
0 2) Nigh-Invulnerability 2: Resistant Protection (12 PD/12 ED) (36 Active Points); Unified Power (-1/4) 29
0 3) Your Hits only make me stronger: Absorption 10 BODY (energy, STR), Absorption As A Defense (Resistant; +1) (20 Active Points); Unified Power (-1/4) 16
0 4) Quick Healing: Regeneration (1 BODY per Hour) (8 Active Points); Unified Power (-1/4) 6
Brick Tricks Multipower, 60-point reserve, (60 Active Points); all slots Unified Power (-1/4) 48
6 1) Hay-Maker: Hand-To-Hand Attack +12d6 (60 Active Points); Hand-To-Hand Attack (-1/4), Unified Power (-1/4) 8v
6 2) Distance Punch: Blast 12d6 (60 Active Points); Unified Power (-1/4) 5f
4 3) Knockout Punch: Blast 6d6, STUN Only (+0), Attack Versus Alternate Defense (Defense is rigid Resistant PD covering the head, or any innate Resistant PD protecting the head; +1/2) (45 Active Points); No Range (-1/2), Requires A Roll (Brick Tricks roll; -1/2), Unified Power (-1/4) 2f
4 4) Rapid Haymaker Form 1: Hand-To-Hand Attack +5d6, Area Of Effect (8m Radius; +1/2), Selective (+1/4) (44 Active Points); Hand-To-Hand Attack (-1/4), Unified Power (-1/4) 3f
6 5) Rapid Punches: Hand-To-Hand Attack +8 1/2d6 (Reduced Negation (1)), Autofire (3 shots; +1/4) (56 Active Points); Extra Time (Full Phase, -1/2), Hand-To-Hand Attack (-1/4), Unified Power (-1/4) 3f
6 6) Knocking The Strength Out Of You: Drain SPD 6d6 (60 Active Points); No Range (-1/2), Unified Power (-1/4) 3f
6 7) Seeing Stars: Sight Group Flash 12d6 (60 Active Points); No Range (-1/2), Unified Power (-1/4) 3f
1 8) Focused Strength: Armor Piercing (+1/4) for up to 40 Active Points of STR (10 Active Points); Unified Power (-1/4) 1f
1 Strong Legs: Leaping +3m (7m forward, 3 1/2m upward) (x4 Noncombat) 7
BACKGROUND HISTORY
Julia Jensen champion boxer who lost her family when she refused to throw a fight. While seeking revenge on the people that killer her family. She was nearly beaten to death by mutant bodyguard named goliath. She learned of her powers when the mob came to the hospital to finish the job. As the assassin entered her room and killed her nurse. She felt a fire awaken deep inside of her. The power of her ancestors’ warriors from times passed awakened. Making her stronger and night invulnerable. He refused to let these people hurt anyone else. She attacked the Assassin who got out a gun fired three times only have the shots hit her and do nothing as she got in a bunch so hard person flew through a near by wall. Knowing they would just keep coming. She ran from the hospital. Feeling how strong and good she felt she went back to her old boxing location from when she was kid and soon found she could hit harder than a fright train, her body now tougher than steel door. While learning her new powers she saw that her community was destroyed by this mafia pelting drugs that destroyed the youth and destroyed lives. She knew she could not just fight for her family that they killed but her community. They need a champion and now with this power she would be their champion. She would fight for them. She put on her boxing gear and made a mask.
PERSONALITY/MOTIVATION
Julia is warrior through the through. She's been fighting since she was kid and now she fighting the fury inside her to use it to help rather then just lashing out. She is someone of deep focus training her body even now with her powers. She motivated by the death of her family and need to stand up for others so they won't go through what she did.