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Weapons & Gear
Variable Power Pool (Weapons Pool), 80 base + 80 control cost, (120 Active Points); all slots OAF (-1)
|
100 |
8 |
1)
Mono Flip Knife:
Killing Attack - Hand-To-Hand 2d6 (2d6+1 w/STR) (Reduced Negation (1)), Affects Desolidified Any form of Desolidification (+1/2), +2 Increased STUN Multiplier (+1/2), Armor Piercing (x2; +1/2) (80 Active Points); OAF (-1) Real Cost: 40
|
0 |
3 |
2)
Electro Taser Gloves:
Hand-To-Hand Attack +4d6, Attack Versus Alternate Defense (target is insulated; +1/2) (30 Active Points); OAF (-1), Hand-To-Hand Attack (-1/4) Real Cost: 13
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0 |
[60] |
3)
Scar PDW-P:
Blast 10d6, Reduced Negation (1) (78 Active Points); OAF (-1), Beam (-1/4), 4 clips of 60 Charges (+1/2) Real Cost: 35
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0 |
[60] |
4)
Scar PDW-T:
Killing Attack - Ranged 2d6, Autofire (3 shots; +1/4), Penetrating (+1/2) (67 Active Points); OAF (-1), Beam (-1/4), 4 clips of 60 Charges (+1/2) Real Cost: 30
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0 |
[15] |
5)
P226 .40 Cal Pistol:
Killing Attack - Ranged 2d6-1 (Reduced Negation (1)), +1 Increased STUN Multiplier (+1/4), Invisible Power Effects (Invisible to [one Sense Group] (Hearing); +1/2) (61 Active Points); OAF (-1), Beam (-1/4), 32 clips of 15 Charges (+1/2) Real Cost: 27
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0 |
[15] |
6)
P226 .40 Cal Pistol AP Rounds:
Killing Attack - Ranged 2d6, Armor Piercing (+1/4), Invisible Power Effects (Invisible to [two Sense Groups] (Hearing, Sight); +1) (75 Active Points); OAF (-1), Beam (-1/4), 8 clips of 15 Charges (+1/4) Real Cost: 33
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0 |
[8] |
7)
Remington 870 Tatical Express:
Killing Attack - Ranged 3d6-1 (Reduced Negation (1)), Area Of Effect Nonselective (10m Cone; +1/4), Double Knockback (+1/2) (73 Active Points); OAF (-1), 4 clips of 8 Charges (-0) Real Cost: 36
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0 |
[8] |
8)
Remington 870 Tactical Explosive Rounds :
Killing Attack - Ranged 3d6-1, Area Of Effect Nonselective (5m Radius Explosion; +1/4), +1 Increased STUN Multiplier (+1/4), Double Knockback (+1/2) (80 Active Points); OAF (-1), 4 clips of 8 Charges (-0) Real Cost: 40
|
0 |
[30] |
9)
HKM416:
Killing Attack - Ranged 2d6, Autofire (3 shots; +1/4), +1 Increased STUN Multiplier (+1/4), Invisible Power Effects (Inobvious to [two Sense Groups]; +1/2) (67 Active Points); OAF (-1), Beam (-1/4), 4 clips of 30 Charges (+1/4) Real Cost: 30
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0 |
[6] |
10)
Concussion Blast Granade :
Blast 7d6, Reduced Negation (2), Area Of Effect (10m Radius Explosion; +1/4), Personal Immunity (+1/4), Attack Versus Alternate Defense (Resistant Mental Defense; +1/2) (78 Active Points); OAF (-1), 2 clips of 6 Charges (-1/2) Real Cost: 31
|
0 |
[8] |
11)
Static Flash Granade:
Sight, Hearing and Radio Groups Flash 10d6, Area Of Effect (8m Radius Explosion; +1/4) (75 Active Points); OAF (-1), 8 Charges (-1/2) Real Cost: 30
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0 |
[12] |
12)
Nueral Disruptor:
Mental Blast 5d6 (Human class of minds), Reduced Negation (1) (52 Active Points); Skin Contact Required (-1), OAF (-1), 12 Charges (-1/4) Real Cost: 16
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0 |
[6] |
13)
Barret XM110:
Killing Attack - Ranged 2d6 (Reduced Negation (1)), Armor Piercing (+1/4), Invisible Power Effects (Inobvious to [one Sense Group] (Hearing); +1/4), Line Of Sight (+1/2) (64 Active Points); OAF (-1), 2 clips of 6 Charges (-1/2), Beam (-1/4) Real Cost: 23
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0 |
[6] |
14)
Paralyzing Granade:
Entangle 5d6, 4 PD/4 ED, Cannot Be Escaped With Teleportation (+1/4), Takes No Damage From Attacks Limited Group (+1/4), Area Of Effect (5m Radius Explosion; +1/4) (79 Active Points); OAF (-1), 6 Charges (-3/4) Real Cost: 29
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0 |
[6] |
15)
EMP Granade:
Dispel Electronics 10d6, Area Of Effect (20m Radius; +1) (60 Active Points); OAF (-1), 6 Charges (-3/4) Real Cost: 22
|
0 |
[6] |
16)
Smoke Granade:
Darkness to Sight Group 12m radius, Personal Immunity (+1/4) (75 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On Strength (-1/4) Real Cost: 25
|
0 |
[8] |
17)
Knockout Gas Pellet Projector:
Blast 8d6, STUN Only (+0), Area Of Effect (1m Radius; +1/4), Invisible Power Effects (Invisible to [one Sense Group] (Hearing); +1/2) (70 Active Points); OAF (-1), Attack Versus Alternate Defense (Life Support (Self-Contained Breathing); target holds his breath; All Or Nothing; -1/2), 4 clips of 8 Charges (-0) Real Cost: 28
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0 |
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Delta Form Package
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|
1 |
1)
Strength Training:
+2 STR
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2 |
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2)
Conditining:
+2 CON
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2 |
1 |
3)
Long Distance Running Training:
Running +2m (16m total)
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2 |
|
4)
Shooter Training:
+2 OCV
|
10 |
|
5)
+6 to offset a specific negative OCV modifier Range Mod With Firearms
|
6 |
|
6)
Thousand Yard Stare:
+9 PRE
|
9 |
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Duplication Powers
all slots Unified Power (-1/4)
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|
0 |
1)
Duplication (creates 500 800-point Duplicates), Altered Duplicates (25%; +1/4) (256 Active Points); Concentration (1/2 DCV; -1/4), Unified Power (-1/4)
|
171 |
0 |
2)
Duplicate Mind Link:
Mind Link , Human class of minds, Specific Group of Minds, No LOS Needed (20 Active Points); Limited Class Of Minds [Single species/type of mind] (Duplicates Only) (-1), Unified Power (-1/4)
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9 |
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Combat Suit & Gear
all slots OAF (-1)
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|
0 |
1)
Body Armor:
Resistant Protection (15 PD/12 ED/7 Flash Defense: Sight Group/6 Flash Defense: Hearing Group) (60 Active Points); OIF (-1/2)
|
40 |
0 |
2)
FOE Detector:
Detect A Single Thing (Eneimes) 12-/Unusual Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Partially Penetrative (19 Active Points); OAF (-1)
|
9 |
0 |
3)
Encrypted Raido:
Radio Perception/Transmission (Radio Group), Concealed (-5 with Radio Perception/Transmission PER Rolls) (15 Active Points); OIF (-1/2)
|
10 |
0 |
4)
HEPS (Hazardest Enviroment Protection Suit) System:
Life Support (Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Self-Contained Breathing) (16 Active Points); OAF (-1)
|
8 |
0 |
5)
Nightvision Goggles:
Nightvision (5 Active Points); OAF (-1)
|
2 |
0 |
6)
Thermal Vision:
Infrared Perception (Sight Group), Discriminatory, Partially Penetrative, Tracking (20 Active Points); OAF (-1)
|
10 |
3 |
7)
Grappling Hook:
Swinging 30m, x16 Noncombat (30 Active Points); OAF (-1)
|
15 |
0 |
8)
Magnetic Clinging Gear:
Clinging (normal STR) (10 Active Points); OIF (-1/2)
|
7 |
1 |
9)
Strength Enhacement System:
+5 STR (5 Active Points); IIF (-1/4)
|
4 |