Maneuver |
Phase |
OCV |
DCV |
Effect |
Block |
½ |
+0 |
+0 |
Block, abort |
Brace |
0 |
+2 |
½ |
+2 vs. Range Mod. |
Disarm |
½ |
-2 |
+0 |
Can disarm |
Dodge |
½ |
-- |
+3 |
Abort, vs. all attacks |
Grab |
½ |
-1 |
-2 |
Grab two limbs |
Grab By |
½ |
-3 |
-4 |
Move and Grab |
Haymaker |
½* |
+0 |
-5 |
+4 DC attack damage |
Move By |
½ |
-2 |
-2 |
STR/2 + v/10, you take 1/3 |
Move Through |
½ |
-v/10 |
-3 |
STR + v/6 |
Multiple Attack |
1 |
var |
½ |
Attack multiple times |
Set |
1 |
+1 |
+0 |
Ranged Attacks only |
Shove |
½ |
-1 |
-1 |
Push 1m per 5 STR |
Strike |
½ |
+0 |
+0 |
STR or weapon |
Throw |
½ |
+0 |
+0 |
Throw w/ STR dmg |
Trip |
½ |
-1 |
-2 |
Knock target prone |
Accurate Shot |
1/2 |
+2 |
-2 |
Weapon Strike |
Basic Shot |
1/2 |
+0 |
+0 |
Weapon +2 DC Strike |
Defensive Shot |
1/2 |
-1 |
+2 |
Weapon Strike |
Distance Shot |
1+1 |
+0 |
-2 |
Weapon Strike, +1 Segment |
Diving Shot |
1/2 |
+0 |
+2 |
Weapon Strike, Half Move Required, You Fall |
Dodge |
1/2 |
-- |
+5 |
Dodge, Affects All Attacks, Abort |
Far Shot |
1/2 |
+1 |
-1 |
Weapon Strike |
Offensive Shot |
1/2 |
-1 |
-1 |
Weapon +4 DC Strike |
Quick Shot |
1/2 |
+1 |
+0 |
Weapon +2 DC Strike |
Trained Shot |
1/2 |
+2 |
+0 |
Weapon Strike |
|
Name |
Effect |
END |
Bolo Arrow |
7d6, 7 PD/7 ED Entangle
|
[12] |
Impact Arrow |
14d6 Blast
|
[12] |
Rocket Arrow |
5d6-1 Killing Attack - Ranged
|
[12] |
Shaped Charge Arrow |
3 1/2d6 Killing Attack - Ranged
|
[12] |
TASER Arrow |
7d6 Blast
|
[12] |
|
Name |
Effect |
Defense |
END |
Combat Armor |
Resistant
Protection |
15 PD/15 ED |
0 |
Polarized Contacts |
Flash Defense
(Sight) |
5 |
0 |
Stubborn |
Mental Defense |
8 |
0 |
Name |
Effect |
END |
Nightsight Monocular |
Infrared Perception |
0 |
Eyes Open To A Broader Spectrum |
Ultraviolet Perception |
0 |
|
|
Type |
Base/Total |
Current Vitals |
Stunned Threshold |
20 |
STUN: |
Melee Damage |
2 1/2d6 |
|
Physical Defense |
4/19 |
/28 |
Res. Phys. Defense |
0/15 |
END: |
Energy Defense |
4/19 |
|
Res. Energy Defense |
0/15 |
/40 |
Mental Defense |
8 |
BODY: |
Power Defense |
0 |
/10 |
|
OCV: |
12 |
DCV: |
12 |
OMCV: |
4 |
DMCV: |
4 |
Initiative and Action Phases |
DEX: 35 |
Action Phases: 2, 4, 6, 8, 10, 12 |
|
Range |
0-8m |
9-16m |
17-32m |
33-64m |
65-125m |
129-250m |
RMOD |
0 |
-2 |
-4 |
-6 |
-8 |
-10 |
|
|
|
|
END |
Description |
Cost |
0 |
Combat Armor: Resistant Protection (15 PD/15 ED); OIF (-1/2), Real Armor (-1/4) PLUS +4 with Concealment; Only Hide Self (-1), Only Works If She Remains Almost Stationary (-1), OIF (-1/2) |
28 |
|
Bow and Arrows: Multipower, 70-point reserve, all slots Invisible Power Effects, Source Only (Inobvious to [one Sense Group]; +1/4); all slots OAF (-1), Required Hands (-1/2), Limited Power Power Cannot Be Pushed (-1/4), Limited Power Power Cannot Be Bounced (-1/4), Limited Power Power Cannot Be Spread (-1/4), Real Weapon (-1/4) |
25 |
[12] |
1) Bolo Arrow: Entangle 7d6, 7 PD/7 ED; 12 Charges (-1/4), Cannot Form Barriers (-1/4) |
2f |
[12] |
2) Impact Arrow: Energy Blast 14d6; 12 Charges (-1/4) |
2f |
[12] |
3) Rocket Arrow: Killing Attack - Ranged 5d6-1; 12 Charges (-1/4) |
2f |
[12] |
4) Shaped Charge Arrow: Killing Attack - Ranged 3 1/2d6, Armor Piercing (+1/4); 12 Charges (-1/4) |
2f |
[12] |
5) TASER Arrow: Energy Blast 7d6, No Normal Defense (+1); 12 Charges (-1/4) |
2f |
|
Utility Belt: Multipower, 15-point reserve, all slots OIF (-1/2) |
10 |
|
1) Advanced Lockpick Set: +5 with Lockpicking |
1f |
|
2) Crime Scene Kit: +5 with Criminology |
1f |
|
3) Hacking Thumb Drive: +5 with Computer Programming |
1f |
|
4) Medkit: +5 with Paramedics; 8 Charges (-1/2) |
1f |
|
5) Miniature Climbing Rig: +5 with Climbing |
1f |
0 |
6) Nightsight Monocular: IR Perception (Sight Group) PLUS +6 versus Range Modifier for Sight Group |
1f |
|
7) Security Systems Analyzer: +5 with Security Systems |
1f |
[6] |
8) Zipline Grappling Hook: Flight 15m; Gliding (-1), Must Follow Zipline (-1), 6 Charges (-3/4), Coasting (-1/2), Requires Anchor At Both Ends (-1/2), Extra Time (Full Phase, Only to Activate, -1/4) |
1f |
0 |
Polarized Contacts: Sight Group Flash Defense (5 points); IIF (Mask; -1/4) |
4 |
0 |
Stubborn: Mental Defense (8 points total) |
8 |
0 |
Eyes Open To A Broader Spectrum: Ultraviolet Perception (Sight Group) |
5 |
0 |
Meta-Human Lifespan: Life Support (Longevity: 400 Years) |
2 |
0 |
Breath Control: Life Support (Extended Breathing: 1 END per Turn) Notes: She can hold her breath for approximately 8 minutes. |
1 |
Total Powers Cost | 101 |
Description | Cost |
+2/+2d6 Striking Appearance (vs. all characters) | 6 |
Total Talents Cost | 6 |
Description |
Cost |
Archery
|
|
1)
Accurate Shot
1/2 Phase,
+2 OCV,
-2 DCV,
Weapon Strike
|
4 |
2)
Basic Shot
1/2 Phase,
+0 OCV,
+0 DCV,
Weapon +2 DC Strike
|
4 |
3)
Defensive Shot
1/2 Phase,
-1 OCV,
+2 DCV,
Weapon Strike
|
3 |
4)
Distance Shot
1+1 Phase,
+0 OCV,
-2 DCV,
Weapon Strike, +1 Segment
|
5 |
5)
Diving Shot
1/2 Phase,
+0 OCV,
+2 DCV,
Weapon Strike, Half Move Required, You Fall
|
3 |
6)
Dodge
1/2 Phase,
-- OCV,
+5 DCV,
Dodge, Affects All Attacks, Abort
|
4 |
7)
Far Shot
1/2 Phase,
+1 OCV,
-1 DCV,
Weapon Strike
|
5 |
8)
Offensive Shot
1/2 Phase,
-1 OCV,
-1 DCV,
Weapon +4 DC Strike
|
4 |
9)
Quick Shot
1/2 Phase,
+1 OCV,
+0 DCV,
Weapon +2 DC Strike
|
4 |
10)
Trained Shot
1/2 Phase,
+2 OCV,
+0 DCV,
Weapon Strike
|
4 |
11)
Weapon Element Weapon Element: Bow
|
0 |
Total Martial Arts Cost | 40 |
|
|
Roll |
Description | Cost |
8- |
AK: Denver CO: | 0 |
16- |
Acrobatics: | 3 |
12- |
Acting: | 3 |
16- |
Breakfall: | 3 |
12- |
Charm: | 3 |
16- |
Climbing: | 3 |
13- |
Computer Programming: (Personal Computers; Computer Networks; Hacking and Computer Security; Mainframes and Supercomputers): | 8 |
13- |
Concealment: | 3 |
12- |
Conversation: | 3 |
13- |
Criminology: | 3 |
8- |
CuK: Bow Hunter's Culture: | 0 |
13- |
Deduction: | 3 |
13- |
KS: Archery: | 3 |
|
Language: English, Idiomatic: | 0 |
|
Language: Welsh, Idiomatic: | 0 |
16- |
Lockpicking: | 3 |
13- |
Navigation (Land): | 2 |
13- |
Paramedics: | 3 |
12- |
Persuasion: | 3 |
11- |
PS: Security Consultant: | 0 |
13- |
Security Systems: | 3 |
13- |
Shadowing: | 3 |
16- |
Stealth: | 3 |
12- |
Streetwise: | 3 |
13- |
Survival (Temperate/Subtropical Forests): | 2 |
13- |
Tactics: | 3 |
|
TF: Bicycles, Small Motorized Ground Vehicles: | 0 |
13- |
Tracking: | 3 |
13- |
Weaponsmith: (Arrows, Bows): | 3 |
Total Skills Cost | 72 |
Description | Points |
Distinctive Features: Meta-human (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort) | 10 |
Psychological Limitation: Believes in Justice over Law (Common; Strong) | 15 |
Psychological Limitation: Protective Of Innocents (Very Common; Strong) | 20 |
Social Limitation: Secret Identity Very Frequently, Major | 20 |
Watched: The Government Infrequently (Mo Pow; NCI; Watching) | 10 |
Total Complications Points | 75 |
|
|
Powers/Tactics |
Siān is an athletic young woman with her only 'extra-ordinary' physical trait being her dexterity and speed. She is, however, a well-trained and talented archer who has developed her own arrows for what is otherwise an off the shelf composite bow. She does not possess any powers or abilites that would be classified as 'superhero' level other her amazing dexterity and speed. She is also able to see into the UV spectrum and hold her breath for an shockily long time. |
|
Campaign Use |
Siān is an Gadgeteer with Security Skills. |
|
Background |
At age 8 her father began teaching her the bow, actually taking her hunting the following season. It became a regular thing but never did he introduce her to a gun. He felt a firearm gave the hunter an unfair advantage. Siān agreed. There was something trilling about stalking a deer for miles through the woods until she had the perfect shot. She had developed a marksman's eye and never wounded her target, it fell where she it hit. Those times in the woods with her father were the happiest times of her life. When she was sixteen, that all came to an end in a 'hunting accident'. Authorities determind a stray bullet from another hunter struck her father and killed him. The thing was, it was bow season and rifles could not be used during that time. The police never found anyone who would admit to having been in the vacinity and no charges were laid. Siān knew better. For the next six years of her life she dedicated herself to finding her father's killer but to do so, she needed training. She began by approaching the best archer in the country and practically begging to apprentice to him. After six months of this, he finally consented to teach her all he knew. It was tough, between learning her craft and studying but she made it through high school with exceptional grades, exceptional enough to win a college scholarship. From there is was just a matter of taking the right courses ... She started with Criminology. Upon graduating from college, she began to hunt on a very cold trail. A year later, it paid off and she discovered who had killed her father. It took all of her willpower not to kill him on the spot but, using her first ever homemade arrow, she wrapped him up and held him for the police. A trial was held, her evidence presented and the man was convicted of 2nd degree murder. He now resides in San Quenton. |
|
Designer Notes |
Artemis is 'Gadgeteer' archetype. Studying/Practicing Skills: 4 Ranged Disarm: 1/2 Phase, +0 OCV, +0 DCV, Range +0, Disarm, +3 DC to Disarm 4 +1 Ranged Damage Class 3 +1 with Bows (multipower) 3 Electronics |
|
| |