Character Name: Artemis
AKA: Elain Siān Enfys: Siān
Genre: Superhero
Campaign: The Legacy
 CHARACTERISTICS CHARACTER IMAGE
Val Char Base Cost Roll Summary
13 STR 10 3 12- Lift:  151.6kg 
35 DEX 10 50 16- Initiative:  35 
20 CON 10 10 13- Stun Threshold:  20 
18 INT 10 8 13- Perception Roll:  13- 
12 EGO 10 2 11-
13 PRE 10 3 12- PRE Attack:  2 1/2d6 
12 OCV 3 45 STR Dmg:  2 1/2d6 
12 DCV 3 45 STR END:  1 
4 OMCV 3 3
4 DMCV 3 3
4/19 PD 2 2   4/19 PD • 0/15 Res. PD  
4/19 ED 2 2   4/19 ED • 0/15 Res. ED  
6 SPD 2.0 40 Phases: 2, 4, 6, 8, 10, 12
7 REC 4 3
40 END 20 4
10 BODY 10 0
28 STUN 20 4
12m Run 12 0
4m Swim 4 0
6m Leap 4 1
Total 228
EXPERIENCE POINTS
Total earned: 0
Spent: 47
Unspent: -47
Base Points: 400
Complication Points: 75

Characteristic Points: 228
Power Points: 101
Talent Points: 6
Martial Art Points: 40
Skill Points: 72
Perk Points: 0

Total Points: 447
MOVEMENT
Type Top Speed  
Run 12m [24m NC]
Swim 4m [8m NC]
H. Leap 6m [12m NC]
V. Leap 3m [6m NC]
Flight 0m/15m [0m/30m NC]
INFORMATION
  Eye Color:   Blue      Height:   5' 6"
  Hair Color:   Walnut Brown   Weight:   117 lbs   
 Appearance
Siān is a very attractive young woman of slight build and stature with walnut hair to her shoulders and blue eyes. Her heritage is Welsh from both sides of the family. She is first generation American.

 Personality
Sian is a patient hunter, whether it is man or beast, though it is more often man. Originally, in keeping with her Celtic heritage, she considered taking the name of the Tuatha Dé Danann goddess Flidais but she figured there would be no name recognition so she chose Artemis, the Greek goddess of the hunt.

 Quotes


Artemis
COMBAT MANEUVERS
 Maneuver Phase OCV DCV  Effect
 Block ½ +0 +0  Block, abort
 Brace 0 +2 ½  +2 vs. Range Mod.
 Disarm ½ -2 +0  Can disarm
 Dodge ½ -- +3  Abort, vs. all attacks
 Grab ½ -1 -2  Grab two limbs
 Grab By ½ -3 -4  Move and Grab
 Haymaker ½* +0 -5  +4 DC attack damage
 Move By ½ -2 -2  STR/2 + v/10, you take 1/3
 Move Through ½ -v/10 -3  STR + v/6
 Multiple Attack 1 var ½  Attack multiple times
 Set 1 +1 +0  Ranged Attacks only
 Shove ½ -1 -1  Push 1m per 5 STR
 Strike ½ +0 +0  STR or weapon
 Throw ½ +0 +0  Throw w/ STR dmg
 Trip ½ -1 -2  Knock target prone
 Accurate Shot  1/2 +2 -2  Weapon Strike
 Basic Shot  1/2 +0 +0  Weapon +2 DC Strike
 Defensive Shot  1/2 -1 +2  Weapon Strike
 Distance Shot  1+1 +0 -2  Weapon Strike, +1 Segment
 Diving Shot  1/2 +0 +2  Weapon Strike, Half Move Required, You Fall
 Dodge  1/2 -- +5  Dodge, Affects All Attacks, Abort
 Far Shot  1/2 +1 -1  Weapon Strike
 Offensive Shot  1/2 -1 -1  Weapon +4 DC Strike
 Quick Shot  1/2 +1 +0  Weapon +2 DC Strike
 Trained Shot  1/2 +2 +0  Weapon Strike
ATTACK POWERS
Name   Effect END
Bolo Arrow 7d6, 7 PD/7 ED Entangle [12]
Impact Arrow 14d6 Blast [12]
Rocket Arrow 5d6-1 Killing Attack - Ranged [12]
Shaped Charge Arrow 3 1/2d6 Killing Attack - Ranged [12]
TASER Arrow 7d6 Blast [12]
DEFENSE POWERS
Name   Effect Defense END
Combat Armor  Resistant Protection 15 PD/15 ED 0
Polarized Contacts  Flash Defense (Sight) 5 0
Stubborn  Mental Defense 8 0
SENSORY POWERS
Name   Effect END
Nightsight Monocular   Infrared Perception 0
Eyes Open To A Broader Spectrum  Ultraviolet Perception 0
COMBAT STATS
  Type Base/Total   Current Vitals
  Stunned Threshold 20   STUN:
  Melee Damage 2 1/2d6
 Physical Defense 4/19 /28 
 Res. Phys. Defense 0/15   END:
 Energy Defense 4/19
 Res. Energy Defense 0/15 /40 
 Mental Defense 8   BODY:
 Power Defense 0 /10 
COMBAT VALUES
      OCV: 12 DCV: 12      
      OMCV: 4 DMCV: 4      
Initiative and Action Phases
DEX:   35 Action  Phases: 2, 4, 6, 8, 10, 12
COMBAT MODIFIERS
 Range 0-8m 9-16m 17-32m 33-64m 65-125m 129-250m
 RMOD 0 -2 -4 -6 -8 -10

Artemis
  POWERS
  END     Description   Cost  
0 Combat Armor:  Resistant Protection (15 PD/15 ED); OIF (-1/2), Real Armor (-1/4) PLUS +4 with Concealment; Only Hide Self (-1), Only Works If She Remains Almost Stationary (-1), OIF (-1/2) 28
  Bow and Arrows:  Multipower, 70-point reserve, all slots Invisible Power Effects, Source Only (Inobvious to [one Sense Group]; +1/4); all slots OAF (-1), Required Hands (-1/2), Limited Power Power Cannot Be Pushed (-1/4), Limited Power Power Cannot Be Bounced (-1/4), Limited Power Power Cannot Be Spread (-1/4), Real Weapon (-1/4) 25
[12]
1) Bolo Arrow:  Entangle 7d6, 7 PD/7 ED; 12 Charges (-1/4), Cannot Form Barriers (-1/4)
2f
[12]
2) Impact Arrow:  Energy Blast 14d6; 12 Charges (-1/4)
2f
[12]
3) Rocket Arrow:  Killing Attack - Ranged 5d6-1; 12 Charges (-1/4)
2f
[12]
4) Shaped Charge Arrow:  Killing Attack - Ranged 3 1/2d6, Armor Piercing (+1/4); 12 Charges (-1/4)
2f
[12]
5) TASER Arrow:  Energy Blast 7d6, No Normal Defense (+1); 12 Charges (-1/4)
2f
  Utility Belt:  Multipower, 15-point reserve, all slots OIF (-1/2) 10
 
1) Advanced Lockpick Set:  +5 with Lockpicking
1f
 
2) Crime Scene Kit:  +5 with Criminology
1f
 
3) Hacking Thumb Drive:  +5 with Computer Programming
1f
 
4) Medkit:  +5 with Paramedics; 8 Charges (-1/2)
1f
 
5) Miniature Climbing Rig:  +5 with Climbing
1f
0
6) Nightsight Monocular:  IR Perception (Sight Group) PLUS +6 versus Range Modifier for Sight Group
1f
 
7) Security Systems Analyzer:  +5 with Security Systems
1f
[6]
8) Zipline Grappling Hook:  Flight 15m; Gliding (-1), Must Follow Zipline (-1), 6 Charges (-3/4), Coasting (-1/2), Requires Anchor At Both Ends (-1/2), Extra Time (Full Phase, Only to Activate, -1/4)
1f
0 Polarized Contacts:  Sight Group Flash Defense (5 points); IIF (Mask; -1/4) 4
0 Stubborn:  Mental Defense (8 points total) 8
0 Eyes Open To A Broader Spectrum:  Ultraviolet Perception (Sight Group) 5
0 Meta-Human Lifespan:  Life Support (Longevity: 400 Years) 2
0 Breath Control:  Life Support (Extended Breathing: 1 END per Turn)
Notes: She can hold her breath for approximately 8 minutes.
1
Total Powers Cost   101
  TALENTS
  Description   Cost 
 +2/+2d6 Striking Appearance (vs. all characters) 6
Total Talents Cost   6
  MARTIAL ARTS
  Description   Cost  
  Archery  
1)   Accurate Shot   1/2 Phase,  +2 OCV,  -2 DCV,  Weapon Strike
4
2)   Basic Shot   1/2 Phase,  +0 OCV,  +0 DCV,  Weapon +2 DC Strike
4
3)   Defensive Shot   1/2 Phase,  -1 OCV,  +2 DCV,  Weapon Strike
3
4)   Distance Shot   1+1 Phase,  +0 OCV,  -2 DCV,  Weapon Strike, +1 Segment
5
5)   Diving Shot   1/2 Phase,  +0 OCV,  +2 DCV,  Weapon Strike, Half Move Required, You Fall
3
6)   Dodge   1/2 Phase,  -- OCV,  +5 DCV,  Dodge, Affects All Attacks, Abort
4
7)   Far Shot   1/2 Phase,  +1 OCV,  -1 DCV,  Weapon Strike
5
8)   Offensive Shot   1/2 Phase,  -1 OCV,  -1 DCV,  Weapon +4 DC Strike
4
9)   Quick Shot   1/2 Phase,  +1 OCV,  +0 DCV,  Weapon +2 DC Strike
4
10)   Trained Shot   1/2 Phase,  +2 OCV,  +0 DCV,  Weapon Strike
4
11) Weapon Element   Weapon Element: Bow
0
Total Martial Arts Cost   40

Artemis
  SKILLS
  Roll    Description   Cost  
8- AK: Denver CO 0
16- Acrobatics 3
12- Acting 3
16- Breakfall 3
12- Charm 3
16- Climbing 3
13- Computer Programming: (Personal Computers; Computer Networks; Hacking and Computer Security; Mainframes and Supercomputers) 8
13- Concealment 3
12- Conversation 3
13- Criminology 3
8- CuK: Bow Hunter's Culture 0
13- Deduction 3
13- KS: Archery 3
  Language: English, Idiomatic 0
  Language: Welsh, Idiomatic 0
16- Lockpicking 3
13- Navigation (Land) 2
13- Paramedics 3
12- Persuasion 3
11- PS: Security Consultant 0
13- Security Systems 3
13- Shadowing 3
16- Stealth 3
12- Streetwise 3
13- Survival (Temperate/Subtropical Forests) 2
13- Tactics 3
  TF: Bicycles, Small Motorized Ground Vehicles 0
13- Tracking 3
13- Weaponsmith: (Arrows, Bows) 3
Total Skills Cost   72
  COMPLICATIONS
  Description  Points 
Distinctive Features: Meta-human (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort) 10
Psychological Limitation: Believes in Justice over Law (Common; Strong) 15
Psychological Limitation: Protective Of Innocents (Very Common; Strong) 20
Social Limitation: Secret Identity Very Frequently, Major 20
Watched: The Government Infrequently (Mo Pow; NCI; Watching) 10
Total Complications Points   75

Artemis
 INFORMATION
 Powers/Tactics
Siān is an athletic young woman with her only 'extra-ordinary' physical trait being her dexterity and speed. She is, however, a well-trained and talented archer who has developed her own arrows for what is otherwise an off the shelf composite bow. She does not possess any powers or abilites that would be classified as 'superhero' level other her amazing dexterity and speed. She is also able to see into the UV spectrum and hold her breath for an shockily long time.

 Campaign Use
Siān is an Gadgeteer with Security Skills.

 Background
At age 8 her father began teaching her the bow, actually taking her hunting the following season. It became a regular thing but never did he introduce her to a gun. He felt a firearm gave the hunter an unfair advantage. Siān agreed. There was something trilling about stalking a deer for miles through the woods until she had the perfect shot. She had developed a marksman's eye and never wounded her target, it fell where she it hit. Those times in the woods with her father were the happiest times of her life.

When she was sixteen, that all came to an end in a 'hunting accident'. Authorities determind a stray bullet from another hunter struck her father and killed him. The thing was, it was bow season and rifles could not be used during that time. The police never found anyone who would admit to having been in the vacinity and no charges were laid. Siān knew better.

For the next six years of her life she dedicated herself to finding her father's killer but to do so, she needed training. She began by approaching the best archer in the country and practically begging to apprentice to him. After six months of this, he finally consented to teach her all he knew.

It was tough, between learning her craft and studying but she made it through high school with exceptional grades, exceptional enough to win a college scholarship. From there is was just a matter of taking the right courses ... She started with Criminology. Upon graduating from college, she began to hunt on a very cold trail. A year later, it paid off and she discovered who had killed her father. It took all of her willpower not to kill him on the spot but, using her first ever homemade arrow, she wrapped him up and held him for the police. A trial was held, her evidence presented and the man was convicted of 2nd degree murder. He now resides in San Quenton.

 Designer Notes
Artemis is 'Gadgeteer' archetype.

Studying/Practicing Skills:

4 Ranged Disarm: 1/2 Phase, +0 OCV, +0 DCV, Range +0, Disarm, +3 DC to Disarm

4 +1 Ranged Damage Class

3 +1 with Bows (multipower)

3 Electronics