| Cost |
Name |
| 0 |
AK: Home Town Area 8- |
| 0 |
Acting 8- |
| 3 |
Breakfall 14- |
| 0 |
Climbing 8- |
| 8 |
Computer Programming (Computer Networks, Hacking and Computer Security, Personal Computers, Mainframes and Supercomputers) 12- |
| 0 |
Concealment 8- |
| 0 |
Conversation 8- |
| 0 |
CuK: Home Culture 8- |
| 0 |
Deduction 8- |
| 2 |
KS: Tradition Scottish Dances 11- |
| 2 |
KS: Tradition Scottish Music 11- |
| 0 |
Language: English (Idiomatic) |
| 3 |
Lockpicking 14- |
| 2 |
Musical Instrument Familiarity (Chordophones) 11- |
| 2 |
PS: Graphics Design 11- |
| 0 |
PS: Locksmith 11- |
| 0 |
Paramedics 8- |
| 0 |
Persuasion 8- |
| 0 |
Shadowing 8- |
| 0 |
Stealth 8- |
| 3 |
Streetwise 12- |
| 2 |
TF: Bicycles, Small Motorized Ground Vehicles, Small Rowed Boats, Small Wind-Powered Boats |
| 2 |
WF: Common Melee Weapons |
| 29 |
Total Skills Cost |
|
|
| Cost |
Power |
END |
| 70 |
Light Powers: Multipower, 70-point reserve, all slots Reduced Endurance (1/2 END; +1/4); all slots Only In Heroic Identity (-1/4) | |
| 5u |
1) Light Beam Eyes: Energy Blast 14d6; Beam (-1/4) | 3 |
| 5u |
2) Light Spear: Killing Attack - Ranged 5d6-1; Beam (-1/4) | 3 |
| 5u |
3) Light Blade: Killing Attack - Hand-To-Hand 3d6 (3d6+1 w/STR), Armor Piercing (+1/2) | 3 |
| 4u |
4) Nova: Energy Blast 7 1/2d6, Personal Immunity (+1/4), Explosion (+1/2); No Range (-1/2) | 3 |
| 4u |
5) Light Daggers: Killing Attack - Ranged 3d6, Autofire (5 shots; +1/2); Beam (-1/4) | 3 |
| 6u |
6) Light Ball: Energy Blast 7d6, Area Of Effect (4" Radius; +1) | 3 |
| 18 |
Light Powers: Elemental Control, 44-point powers, all slots Only In Heroic Identity (-1/4) | |
| 18 |
1) Burst of Light Speed: Teleportation 20", x4 Noncombat | 4 |
| 18 |
2) Light Bending: Invisibility to Sight and Hearing Groups , No Fringe, Costs END Only To Activate (+1/4) | 3 |
| 34 |
3) Force Field (12 PD/18 ED), Costs END Only To Activate (+1/4) plus Sight Group Flash 2d6, Personal Immunity (+1/4), Costs END Only To Activate (+1/4), Area Of Effect (One Hex; +1/2), Damage Shield (+1/2), Continuous (+1); Linked Photonic Shield (???; -1/2) | 6 |
| 12 |
Light Shield: Missile Deflection (Bullets & Shrapnel); Only In Heroic Identity (-1/4) | 0 |
| 2 |
Meta-Human Lifespan: Life Support (Longevity: 400 Years) | 0 |
| 201 |
Total Powers Cost |
| Cost |
Maneuver |
|
Brawling |
| 4 |
1) Block/Chin Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
| 4 |
2) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 23 STR to Disarm roll |
| 4 |
3) Eye Gouge: 1/2 Phase, -1 OCV, -1 DCV, Flash 4d6 |
| 5 |
4) Hoist 'n' Heave: 1/2 Phase, -2 OCV, -2 DCV, Grab Two Limbs, 20 STR to Throw |
| 4 |
5) Kidney Blow: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1 |
| 4 |
6) Low Blow: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND |
| 4 |
7) Punch/Backhand: 1/2 Phase, +0 OCV, +2 DCV, 4 1/2d6 Strike |
| 5 |
8) Roundhouse/Two-Fisted Smash: 1/2 Phase, -2 OCV, +1 DCV, 6 1/2d6 Strike |
| 3 |
9) Tackle: 1/2 Phase, +0 OCV, +0 DCV, +v/5; You Fall, Target Falls |
| 3 |
10) Throw: 1/2 Phase, +0 OCV, +1 DCV, 2 1/2d6 +v/5, Target Falls |
| 1 |
11) Weapon Element: Clubs |
| 41 |
Total Martial Arts Cost |
|