Sound Check
Character Name: Sound Check
Alternate Identities: Dr Mike Abraham, Doc, Gen 6 Metahuman
Player Name: Wayne
CHARACTERISTICS
Val Char Base Points Total Roll Notes
18 STR 10 8 18 13- HTH Damage 3 1/2d6 END [2]
23 DEX 10 39 23 14- OCV 8 DCV 8
18 CON 10 16 18 13-
13 BODY 10 6 13 12-
18 INT 10 8 18 13- PER Roll 13-/18-
13 EGO 10 6 13 12- ECV: 4
10 PRE 10 0 10 11- PRE Attack: 2d6
10 COM 10 0 10 11-
5 PD 4 1 5/25 5/25 PD (0/20 rPD)
5 ED 4 1 5/25 5/25 ED (0/20 rED)
6 SPD 3.3 27 6 Phases: 2, 4, 6, 8, 10, 12
12 REC 8 8 12
36 END 36 0 36
31 STUN 31 0 31
6" Running 6 0 6"
2" Swimming 2 0 2"
3" Leaping 4 0 3 1/2" 120 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 21
Spent: 21
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 371
MOVEMENT
Type Total
Run 6"
Swim 2"
H. Leap 3 1/2"
V. Leap 1 1/2"
DEFENSES
Type Amount
Physical Defense 5/25
Res. Phys. Defense 0/20
Energy Defense 5/25
Res. Energy Defense 0/20
Mental Defense 0
Res. Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 8 DCV: 8
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
20 Dependent NPC: Parents 8- (Normal; Unaware of character's adventuring career/Secret ID; Group DNPC: x2 DNPCs)
10 Distinctive Features: Meta-human (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
15 Hunted: HARP 8- (Mo Pow, Kill)
15 Psychological Limitation: Code vs. Killing: Will Kill Only Under Extreme Duress (Common, Strong)
20 Psychological Limitation: Hypocratic Oath (Very Common, Strong)
20 Psychological Limitation: Protector of Innocents (Very Common, Strong)
15 Social Limitation: Secret ID (Frequently, Major)
15 Social Limitation: Subject to orders/missions (Frequently, Major)
20 Watched: British Government 11- (Mo Pow, NCI, PC is very easy to find, Watching)
150 Total Disadvantages Cost

Character Name: Sound Check
Alternate Identities: Dr Mike Abraham, Doc, Gen 6 Metahuman
Player Name: Wayne
SKILLS
Cost  Name
0 AK: Glasgow Area 8-
0 Acting 8-
0 Climbing 8-
0 Concealment 8-
0 Conversation 8-
0 CuK: Scottish Culture 8-
0 Deduction 8-
0 Language: English (Idiomatic) (4 Active Points)
0 Language: Scottish Gaelic (Idiomatic) (4 Active Points)
2 Musical Instrument Familiarity (Chordophones) 11-
2 PS: Intern 11-
0 PS: Musical Instrument Repair 11-
3 Paramedics 13-
0 Persuasion 8-
3 Scholar
1
1) KS: Chordophone Tuning 11-
1
2) KS: Golf 11-
1
3) KS: Infectious Disease Control and Prevention 8-
1
4) KS: Piano Repair 11-
1
5) KS: Stringed Instrument Repair 11-
1
6) KS: Wind Intrument Repair 11-
3 Scientist
1
1) SS: Combat Medicine 8-
1
2) SS: Emergency Medicine 8-
1
3) SS: Medicine 8-
1
4) SS: Oncology 8-
1
5) SS: Surgery 8-
1
6) SS: Virology 8-
0 Shadowing 8-
0 Stealth 8-
1 TF: Bicycles, Small Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles
26 Total Skills Cost
TALENTS
Cost  Name
3 Perfect Pitch
3 Total Talents Cost
 
POWERS
Cost  Power END
42 Sound based powers: Multipower, 85-point reserve, (85 Active Points); all slots Power loses about half of its effectiveness in High Noise Areas (-1)
Notes: High Noise area is any area with a sustained volume of about 100 db (a subway train).
3u
1) Focused Sonic Attack: Energy Blast 13 1/2d6, Reduced Endurance (1/2 END; +1/4); OAF (Waveguide; -1)
3
4u
2) Shriek: Hearing Group Flash 14d6, Area Of Effect (9" Cone; +1)
8
4u
3) Sonic Blast: Energy Blast 7 1/2d6, Reduced Endurance (1/2 END; +1/4), Area Of Effect (10" Cone; +1)
4
60 Sonic Shield: Force Field (20 PD/20 ED), Costs END Only To Activate (+1/4), Persistant Once Activated (+1/4) (60 Active Points)5
20 Sonic Immunity: Energy Damage Reduction, Resistant, 50%; Only Works Against Sonic-based Attacks (-1/2)0
32 Passive Sonar: Spatial Awareness (Hearing Group), Discriminatory, Increased Arc Of Perception (360 Degrees)
Notes: Sense, Range and Targeting built in.
0
32 Detect Diseases/Injuries 13-/18- (no Sense Group), Discriminatory, Analyze, Microscopic: x10,0000
10 Enhanced Hearing: +5 PER with Hearing Group0
10 Hearing Group Flash Defense (10 points)0
3 Ultrasonic Perception (Hearing Group)0
2 Meta-Human Lifespan: Life Support (Longevity: 400 Years)0
222 Total Powers Cost

Character Name: Sound Check
Alternate Identities: Dr Mike Abraham, Doc, Gen 6 Metahuman
Player Name: Wayne
APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 6' 7"
Weight: 218 lbs
Description:
BACKGROUND
Mike's parents work at the Stirling Golf Club His father is a grounds keeper and his mother is a waitress. Mike had lots of time by himself he always could tell more about what he touched then most and that fascinated him so he loved science expressly biology. He learned music but he spends more time fixing his piano then playing it. He’s ability to tell if a note was even a little off bothered him so he learned how to tune and repair music instruments. He has a part time job at Kenny's Music Glasgow fixing and tuning all types of instruments to pay for room and board.
POWERS/TACTICS
PERSONALITY/MOTIVATION
CAMPAIGN USE
DESIGN NOTES
Created: Tue, 28 Apr 2020 15:18:11

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