Dashing Dash
Character Name: Dashing Dash
Alternate Identities: Gurcon 'Gerkin' Jenkin, 5th Gen Metahuman
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
10 STR 10 0 10 11- HTH Damage 2d6 END [1]
28 DEX 10 54 28 15- OCV 9 DCV 9
25 CON 10 30 25 14-
10 BODY 10 0 10 11-
10 INT 10 0 10 11- PER Roll 11-
10 EGO 10 0 10 11- ECV: 3
13 PRE 10 3 13 12- PRE Attack: 2 1/2d6
8 COM 10 -1 8 11-
30 PD 2 28 30 30 PD (0 rPD)
10 ED 5 5 10 10 ED (0 rED)
6 SPD 3.8 22 6 Phases: 2, 4, 6, 8, 10, 12
11 REC 7 8 11
50 END 50 0 50
28 STUN 28 0 28
6" Running 6 0 36"
2" Swimming 2 0 2"
2" Leaping 2 0 2" 149 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 11
Spent: 11
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 361
MOVEMENT
Type Total
Run 36"
Swim 2"
H. Leap 2"
V. Leap 1"
Flight 30"
DEFENSES
Type Amount
Physical Defense 30
Res. Phys. Defense 0
Energy Defense 10
Res. Energy Defense 0
Mental Defense 0
Res. Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 9 DCV: 9
 
Combat Skill Levels: +10 with Grab-Bys , +6 with DCV; Costs Endurance (-1/2)
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Martial Disarm 1/2 -1 +1 Disarm; 20 STR to Disarm
Takeaway 1/2 +0 +0 Grab Weapon, 20 STR to take weapon away
Martial Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features: Meta-human (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
5 Enraged: If called 'Gerkin' Jenkin (Uncommon), go 8-, recover 14-
20 Hunted: Metropolitan Police 8- (Mo Pow, NCI, Capture)
15 Hunted: HARP 8- (Mo Pow, Kill)
10 Physical Limitation: Hyperactive (Frequently, Slightly Impairing)
20 Psychological Limitation: Bully (Very Common, Strong)
20 Psychological Limitation: Inferiority Complex When It Comes To His Looks, Hence the Mask (Very Common, Strong)
10 Psychological Limitation: Loves To Play The Roguish Thief (Uncommon, Strong)
10 Psychological Limitation: Show Off (Common, Moderate)
15 Social Limitation: Cocky (Frequently, Major)
15 Social Limitation: Secret ID (Frequently, Major)
150 Total Disadvantages Cost


Character Name: Dashing Dash
Alternate Identities: Gurcon 'Gerkin' Jenkin, 5th Gen Metahuman
Player Name: NPC
SKILLS
Cost  Name
3 Acting 12-
3 Breakfall 15-
3 Climbing 15-
3 Concealment 11-
0 Conversation 8-
0 Deduction 8-
3 Disguise 11-
0 Language: English (Idiomatic)
3 Mimicry 11-
0 Paramedics 8-
0 Persuasion 8-
1 PS: Pickpocket 15-
3 Sleight Of Hand 15-
3 Shadowing 11-
3 Stealth 15-
3 Streetwise 12-
0 TF: Bicycles, Small Motorized Ground Vehicles
3 Traveler
1
1) AK: Greater London 11-
1
2) AK: Streets and Alleys of London 11-
1
3) AK: Underground of London 11-
1
4) CuK: British Culture (2 Active Points) 11-
38 Total Skills Cost
PERKS
Cost  Name
5 Contact: Credit Card Fence (Contact has useful Skills or resources, Contact limited by identity) 14-
5 Total Perks Cost
 
POWERS
Cost  Power END
81 Hyper-Running: Multipower, 65-point reserve, all slots Reduced Endurance (1/2 END; +1/4)
2u
1) Running on Water: Flight 30"; Only On Water (-1), Only In Contact With A Surface (-1/4), Cannot Stop (-1/4)
Notes: Maximum speed: 78.31 mph/126.00 kph: Non-combat speed: 313.24 mph/504.00 kph. Maximum full speed duration is 1 minute.
3
6u
2) Super-Running: Running +30" (36" total), x4 Noncombat
Notes: Maximum speed: 93.97 mph/151.20 kph: Non-combat speed: 375.89 mph/604.80 kph. Maximum full speed duration is 1 minute.
3
30 Run-By Grabbing: +20 STR (20 Active Points); Only For Grab-Bys (-1) plus +10 with Grab-Bys2
20 Dodging Bullets: +6 with DCV; Costs Endurance (-1/2)3
8 Instant Change (any clothing): Cosmetic Transform 2d6 (Clothing into costume and vice-versa), Improved Target Group (+1/4); Limited Target Limited (-1/2)1
7 Rapid Healing: Healing 1 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2)0
2 Meta-Human Lifespan: Life Support (Longevity: 400 Years)0
156 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
4 Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 20 STR to Disarm
5 Takeaway: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 20 STR to take weapon away
4 Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
13 Total Martial Arts Cost

Character Name: Dashing Dash
Alternate Identities: Gurcon 'Gerkin' Jenkin, 5th Gen Metahuman
Player Name: NPC
APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 5' 8"
Weight: 165 lbs
Description:
About average looking guy with this creepy grin like the Joker.
BACKGROUND
Pickpocket as a kid (think Dickens). Became a 'snatch and grab' expert upon gaining powers at 13. Was bullied and picked on for his mediocre looks and skinny build. Not particularly strong but amazingly fast. Does not have ANY resistant defenses and knows what a bullet can do. Will zigzag when running away with shot at. Likes to make his grab and run up the Thames to disappear into the waterfront. He IS capable of changing his appearance in just a few seconds and once he has, will act like a normal pedestrian. Tends to make passes, in costume only, at girls on the street, usually ineptly. He also likes to bully, in costume of course, anyone he sees as better looking with taunts. And YES, he gave himself the nickname, Dashing Dash.
POWERS/TACTICS
PERSONALITY/MOTIVATION
CAMPAIGN USE
DESIGN NOTES
Born in Liverpool
Created: Tue, 30 Jul 2019 18:55:47

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