| Cost |
Name |
| 3 |
Acting 12- |
| 3 |
Breakfall 15- |
| 3 |
Climbing 15- |
| 3 |
Concealment 11- |
| 0 |
Conversation 8- |
| 0 |
Deduction 8- |
| 3 |
Disguise 11- |
| 0 |
Language: English (Idiomatic) |
| 3 |
Mimicry 11- |
| 0 |
Paramedics 8- |
| 0 |
Persuasion 8- |
| 1 |
PS: Pickpocket 15- |
| 3 |
Sleight Of Hand 15- |
| 3 |
Shadowing 11- |
| 3 |
Stealth 15- |
| 3 |
Streetwise 12- |
| 0 |
TF: Bicycles, Small Motorized Ground Vehicles |
| 3 |
Traveler |
| 1 |
1) AK: Greater London 11- |
| 1 |
2) AK: Streets and Alleys of London 11- |
| 1 |
3) AK: Underground of London 11- |
| 1 |
4) CuK: British Culture (2 Active Points) 11- |
| 38 |
Total Skills Cost |
| Cost |
Name |
| 5 |
Contact: Credit Card Fence (Contact has useful Skills or resources, Contact limited by identity) 14- |
| 5 |
Total Perks Cost |
|
|
| Cost |
Power |
END |
| 81 |
Hyper-Running: Multipower, 65-point reserve, all slots Reduced Endurance (1/2 END; +1/4) | |
| 2u |
1) Running on Water: Flight 30"; Only On Water (-1), Only In Contact With A Surface (-1/4), Cannot Stop (-1/4)Notes: Maximum speed: 78.31 mph/126.00 kph: Non-combat speed: 313.24 mph/504.00 kph. Maximum full speed duration is 1 minute. | 3 |
| 6u |
2) Super-Running: Running +30" (36" total), x4 NoncombatNotes: Maximum speed: 93.97 mph/151.20 kph: Non-combat speed: 375.89 mph/604.80 kph. Maximum full speed duration is 1 minute. | 3 |
| 30 |
Run-By Grabbing: +20 STR (20 Active Points); Only For Grab-Bys (-1) plus +10 with Grab-Bys | 2 |
| 20 |
Dodging Bullets: +6 with DCV; Costs Endurance (-1/2) | 3 |
| 8 |
Instant Change (any clothing): Cosmetic Transform 2d6 (Clothing into costume and vice-versa), Improved Target Group (+1/4); Limited Target Limited (-1/2) | 1 |
| 7 |
Rapid Healing: Healing 1 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) | 0 |
| 2 |
Meta-Human Lifespan: Life Support (Longevity: 400 Years) | 0 |
| 156 |
Total Powers Cost |
| Cost |
Maneuver |
| 4 |
Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 20 STR to Disarm |
| 5 |
Takeaway: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 20 STR to take weapon away |
| 4 |
Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
| 13 |
Total Martial Arts Cost |
|