Spiral
Character Name: Spiral
Alternate Identities: Rita Wayword
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
35 STR 10 25 35 16- HTH Damage 7d6 END [3]
28 DEX 10 54 28 15- OCV 9 DCV 9
28 CON 10 36 28 15-
14 BODY 10 8 14 12-
18 INT 10 8 18 13- PER Roll 13-
30 EGO 10 40 30 15- ECV: 10
25 PRE 10 15 25 14- PRE Attack: 5d6
14 COM 10 2 14 12-
10 PD 7 3 20 20 PD (10 rPD)
10 ED 6 4 20 20 ED (10 rED)
6 SPD 3.8 22 6 Phases: 2, 4, 6, 8, 10, 12
13 REC 13 0 13
56 END 56 0 56
46 STUN 46 0 46
6" Running 6 0 15"
2" Swimming 2 0 2"
7" Leaping 7 0 26" 217 Total Characteristics Points
CHARACTER IMAGE
QUOTE
"Once I remove your spine you'll be a perfect match for Mojo!"
EXPERIENCE POINTS
Total earned: 380
Spent: 380
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 730
MOVEMENT
Type Total
Run (6) 15"
Swim (2) 2"
H. Leap (7") 26"
V. Leap (4") 13"
DEFENSES
Type Amount
Physical Defense 20
Res. Phys. Defense 10
Energy Defense 20
Res. Energy Defense 10
Mental Defense 49
Power Defense 0
 
COMBAT INFORMATION
OCV: 9 DCV: 9
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Bind 1/2 +1 +0 Bind, 45 STR
Block 1/2 +2 +2 Block, Abort
Disarm 1/2 -1 +1 Disarm; 45 STR to Disarm roll
Evade 1/2 -- +5 Dodge, Affects All Attacks, Abort
Lightning Stroke 1/2 +2 +0 Weapon +2 DC Strike
Running Stroke 1/2 +1 +0 Weapon +v/5; FMove
Sacrifice Stroke 1/2 +1 -2 Weapon +4 DC Strike
Slashing Stroke 1/2 -2 +1 Weapon +4 DC Strike
Takeaway 1/2 +0 +0 Grab Weapon, 45 STR to take weapon away
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
15 Distinctive Features: Six-armed woman (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
20 Hunted: Genocide 8- (Mo Pow, NCI, Harshly Punish)
15 Hunted: The X-Men 8- (Mo Pow, Capture)
15 Hunted: Mojo 8- (Mo Pow, Capture)
10 Psychological Limitation: Resents Longshot or his seduction on her and how her love for him led to her transformation into the being she is today. (Uncommon, Strong)
10 Psychological Limitation: Resents Mojo for many reasons. (Uncommon, Strong)
15 Psychological Limitation: Overconfident (Common, Strong)
15 Psychological Limitation: Bloodthirsty (Very Common, Moderate)
15 Social Limitation: Public ID (Frequently, Major)
10 Reputation: Cyborg killing machine, 11- (Extreme; Known Only To most Mutants)
150 Total Disadvantages Cost

Character Name: Spiral
Alternate Identities: Rita Wayword
Player Name: NPC
SKILLS
Cost  Name
0 AK: Mojoverse 8-
3 Acrobatics 15-
3 Acting 14-
3 Breakfall 15-
3 Climbing 15-
3 Concealment 13-
3 Conversation 14-
3 Deduction 13-
10 Defense Maneuver I-IV
3 Electronics 13-
3 Fast Draw (Iaijutsu) 15-
3 Feint 15-
3 KS: Kenjutsu 13-
2 Systems Operation (Body Shoppe Medical Systems) 13-
3 SS: Cybernetics 13-
3 SS: Genetics 13-
0 Language: English (completely fluent; literate) (4 Active Points)
25 Magic Skill 24-
0 PS: Stuntwoman 8-
3 Paramedics 13-
3 Persuasion 14-
5 Rapid Attack (HTH)
3 Shadowing 13-
3 Sleight Of Hand 15-
3 Stealth 15-
1 TF: Small Motorized Ground Vehicles
10 Two-Weapon Fighting (HTH)
3 WF: Blades, Off Hand, Thrown Sword
110 Total Skills Cost
PERKS
Cost  Name
40 Base
40 Total Perks Cost
TALENTS
Cost  Name
3 Ambidexterity (-2 Off Hand penalty)
3 Total Talents Cost
 
POWERS
Cost  Power END
105 Psychic Domination: Mind Control 12d6, Inherent (+1/4), Telepathic (+1/4), Damage Shield (+1/2), Reduced Endurance (0 END; +1/2), Uncontrolled (+1/2), Persistent (+1/2), Trigger (Activating the Trigger requires a Zero Phase Action, Trigger resets automatically, immediately after it activates; If attacked by Mind Control type powers; +3/4), Continuous (+1) (315 Active Points); Activation Roll 8- (-2)
Notes: This is an estimate of the effect of the power described.
0
35 Magic Spirals: Multipower, 104-point reserve, (104 Active Points); all slots Gestures: Spiral Dance (Requires both hands; Complex; -3/4), Requires A Magic Skill Roll (-1/2), Spell (-1/2), Concentration (1/2 DCV; -1/4)
2u
1) Shatter Inanimate: Drain BODY 10d6 (100 Active Points); Only vs. Inanimate/Inorganic targets (-1), Gestures: Spiral Dance (Requires both hands; Complex; -3/4), Requires A Magic Skill Roll (-1/2), Spell (-1/2), Concentration (1/2 DCV; -1/4)
10
2u
2) Energy Control: Missile Deflection (Any Ranged Attack), Missile Reflection, Area Of Effect (One Hex; +1/2), Selective (+1/4) (70 Active Points); Gestures: Spiral Dance (Requires both hands; Complex; -3/4), Requires A Magic Skill Roll (-1/2), Spell (-1/2), Concentration (1/2 DCV; -1/4)
0
3u
3) Energy Matrix: Suppress 6 1/2d6, all energy-based powers simultaneously (+2) (99 Active Points); Gestures: Spiral Dance (Requires both hands; Complex; -3/4), Extra Time (Full Phase, -1/2), Requires A Magic Skill Roll (-1/2), Spell (-1/2), Concentration (1/2 DCV; -1/4)
Notes: This is a GM FF in that it will effect ANY energy-based power, an overly broad definition but it accomplishes the desired effect.
10
3u
4) Slip: Teleportation 20", Ranged (+1/2), Usable Simultaneously (up to 8 people at once; +1) (100 Active Points); Gestures: Spiral Dance (Requires both hands; Complex; -3/4), Extra Time (Full Phase, -1/2), Requires A Magic Skill Roll (-1/2), Spell (-1/2), Concentration (1/2 DCV; -1/4)
10
2u
5) Extra-Dimensional Movement (Related Group of Dimensions, Any Location corresponding to current physical location), Ranged (+1/2), Usable Simultaneously (up to 8 people at once; +1) (80 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Gestures: Spiral Dance (Requires both hands; Complex; -3/4), Requires A Magic Skill Roll (-1/2), Spell (-1/2), Concentration (1/2 DCV; -1/4)
8
1u
6) Curtain: Invisibility to Sight and Hearing Groups , No Fringe (35 Active Points); Gestures: Spiral Dance (Requires both hands; Complex; -3/4), Requires A Magic Skill Roll (-1/2), Spell (-1/2), Concentration (1/2 DCV; -1/4)
3
3u
7) Enhance: Aid 8d6, any energy-based power one at a time (+1/4) (100 Active Points); Gestures: Spiral Dance (Requires both hands; Complex; -3/4), Only works on 'natural' powers (-1/2), Requires A Magic Skill Roll (-1/2), Spell (-1/2), Concentration (1/2 DCV; -1/4)
Notes: This is a GM FF in that it will effect ANY energy-based power, an overly broad definition but it accomplishes the desired effect.
0
2u
8) Decrease: Suppress 16d6, any energy-based power one at a time (+1/4) (100 Active Points); Gestures: Spiral Dance (Requires both hands; Complex; -3/4), Extra Time (Full Phase, -1/2), Only works on 'natural' powers (-1/2), Requires A Magic Skill Roll (-1/2), Spell (-1/2), Concentration (1/2 DCV; -1/4)
Notes: This is a GM FF in that it will effect ANY energy-based power, an overly broad definition but it accomplishes the desired effect.
10
1u
9) Drain Life Force: Drain BODY 1d6, Continuous (+1), Cumulative (48 points; +1 1/4) (32 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Gestures: Spiral Dance (Requires both hands; Complex; -3/4), Requires A Magic Skill Roll (-1/2), Spell (-1/2), Concentration (1/2 DCV; -1/4)
3
3u
10) Concussive Blasat: Energy Blast 16d6, Reduced Endurance (1/2 END; +1/4) (100 Active Points); Gestures: Spiral Dance (Requires both hands; Complex; -3/4), Requires A Magic Skill Roll (-1/2), Spell (-1/2), Concentration (1/2 DCV; -1/4)
4
3u
11) Paralyze: Entangle 7d6, 9 DEF, Reduced Endurance (1/2 END; +1/4) (100 Active Points); Gestures: Spiral Dance (Requires both hands; Complex; -3/4), Requires A Magic Skill Roll (-1/2), Spell (-1/2), Concentration (1/2 DCV; -1/4)
4
34 Cannot Be Dominated: Mental Defense (49 points total) (43 Active Points); Does not work against one of her own race (-1/4)0
30 Alien Physique: Armor (10 PD/10 ED)0
24 Alien Musculature: Leaping +19" (26" forward, 13" upward) (Accurate)2
18 Alien Physique: Running +9" (15" total)2
5 Four Extra Arms: Extra Limbs (4)0
5 Life Draining Regeneration: Life Support (Longevity: Immortal), 1 Continuing Fuel Charge lasting 1 Month (Fuel is Very Difficult to obtain; +0)[1 cc]
38 Swords: Killing Attack - Hand-To-Hand 3d6 (5d6+1 w/STR), Reduced Endurance (0 END; +1/2) (67 Active Points); OAF Unbreakable (-1)
Notes: (x2 number of items)
0
319 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Kenjutsu
4
1) Bind: 1/2 Phase, +1 OCV, +0 DCV, Bind, 45 STR
4
2) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4
3) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 45 STR to Disarm roll
4
4) Evade: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
4
5) Lightning Stroke: 1/2 Phase, +2 OCV, +0 DCV, Weapon +2 DC Strike
5
6) Running Stroke: 1/2 Phase, +1 OCV, +0 DCV, Weapon +v/5; FMove
5
7) Sacrifice Stroke: 1/2 Phase, +1 OCV, -2 DCV, Weapon +4 DC Strike
5
8) Slashing Stroke: 1/2 Phase, -2 OCV, +1 DCV, Weapon +4 DC Strike
5
9) Takeaway: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 45 STR to take weapon away
0
10) Weapon Element: Blades
1
11) Weapon Element: Empty Hand (Bind, Block, Disarm, Evade, Takeaway maneuvers only)
41 Total Martial Arts Cost

Character Name: Spiral
Alternate Identities: Rita Wayword
Player Name: NPC
APPEARANCE
Hair Color: Silver
Eye Color: White
Height: 5' 10"
Weight: 162 lbs
Description:
Spiral is an attractive six-armed (one is cybernetic) woman in excellent physical condition with silver hair and white eyes.
BACKGROUND
"Ricochet Rita" Wayword was once a professional stuntwoman. She befriended Longshot an interdimensinal traveler from the Mojoverse when he first appeared on Earth.
The story of how Rita became Spiral, however, was a temporal paradox. Rita was attacked by a mutated version of herself called "Spiral" from the future. This led to her meeting Longshot and falling in love with him. When Longshot sought to return to his home dimension, the Mojoverse, the love-struck Rita went with her boyfriend, only to watch Longshot fail and to be captured alongside him by the dimension's evil overlord, Mojo. Longshot was promptly mindwiped to forget all about Rita, while a much worse fate was left for Rita herself.
After holding her prisoner for several years, Mojo forced his chief scientist, Arize, to perform extreme physical and mental body modifications on Rita to recreate her into a loyal subordinate. These experiments left her with six arms (some of which is robotic), turned her hair gray, and drove the young woman insane through forcibly evolving Rita's mind to the point that she could see into other dimensions that were used for time travel/teleportation. He also trained her in the dark arts of magic and body modification, so that she could use these skills to mutilate others like Mojo had mutilated her. Finally, in a cruel act of manipulation, Mojo sent Spiral back in time to set into motion the events that led to her former self-becoming Mojo's prisoner and become Spiral by attacking her past self.
Now trapped the past, Spiral found herself stranded on Earth by Mojo for failing to kill Longshot and Rita. At some unknown point, Spiral encountered Val Cooper and was recruited into Freedom Force, a revamped version of the second Brotherhood of Mutants. Despite being utterly insane and more blood-thirsty than her new team-mates, Spiral quickly became a valuable member of the team, single-handedly defeating the X-Men on several occasions as well as kidnapping the X-Man Rachel Summers for Mojo. She was also instrumental in Freedom Force's victory over the Avengers and the West Coast Avengers when sent by the U.S. government to arrest the heroes. Her magical powers temporarily robbed Captain Marvel of her energy powers and she also defeated Iron Man, removing two of the most powerful Avengers from the battle.
She also ran the "Body Shoppe", which sells alien cybernetic parts to amputees and others who see the power of cybernetic limbs. Lady Deathstrike and several members of the Reavers were some of her earlier clients though later writers have retconned Donald Pierce and not Spiral as the person responsible for their becoming cyborgs. She also was responsible for giving Psylocke cybernetic eyes, which doubled as cameras for Mojo to spy on the X-Men.
Along with Mojo, Spiral played a role in Psylocke becoming Asian. Originally, it was believed that the two literally transformed Psylocke from being British to being Asian, but it was discovered that Spiral (without Mojo's involvement) transferred the X-Man's mind into the body of the Asian assassin Kwannon.
Even though she was a loyal servant of Mojo, Spiral deeply resented Mojo's crass manners and cruelty towards her. In particular, Spiral has been known to go against Mojo's orders and attack Longshot out of the psychotic need for revenge for his seduction on her and how her love for him led to her transformation into the being she is today. As such, Mojo has been known to leave Spiral stranded on Earth (since Spiral required Mojo's power to travel between dimensions safely).
Spiral was revealed to have conquered an alternate timeline and referred to herself as "The Apocalypse". She managed to kill most of that Earth's heroes, and only Cable and some of his X-Force/New Mutants allies were left. Spiral had kidnapped that universe's Sunspot and tortured him by making him make love to her until his rescue. With the aid of Shatterstar, Spiral was evidently defeated and apparently returned to Mojo's services. She later attacked the X-Men together with Mojo, but ended up defeated once again.
POWERS/TACTICS
Spiral has powerful mystical abilities. When Spiral was first introduced, she was a powerful sorceress and during her first two encounters with the X-Men, singlehandedly defeated the team. She can cast spells to stun, depower, or immobilize her superhuman opponents, as she did to depower and imprison the Avengers and West Coast Avengers once they were laying still long enough for the spells to catch them.

Spiral's spellcasting powers can be triggered through small gestures of her many hands. With the gestures, she can teleport herself and numerous people across great distances. More powerful spells require more complicated dance moves. Spiral can open gateways between dimensions and travel through time, although it has been implied that she sometimes requires Mojo's help to successfully teleport from one dimension to another. At other times, she has independently traversed dimensions and centuries of time, and set herself slightly out of phase with the timestream so as to avoid blows. Spiral often incorporates knives and swords into more complicated spells. Spiral can also disguise herself through her magic.

Spiral's mind is apparently immune to possession. When Rogue attempted to use her power-and-psyche-stealing ability to steal Spiral's mind and powers, Spiral stole Rogue's instead, laughing that she had danced in many people's souls. Nocturne was fooled by Spiral into thinking Spiral had been possessed while Spiral remained in control.

It was also established that Spiral is aware, through unknown mystical means, whenever a person speaks her name. As a result of being cybernetically enhanced on Mojo-world, she has some limited level of superhuman physical attributes.

Spiral is a highly skilled hand-to-hand combatant, acrobat, and sword fighter. Her six arms are fully coordinated, giving her great dexterity and athletic ability. Spiral demonstrated highly developed skills in cybernetics and genetic manipulation which she has used to turn humans into powerful cyborgs at her Body Shoppe. The most notable include Lady Deathstrike and the cybernetic Reavers, who have since been "upgraded" by Donald Pierce


PERSONALITY/MOTIVATION

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