Selene
Character Name: Selene
Alternate Identities: The Black Queen, The Black Priestess, Daughter of the Moon
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
23 STR 10 13 23 14- HTH Damage 4 1/2d6 END [2]
23 DEX 10 39 23 14- OCV 8 DCV 8
38 CON 10 56 38 17-
16 BODY 10 12 16 12-
16 INT 10 6 16 12- PER Roll 15-
30 EGO 10 40 30 15- ECV: 10
25 PRE 10 15 25 14- PRE Attack: 5d6
22 COM 10 6 22 13-
19 PD 5 14 19 19 PD (10 rPD)
18 ED 8 10 18 18 ED (10 rED)
5 SPD 3.3 17 5 Phases: 3, 5, 8, 10, 12
17 REC 13 8 17
76 END 76 0 76
110 STUN 47 63 110
6" Running 6 0 6"
2" Swimming 2 0 2"
4" Leaping 5 0 4 1/2" 299 Total Characteristics Points
CHARACTER IMAGE
QUOTE
"Many have tried to slay me.  Their bleached bones are eloquent testament to their success."
EXPERIENCE POINTS
Total earned: 833
Spent: 833
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 1183
MOVEMENT
Type Total
Run (6) 6"
Swim (2) 2"
H. Leap (5") 4 1/2"
V. Leap (2") 2"
DEFENSES
Type Amount
Physical Defense 19
Res. Phys. Defense 10
Energy Defense 18
Res. Energy Defense 10
Mental Defense 30
Power Defense 0
 
COMBAT INFORMATION
OCV: 8 DCV: 8
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
25 Berserk: If She Hasn't 'Fed' Recently (Uncommon), go 11-, recover 11-
10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
10 Distinctive Features: Terribly Attractive (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
20 Hunted: Genocide 8- (Mo Pow, NCI, Harshly Punish)
10 Hunted: The X-Men 8- (As Pow, Capture)
25 Psychological Limitation: Cold-blooded Killer (Very Common, Total)
10 Psychological Limitation: Manipulative (Uncommon, Strong)
15 Psychological Limitation: Megalomaniac (Common, Strong)
5 Reputation: 'Vampire', 8- (Extreme; Known Only To A Small Group)
5 Rivalry: Professional (Emma Frost; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
15 Unluck: 3d6
Notes: The only reason I gave her Unluck is that for a mutant as powerful as she is to be regularly beaten by less powerful groups, she has to have some form of Unluck.
150 Total Disadvantages Cost

Character Name: Selene
Alternate Identities: The Black Queen, The Black Priestess, Daughter of the Moon
Player Name: NPC
SKILLS
Cost  Name
3 Acrobatics 14-
3 Acting 14-
3 Breakfall 14-
3 Bribery 14-
3 Bureaucratics 14-
3 Climbing 14-
3 Concealment 12-
3 Conversation 14-
3 Deduction 12-
2 Gambling (Card Games) 12-
3 High Society 14-
3 Interrogation 14-
3 Linguist
4
1) Language: Arabic (Classical) (idiomatic)
3
2) Language: English (idiomatic)
2
3) Language: French (idiomatic)
2
4) Language: Greek (Byzantine) (idiomatic)
3
5) Language: Greek (Koine) (idiomatic)
3
6) Language: Incan (idiomatic)
0
7) Language: Latin (idiomatic)
3
8) Language: Portugese (idiomatic)
3
9) Language: Romany (idiomatic)
3
10) Language: Spanish (idiomatic)
4
11) Language: Sumerian (idiomatic)
23 Magic Skill 22-
3 Persuasion 14-
3 Riding 14-
3 Scholar
2
1) KS: Ancient History 12-
2
2) KS: Ancient Roman History 12-
2
3) KS: Demonology 12-
2
4) KS: Incan History 12-
12
5) KS: Magic 22-
2
6) KS: Necromancy 12-
3 Seduction 14-
3 Shadowing 12-
3 Sleight Of Hand 14-
3 Stealth 14-
0 TF: Equines
3 Tactics 12-
3 Teamwork 14-
3 Traveler
2
1) AK: Italian Peninsula 12-
2
2) AK: Long Island, NY 12-
2
3) AK: Vicinity of Nova Roma. Brazil 12-
2
4) CK: Ancient Rome 12-
1
5) CK: New York City 11-
2
6) CK: Nova Roma, Brazil 12-
2
7) CuK: Ancient Roman Culture 12-
2
8) CuK: Incan Culture 12-
158 Total Skills Cost
PERKS
Cost  Name
36 Contact: The Hellfire Club (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of their own, Good relationship with Contact), Organization Contact (x3) 15-
15 Money: Filthy Rich
51 Total Perks Cost
TALENTS
Cost  Name
15 Danger Sense (self only, in combat) 15-/12-
15 Total Talents Cost
 
POWERS
Cost  Power END
130 Psychic Vampire Powers: Elemental Control, 260-point powers
132
1) Transform To Psychic Vampire : Major Transform 14d6, Reduced Endurance (1/2 END; +1/4)
Notes: Powers Gained: 72 pts: Body Transfer: Transfer 6d6 (BODY to BODY); Gradual Effect (1 Turn (Post-Segment 12); -1/4) 51 pts: Endurance Transfer: Transfer 6d6 (END to END); Linked (Body Transfer; -1/2), Gradual Effect (1 Turn (Post-Segment 12); -1/4) Disavantages Gained: 25 pts: Psychological Limitation: Thrall to Selene (Very Common, Total) BODY Bonus for Transformation Purposes: 20
10
91
2) Vampire Power: Transfer 6d6 (BODY to BODY); Gradual Effect (1 Turn (Post-Segment 12); -1/4) plus Transfer 6d6 (END to END); Linked (Body Transfer; -1/2), Gradual Effect (1 Turn (Post-Segment 12); -1/4) plus Major Transform 6d6 (Body to Dust); Linked (Body Transfer; -1/2), Gradual Effect (1 Turn (Post-Segment 12); -1/4)
27
43
3) Create Psychic Thrall: Mind Control 16d6 (Human class of minds), Telepathic (+1/4), Reduced Endurance (0 END; +1/2), Uncontrolled (+1/2), Continuous (+1); Must Have Been Attacked With Vampire Powers And Survived (-2)
0
122 Magic Spells: Variable Power Pool (Magic Pool), 70 base + 52 control cost, Powers Can Be Changed As A Half-Phase Action (+1/2)
50 Mental Powers: Multipower, 75-point reserve, all slots Side Effects: Burns STUN as well as normal END, Side Effect occurs automatically whenever Power is used (-1/2)
5u
1) Telepathic Force Bolt: Ego Attack 7 1/2d6; Side Effects: Burns STUN as well as normal END, Side Effect occurs automatically whenever Power is used (-1/2)
7
5u
2) Hold in Place: Entangle 7d6, 7 DEF; Side Effects: Burns STUN as well as normal END, Side Effect occurs automatically whenever Power is used (-1/2)
7
5u
3) Telepathy: Telepathy 15d6; Side Effects: Burns STUN as well as normal END, Side Effect occurs automatically whenever Power is used (-1/2)
7
5u
4) Telekinesis: Telekinesis (43 STR), Fine Manipulation; Side Effects: Burns STUN as well as normal END, Side Effect occurs automatically whenever Power is used (-1/2)
7
5u
5) Telekinetic Throwing: Energy Blast 15d6; Side Effects: Burns STUN as well as normal END, Side Effect occurs automatically whenever Power is used (-1/2)
7
5u
6) Telekinetic Punch: Energy Blast 15d6; Side Effects: Burns STUN as well as normal END, Side Effect occurs automatically whenever Power is used (-1/2)
7
4u
7) Fire Manipulation: Telekinesis (43 STR), Fine Manipulation; Only Works On Fire (-1/2), Side Effects: Burns STUN as well as normal END, Side Effect occurs automatically whenever Power is used (-1/2)
7
24 Psychic Resistance: Mental Defense (30 points total)0
10 Highly Resistant To Damage: Damage Resistance (10 PD/10 ED)0
10 Immune To Diseases: Life Support (Immunity: All terrestrial diseases and biowarfare agents)0
9 Keen Senses: +3 PER with all Sense Groups0
5 Immortal: Life Support (Longevity: Immortal)0
660 Total Powers Cost

Character Name: Selene
Alternate Identities: The Black Queen, The Black Priestess, Daughter of the Moon
Player Name: NPC
APPEARANCE
Hair Color: Black
Eye Color: Blue/Red
Height: 5' 10"
Weight: 130 lbs
Description:
Selene is a beautifully evil woman, tall, dark-haired, and voluptuous.  She is a master manipulator, by turns seductive or intimidating.  She projects an image of smug superiority and self-confidence in almost any situation.
BACKGROUND
Selene's origin is yet unrevealed, but she is known to have lived for several millennia, and to have been a foe of the sorcerer Kulan Gath. In past ages she was renowned as a sorceress whose power was feared and respected by practitioners of black and white magic. She eventually came to live in the ancient Roman Republic. For unknown reasons, she accompanied the large number of Roman citizens who fled Rome in the First Century B.C. and sailed to the New World, where they founded Nova Roma ("New Rome") in a hidden section of the Amazon jungle in what is now Brazil. The founders of Nova Roma fled Rome because they foresaw that its republican government would be replaced by an imperial one. For reasons that remain unknown. Selene found herself unable to leave Nova Roma, and remained there for roughly two thousand years. Nova Roma she led the dreaded Cult of Fire as its Black Priestess.

In recent years Selene married Marcus Domitius Gallio, a senator of Nova Roma who plotted to abolish its republican government. The intervention of the New Mutants both thwarted Senator Gallio's schemes and led to Selene's apparent destruction. However, Selene not only survived, but somehow found herself able to leave Nova Roma. She soon traveled to New York City. Over the two millennia that she was trapped in Nova Roma, a religious cult worshipping Selene as a goddess had continued to survive in the outside world. Selene made contact with a leader of the cult, Friedrich von Roehm, in New York City. Von Roehm was also a member of the Inner Circle of the Hellfire Club, an elite group secretly dedicated to achieving world domination. Von Roehm successfully sponsored Selene for membership in the Inner Circle, and she rapidly rose to the high rank of Black Queen of the Inner Circle.
POWERS/TACTICS
Selene is a mutant with various superhuman attributes. She sustains herself by psionically draining the life force of other human beings into herself. Because of this, she is often referred to as a vampire, although she is not a true supernatural vampire, like Dracula. If she drains a person's entire life force from him of her, the victim dies and the victim's body crumbles into dust. If Selene drains only part of victim's life force, Selene achieves a measure of psychic control over her victim's mind. Through unknown means, Selene can also cause a human being to become a psychic vampire like herself, but be subordinate to Selene's own will.

It is not known how often Selene must drain life force from another human in order to survive. It is known that great expenditure of power causes Selene to age, but she can rejuvenate herself by absorbing more life force. Selene will not age as long as she maintains her supply of absorbed life force. She is also unaffected such as knife wounds.

She has physical strength, stamina, speed, and reaction time that are all several time greater than those of a normal woman.

Selene possesses telekinetic abilities that give her complete psionic control over inanimate object and fire. She can cause inanimate objects to move according to her will by projecting part of her absorbed life force into them. She can cause inanimate objects in her presence to disintegrate. She cannot, however, rearrange the atomic or molecular structure of matter.
PERSONALITY/MOTIVATION
Selene is evil to the core, a serial murderess thousands of times over who feels no guilt whatsoever over the lives she takes.  The process of draining lifeforce from others fills her with ecstasy.  Indeed, she is a predator and humanity is her rightful prey.

A vain creature, she truly believes her own hype.  She feels that she is a goddess, apart from and superior to regular humans.  Delighting in malice and exulting in her vast powers, she believes that domination of the planet is her ultimate destiny.  Humans should be honored to worship her, and are meant to serve her in life or death, as she chooses.

Though not necessarily gratuitously cruel, the Black Queen feels little loyalty to those who serve her.  In her first battle with Magma, for example, Selene used so much power that she became an ancient crone.  Without hesitation or regret, almost without thought, she slaughtered a dozen of her cultists to restore her youth.

There are two possible chinks in her armor of arrogance.  Her greatest fear has been exposed by Danielle Moonstar - the thought of her own true death.  She also shows a repeated desire to find a peer, or peers, who can become her disciples and heirs.

That may indicate some loneliness and a desire for the company of others like herself.  If so, it's the only indication.  In every other way, she seems to love her power and her lifestyle.

Selene is extremely confident, often calling her foes fools and proudly proclaiming her vast experience and skill.  The many quotes should give you the right idea.  Her confidence is mostly earned, with just a bit too much arrogance for her own good.

On the one hand, she's experienced with her powers and adept at battling several foes at once (if not to the same degree as Magneto).  And she knows to hide, retreat, or seek alliances as necessary, frequently manipulating others to get what she wants.  But her delight in her own cleverness and her contempt for others occasionally gets the best of her.

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