Professor X
Character Name: Professor X
Alternate Identities: Charles Xavier
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
13 STR 10 3 13 12- HTH Damage 2 1/2d6 END [1]
20 DEX 10 30 20 13- OCV 7 DCV 7
28 CON 10 36 28 15-
14 BODY 10 8 14 12-
33 INT 10 23 33 16- PER Roll 19-
35 EGO 10 50 35 16- ECV: 12
25 PRE 10 15 25 14- PRE Attack: 5d6
12 COM 10 1 12 11-
6 PD 3 3 6 6 PD (0 rPD)
12 ED 6 6 12 12 ED (0 rED)
5 SPD 3.0 20 5 Phases: 3, 5, 8, 10, 12
10 REC 9 2 10
56 END 56 0 56
52 STUN 35 17 52
0" Running 6 -12 6"
2" Swimming 2 0 2"
2" Leaping 3 0 2 1/2" 202 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 642
Spent: 642
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 992
MOVEMENT
Type Total
Run (6) 6"
Swim (2) 2"
H. Leap (3") 2 1/2"
V. Leap (1") 1"
DEFENSES
Type Amount
Physical Defense 6
Res. Phys. Defense 0
Energy Defense 12
Res. Energy Defense 0
Mental Defense 40
Power Defense 0
 
COMBAT INFORMATION
OCV: 7 DCV: 7
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
20 Hunted: Genocide 8- (Mo Pow, NCI, Harshly Punish)
15 Hunted: Brotherhood of Evil Mutants 8- (Mo Pow, Harshly Punish)
20 Physical Limitation: Cannot walk (All the Time, Greatly Impairing)
25 Psychological Limitation: Dedicated to a peaceful intigration of mutants into society (Very Common, Total)
15 Psychological Limitation: Code against killing (Very Common, Moderate)
15 Psychological Limitation: Reserved and distant (Common, Strong)
15 Social Limitation: Secret ID (Frequently, Major)
15 Social Limitation: Outspoken Proponent of mutant rights (Occasionally, Severe)
150 Total Disadvantages Cost

Character Name: Professor X
Alternate Identities: Charles Xavier
Player Name: NPC
SKILLS
Cost  Name
0 Acting 8-
3 Bureaucratics 14-
0 Climbing 8-
3 Cloak 16-
10 Computer Programming (Computer Networks, Personal Computers, Artificial Intelligence, Cerebro, Defense, Mainframes and Supercomputers) 16-
0 Concealment 8-
3 Conversation 14-
3 Deduction 16-
3 Electronics 16-
3 Facade 16-
3 Interrogation 14-
3 Inventor 16-
3 Linguist
2
1) Language: Arabic (completely fluent)
0
2) Language: English (idiomatic)
2
3) Language: Hebrew (completely fluent)
2
4) Language: Russian (completely fluent)
3 Oratory 14-
3 PS: Scientist 16-
3 PS: Teacher 16-
0 Paramedics 8-
3 Persuasion 14-
3 Scholar
2
1) KS: Cerebro 16-
2
2) KS: Civil Rights Laws 16-
2
3) KS: Mutant Detection Systems 16-
2
4) KS: Mutations 16-
2
5) KS: Psionic Enhancement Systems 16-
2
6) KS: Psionic Powers 16-
3 Scientist
1
1) SS: Biochemistry 11-
2
2) SS: Biology 16-
2
3) SS: Computer Engineering 16-
2
4) SS: Evolutionary Science 16-
2
5) SS: Genetics 16-
2
6) SS: Molecular Biology 16-
0 Shadowing 8-
0 Stealth 8-
3 Traveler
2
1) AK: Eastern United States 16-
2
2) AK: Long Island 16-
2
3) AK: The Middle East 16-
2
4) CuK: Arab Culture 16-
3 Veil 16-
98 Total Skills Cost
PERKS
Cost  Name
15 Money: Filthy Rich
15 Total Perks Cost
TALENTS
Cost  Name
27 Danger Sense (immediate vicinity, out of combat, Function as a Sense) 16-
5 Eidetic Memory
32 Total Talents Cost
 
POWERS
Cost  Power END
74 Elemental Control, 148-point powers
76
1) Mind Search: Mind Scan 12d6, +20 ECV, Reduced Endurance (0 END; +1/2)
0
76
2) Telepathy: Telepathy 20d6, Reduced Endurance (0 END; +1/2)
0
75
3) Mind Control: Mind Control 17d6, Telepathic (+1/4), Reduced Endurance (0 END; +1/2)
0
76
4) Mental Assault: Ego Attack 10d6, Reduced Endurance (0 END; +1/2)
0
49
5) Undetectable: Invisibility to Sight, Hearing, Mental, Smell/Taste, Radio, Touch and Mystic Groups, Danger Sense, Combat Sense, Detect and Spatial Awareness , No Fringe, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Does not work on mechanical sensors etc. (-1/2)
0
55 Mental Link: Mind Link , Any Willing Target, Any distance, No LOS Needed, Number of Minds (x32) 0
91 Astral Form: Duplication (creates 911-point form), Altered Duplicates (100%; +1); Original Character Is Incapacited And Helpless While Duplicate Exists (-1), Feedback (All Duplicates Take Damage When Struck; -1), Extra Time (1 Minute, Only to Activate Constant or Persistent Power, -3/4), Costs Endurance (Only Costs END to Activate; -1/4) 36
33 Mental Discipline: Mental Defense (40 points total) 0
25 Sense Another Mutant: Detect A Single Thing 16- (Mental Group), Increased Arc Of Perception (360 Degrees), Sense, Targeting, Tracking 0
9 Observant: +3 PER with all Sense Groups 0
6 Wheelchair: Running +6" (6" total); OAF (-1) 1
645 Total Powers Cost

Character Name: Professor X
Alternate Identities: Charles Xavier
Player Name: NPC
APPEARANCE
Hair Color: Bald (Blonde)
Eye Color: Blue
Height: 6' 0"
Weight: 190 lbs
Description:
BACKGROUND
Professor X is a telepath, probably an omnipath, and certainly the most powerful one in the world. He is responsible for the creation of the X-Men and the ideals they stand for. Originally, Professor X was also a telekinetic, with moderate power and range, but that ability seems to have been lost over the years.
As a postdoc, having just been dumped by Moira MacTaggert, Xavier traveled to Egypt, where he met a young Ororo (Storm), and defeated Amahl Farouk, the man who would become the Shadow King in a telepathic battle. He then went to Israel, where he met and befriended Magnus, the man who would later become Magneto, both the X-Men's greatest enemy and greatest ally. Xavier used his powers to draw Holocaust survivor Gabrielle Haller out of her catatonic state, and together the three friends defeated Baron Strucker's plot to launch his terrorist group Hydra upon an unsuspecting world. Magnus then left with Strucker's gold, and Gaby and Charles fell in love. Haller later gave birth to Xavier's son David (Legion).

After leaving Israel, Xavier encountered and fought a villain named Lucifer. He emerged victorious, but at the cost of the use of his legs, which were crushed beyond repair in the battle. During his convalescence in a hospital in India, Xavier met Amelia Voght, a young nurse who fell in love with him, and renewed his will to live. The two remained together until the night that Scott Summers (Cyclops) came to study at the new School for Gifted Youngsters. Voght left, fearing an escalating "genetic arms race" between Xavier and Magnus, and wanting to be left alone.

When Xavier began to hear of reports of mutants (in this case Scott Summers), he realized that he could not seclude himself, and sought out the FBI agents in charge of mutant incidents and convinced them to work with him to save the kids who needed to learn to control their powers. Xavier's first recruit was Cyclops, who then helped him locate Iceman, Angel and Beast. Joined by Jean Grey, a telekinetic with whom Xavier had worked privately, the X-Men were formed, and Xavier trained them physically, mentally and in the use of their powers to forge them into a team capable of saving the world from the likes of Magneto, the Brotherhood, the Stranger, Factor Three, and Grotesk, the Sub-Human. It was in the battle with Grotesk that Xavier appeared to sacrifice his life, but the X-Men later discovered that it was the Changeling who had taken Xavier's place some time before. Xavier had entered a secret telepathy-proofed chamber under the mansion to prepare himself to confront the invading Z'nox armada. Reunited with his students, he directed them to form a power and psychic circuit while he linked every mind on Earth for a few seconds and blasted that humanity to the Z'nox, who fled.

Later, to save the first team from the mutant island Krakoa, Xavier recruited and telepathically trained four youths who had been working with Moira and sent them to rescue his students. Unfortunately, while they got Cyclops to the X-Jet, the would-be rescuers were apparently killed and Xavier wiped Cyclops's mind before recruiting the second-generation X-Men, who were successful in their task. The new students remained, the old (except Cyclops) left and soon after, Xavier began to experience psychic nightmares from an alien world. These images were sent by Lilandra, the Shi'ar royal, who was seeking assistance to defeat her mad brother D'Ken. The X-Men fought for her, and during that time, Xavier and Lilandra fell in love, and have remained long-distance lovers ever since. Charles and Lil had some time together on Earth before her coronation, because Lil was technically a rebel, and the politics had to be sorted out before she could ascend the throne. During this time the X-Men fought Magneto in Antarctica.

After the battle, most of the team made it to the Savage Land, but Phoenix and Beast returned to Westchester. They thought the rest of the team had died, and told Xavier so. Heart-broken, and feeling that he had nothing left on Earth, Charles accompanied Lilandra to the Shi'ar homeworld for her coronation. When he found out that the rest of the X-Men were in fact alive, he returned to Earth. Some time later, Deathbird and the Brood staged a coup against Lilandra. The X-Men and the Starjammers helped defeat them and save Earth, but somewhere along the way Xavier was implanted with a Brood queen. When he tried to probe the implant he was sent into a coma.

Shortly after he awoke, the X-Men were attacked by the Brood, implanted with Brood embryos and taken into space. Fearing the X-Men dead, and under subconscious commands from the larval Brood, Xavier collected the teens known as the New Mutants. When the X-Men returned, the queen hatched, but although his body was destroyed, with the X-Men's help, Xavier was able to retain mental control of the Brood long enough for the Starjammers' physician Sikorsky to clone him a new body. This body had no disablilty, but it was some time before Xavier could walk again, due to psycho-somatic pain. Eventually he even began to accompany the X-Men on their missions, taking his most active role ever in their actions.

After a brutal beating at the hands of some college kids, Xavier's body deteriorated, and he was forced to leave Earth with the Starjammers to heal. He left the school in the reformed Magneto's care, joining his lady love among the stars, fighting for her empire. Years later, Xavier reappeared in the Shi'ar Empire at Empress Lilandra's side. However, all was not as it seemed. The X-Men were transported there by Lila Cheney, and soon found out that Skrulls had captured and impersonated the Starjammers, and while capturing the X-Men in the process, were attempting a coup of the Empire. After defeating the Skrulls, the X-Men and their mentor were finally reunited and returned to Earth, right in to the midst of the Shadow King's return. Xavier and the X-Men journeyed to the Shadow King's base on Muir Island, but although they defeated the evil telepath, Xavier's spine was broken during the final astral battle, rendering him wheelchair-bound once again.
POWERS/TACTICS
Professor X ordinarily possesses vast psionic powers, including telepathy; the ability to induce in others mental illusions, temporary mental or physical paralysis, and loss of specific memories or total amnesia; the projection of "mental bolts" to stun or render a person unconscious; astral projection; and the ability to sense other superhuman mutants within a small radius. He is the leading authority on genetics, mutation, and psionic powers, and has considerable expertise in other life sciences. He is also highly talented in devising equipment for utilizing and enhancing psionic powers.
PERSONALITY/MOTIVATION
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