| Cost |
Name |
| 10 |
Money: Wealthy |
| 10 |
Total Perks Cost |
|
|
| Cost |
Power |
END |
| 90 |
Claws: Killing Attack - Hand-To-Hand 3d6 (3 1/2d6 w/STR), Armor Piercing (+1/2), Reduced Endurance (0 END; +1/2) |
0 |
| 38 |
Cyborg Body: Armor (10 PD/15 ED) |
0 |
| 128 |
Total Powers Cost |
| Cost |
Maneuver |
|
Kenjutsu |
| 4 |
1) Bind: 1/2 Phase, +1 OCV, +0 DCV, Bind, 50 STR |
| 4 |
2) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
| 4 |
3) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 50 STR to Disarm roll |
| 4 |
4) Evade: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
| 4 |
5) Lightning Stroke: 1/2 Phase, +2 OCV, +0 DCV, Weapon +7 DC Strike |
| 5 |
6) Running Stroke: 1/2 Phase, +1 OCV, +0 DCV, Weapon +5 DC +v/5; FMove |
| 5 |
7) Sacrifice Stroke: 1/2 Phase, +1 OCV, -2 DCV, Weapon +9 DC Strike |
| 5 |
8) Slashing Stroke: 1/2 Phase, -2 OCV, +1 DCV, Weapon +9 DC Strike |
| 5 |
9) Takeaway: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 50 STR to take weapon away |
| 20 |
10) +5 HTH Damage Class(es) |
| 0 |
11) Weapon Element: Blades |
| 1 |
12) Weapon Element: Claws |
| 1 |
13) Weapon Element: Empty Hand (Bind, Block, Disarm, Evade, Takeaway maneuvers only) |
| 62 |
Total Martial Arts Cost |
|