Darkstar

Character Name: Darkstar
Alternate Identities: Laynia Petrovna
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
14 STR 10 4 14 12- HTH Damage 3d6-1 END [1]
19 DEX 10 27 19 13- OCV 6 DCV 6
33 CON 10 46 33 16-
12 BODY 10 4 12 11-
12 INT 10 2 12 11- PER Roll 11-
23 EGO 10 26 23 14- ECV: 8
16 PRE 10 6 16 12- PRE Attack: 3d6
16 COM 10 3 16 12-
6 PD 3 3 6/23 6/23 PD (0/17 rPD)
14 ED 7 7 14/31 14/31 ED (0/17 rED)
4 SPD 2.9 11 4 Phases: 3, 6, 9, 12
10 REC 10 0 10
66 END 66 0 66
38 STUN 36 2 38
6" Running 6 0 6"
2" Swimming 2 0 2"
2" Leaping 3 0 2 1/2" 141 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 0
Spent: 102
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 452
MOVEMENT
Type Total
Run (6) 6"
Swim (2) 2"
H. Leap (3") 2 1/2"
V. Leap (1") 1"
DEFENSES
Type Amount
Physical Defense 6/23
Res. Phys. Defense 0/17
Energy Defense 14/31
Res. Energy Defense 0/17
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 6 DCV: 6
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
15 Enraged: if the brother, Vanguard, is injured (Uncommon), go 11-, recover 11-
15 Hunted: Brotherhood of Evil Mutants 8- (Mo Pow, Harshly Punish)
20 Hunted: Genocide 8- (Mo Pow, NCI, Harshly Punish)
15 Psychological Limitation: Patriot (Common, Strong)
20 Psychological Limitation: Protective of Teammates (Common, Total)
15 Social Limitation: Secret ID (Frequently, Major)
20 Vulnerability: 2 x BODY Light-based Attacks (Common)
20 Vulnerability: 2 x STUN Light-based Attacks (Common)
150 Total Disadvantages Cost

Character Name: Darkstar
Alternate Identities: Laynia Petrovna
Player Name: NPC
SKILLS
Cost  Name
0 AK: Russia 8-
3 Acting 12-
3 Bribery 12-
3 Bureaucratics 12-
3 Climbing 13-
3 Concealment 11-
3 Conversation 12-
3 Deduction 11-
3 Disguise 11-
3 High Society 12-
3 Inventor 11-
3 KS: The Espionage World 11-
2 KS: The Military/Mercenary/Terrorist World 11-
3 Linguist
1
1) Language: English (fluent conversation)
1
2) Language: Estonian (fluent conversation)
2
3) Language: Finnish (fluent conversation)
1
4) Language: Latvian (fluent conversation)
1
5) Language: Lithuanian (fluent conversation)
0
6) Language: Russian (Idiomatic)
1
7) Language: Swedish (fluent conversation)
1 PS: Undercover Agent 11-
3 PS: Tradecraft 11-
3 Paramedics 11-
3 Persuasion 12-
3 Shadowing 11-
3 Stealth 13-
0 TF: Small Motorized Ground Vehicles
2 WF: Small Arms
63 Total Skills Cost
PERKS
Cost  Name
2 Deep Cover
2 Total Perks Cost
 
POWERS
Cost  Power END
37 Darkforce Manipulation: Elemental Control, 74-point powers
38
1) Darkforce Blast: Energy Blast 15d6
7
38
2) Dakrforce Shield: Force Field (17 PD/17 ED/16 Flash Defense: Sight Group) (Protect Carried Items), Reduced Endurance (1/2 END; +1/4)
3
37
3) Darkforce Objects: Force Wall (9 PD/9 ED; 2" long and 2" tall) (Opaque Smell/Taste Group), Personal Immunity (+1/4)
7
38
4) Stepping Through The Dark: Teleportation 30", x4 Increased Mass, x4 Noncombat
7
38
5) Darkforce Void: Darkness to Sight Group 6" radius, Personal Immunity (+1/4)
7
20 Riding the Darkforce: Flight 10" 2
246 Total Powers Cost

Character Name: Darkstar
Alternate Identities: Laynia Petrovna
Player Name: NPC
APPEARANCE
Hair Color: Blonde
Eye Color: Brown
Height: 5' 6"
Weight: 125 lbs
Description:
BACKGROUND
Laynia Petrovna is a mutant born to a nuclear physicist and his wife who were accidentally irradiated during an experiment. When her mother died in childbirth, Petrovna's father was told that she and her twin brother died in childbirth as well. The mutant infants were taken into state custody and when their powers manifested themselves in adolescence, they were turned over to Professor Piotr Phobos who had started an academy for the training of mutants.

Given the code-name Darkstar, Petrovna studied at the academy alongside her brother Nicolai Krylenko (code named Vanguard) and trained to be a government agent. Soon after the academy was shut down, Darkstar was sent to the United States on a mission accompanying the fourth Crimson Dynamo. The mission aborted, she joined the Champions of Los Angeles for several months until the team disbanded. Returning to her homeland, she joined her brother and two others to form the Soviet Super-Soldiers.

POWERS/TACTICS
Darkstar possesses the ability to tap and manipulate an intense-black form of extradimensional energy called the Darkforce. This energy, which appears to be related to the extradimensional black gas-like substance manipulated by the Shroud and Cloak, possesses mass and form whereas the Shroud's and Cloak's does not. It may be that it is the same substance and Darkstar simply knows how to manipulate it to greater effect than the other two. Her power seems analogous to that of Blaokout.

Darkstar can project the Darkforce into simple mentally controlled forms such as pincers, rings, columns, spheres, and so on. She can form objects with the density of steel. She can form objects with a maximum volume of approximately 750 cubic feet, sufficient to encompass ten human beings comfortably. These objects are solid and well defined while she consciously wills them to be. If she is rendered unconscious, they dissipate. Darkstar can also project the Darkforce as a beam of solid force, capable of impacting an object with sufficient power to rupture 3-inch solid high-carbon steel or tip over an average, loaded railroad boxcar (15 tons).

Darkstar can also employ the Darkforce to teleport herself and up to three others. She does this, in a manner similar to that of Cloak, by entering into the Darkforce's dimension of origin, traversing a distance (which may or may not be the linear correspondent distance in this dimension) and reemerging in Earth's space. She has so far been able to travel a maximum distance of about t mile in this way. Because crossing through the interdimensional portal disorients her sense of direction, and the light of the Earth dimension blinds her for several seconds upon reemergence, teleportation is risky. It also takes her several seconds to create a portal into the Darkforce dimension, preventing her from teleporting out of the way of such high velocity danger as a bullet.

Darkstar can utilize the attractive force of the Darkforce dimension to fly. By generating a virtually invisible portal into the dimension in the contour of her body, she balances its attractive force upon her against that of Earth's gravity, without passing through the portal. She can fly at speeds up to 120 miles per hour, the maximum velocity at which she is still able to breathe. She cannot support the weight of anyone other than herself while in flight.

PERSONALITY/MOTIVATION

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