Apocalypse
Character Name: Apocalypse
Alternate Identities: Unknown
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
40 STR 10 30 40/100 17- / 29- HTH Damage 8d6/20d6 END [4]
18 DEX 10 24 18 13- OCV 6 DCV 6
45 CON 10 70 45 18-
18 BODY 10 16 18 13-
30 INT 10 20 30 15- PER Roll 15-
15 EGO 10 10 15 12- ECV: 5
30 PRE 10 20 30 15- PRE Attack: 6d6
8 COM 10 -1 8 11-
15 PD 8 7 15 15 PD (15 rPD)
15 ED 9 6 15 15 ED (15 rED)
4 SPD 2.8 12 4 Phases: 3, 6, 9, 12
17 REC 17 0 17
90 END 90 0 90
78 STUN 61 17 78
6" Running 6 0 6"
2" Swimming 2 0 2"
8" Leaping 8 0 8"/20" 231 Total Characteristics Points
CHARACTER IMAGE
QUOTE
"Threats. Consider me duly intimidated."
EXPERIENCE POINTS
Total earned: 404
Spent: 404
Unspent: 0
Base Points: 200
Disad Points: 140
Total Points: 744
MOVEMENT
Type Total
Run (6) 6"
Swim (2) 2"
H. Leap (8") 8"/20"
V. Leap (4") 4"/10"
DEFENSES
Type Amount
Physical Defense 15
Res. Phys. Defense 15
Energy Defense 15
Res. Energy Defense 15
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 6 DCV: 6
 
Combat Skill Levels: +2 with HTH Combat
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Choke 1/2 -2 +0 Grab One Limb; 2d6 NND
Escape 1/2 +0 +0 55 STR / 115 STR vs. Grabs
Hold 1/2 -1 -1 Grab Two Limbs, 50 STR / 110 STR for holding on
Reversal var -1 -2 55 STR / 115 STR to Escape; Grab Two Limbs
Slam 1/2 +0 +1 8d6 / 20d6 +v/5, Target Falls
Take Down 1/2 +2 +1 8d6 / 20d6 Strike; You Fall, Target Falls
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
20 Distinctive Features: Blue-skinned evil mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
20 Hunted: Genocide 8- (Mo Pow, NCI, Harshly Punish)
15 Hunted: The X-Men 8- (Mo Pow, Harshly Punish)
25 Psychological Limitation: Megalomaniac (Very Common, Total)
25 Psychological Limitation: Self-righteous (Very Common, Total)
20 Reputation: Evil Mutant, 14- (Extreme)
5 Rivalry: Professional (Mister Sinister; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
140 Total Disadvantages Cost

Character Name: Apocalypse
Alternate Identities: Unknown
Player Name: NPC
SKILLS
Cost  Name
0 Acting 8-
0 AK: Native Country 8-
3 Breakfall 13-
3 Climbing 13-
12 Computer Programming (Computer Networks, Hacking and Computer Security, Personal Computers, Artificial Intelligence, Mainframes and Supercomputers, Military Computers) 15-
0 Concealment 8-
3 Conversation 15-
3 Deduction 15-
3 Inventor 15-
2 KS: Wrestling 11-
0 Language: Arabic (Idiomatic)
3 Paramedics 15-
3 Persuasion 15-
1 PS: Genetic Researcher 15-
0 Shadowing 8-
3 Scientist
2
1) SS: Genetics 15-
2
2) SS: Medicine 15-
2
3) SS: Microbiology 15-
2
4) SS: Molecular Biology 15-
2
5) SS: Organic Chemistry 15-
0 Stealth 8-
2 Survival (Desert) 15-
5 Systems Operation (Communications Systems, Medical Systems, Medical Sensors) 15-
0 TF: Small Motorized Ground Vehicles
25 +5 with all SS skills
10 +2 with HTH Combat
91 Total Skills Cost
PERKS
Cost  Name
15 Money: Filthy Rich
15 Total Perks Cost
TALENTS
Cost  Name
5 Eidetic Memory
20 Universal Translator 15-
25 Total Talents Cost
 
POWERS
Cost  Power END
93 Gadget Pool: Variable Power Pool, 75 base + 18 control cost, all slots OIF (-1/2), VPP Can Only Be Changed Between Adventures (-1/2)
90 Molecular Rearrangement: Multipower, 90-point reserve
6u
1) Strength Boost: +60 STR, Reduced Endurance (0 END; +1/2); No Figured Characteristics (-1/2)
9u
2) Flight 20", x32 Noncombat, Reduced Endurance (0 END; +1/2)
0
9u
3) Stretching 18"
9
9u
4) Size Increase: Growth (+30 STR, +6 BODY, +6 STUN, -6" KB, 6,387 kg, -4 DCV, +4 PER Rolls to perceive character, 8 m tall, 4 m wide), Reduced Endurance (0 END; +1/2) plus Density Increase (6,400 kg mass, +30 STR, +6 PD/ED, -6" KB), Reduced Endurance (0 END; +1/2)
0
65 Teleport: Teleportation 25", x8 Increased Mass 6
30 Damage Resistant: Energy Damage Reduction, Resistant, 50% 0
30 Damage Resistant: Physical Damage Reduction, Resistant, 50% 0
15 Damage Resistant: Damage Resistance (15 PD/15 ED) 0
5 Immortal: Life Support (Longevity: Immortal) 0
361 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Wrestling
4
1) Choke: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND
4
2) Escape: 1/2 Phase, +0 OCV, +0 DCV, 55 STR / 115 STR vs. Grabs
3
3) Hold: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 50 STR / 110 STR for holding on
4
4) Reversal: var Phase, -1 OCV, -2 DCV, 55 STR / 115 STR to Escape; Grab Two Limbs
3
5) Slam: 1/2 Phase, +0 OCV, +1 DCV, 8d6 / 20d6 +v/5, Target Falls
3
6) Take Down: 1/2 Phase, +2 OCV, +1 DCV, 8d6 / 20d6 Strike; You Fall, Target Falls
21 Total Martial Arts Cost

Character Name: Apocalypse
Alternate Identities: Unknown
Player Name: NPC
APPEARANCE
Hair Color: Uknown
Eye Color: Unknown
Height: 6' 7"
Weight: 220 lbs
Description:
BACKGROUND
Apocalypse was born nearly five thousand years ago in Egypt as a member of the Akkaba clan. Even as an infant, he inspired fear. Ugly and malformed, he was abandoned by the tribe to die in the harsh desert sun. The baby was found by a roving band of feared desert raiders known as the Sandstormers. Most of them, too, thought the infant should die. However, their ruthless leader, Baal, somehow recognized the potential power in the child. He named him En Sabah Nur ("The First One") and raised him as his own son.

As En Sabah Nur grew, he surpassed the other tribesmen in intelligence and strength. Everyone in the tribe except for Baal hated and feared him for his inhuman looks and great abilities. Nur did not understand their fear, but hardened his heart against it. Moreover, he believed in the principle that Baal and the tribe lived by, that only the fittest, tested by hardship, would, and should, survive. On the day of his tribal rite of passage into manhood, the seventeen-year-old En Sabah Nur killed three armed warriors of the tribe using only his bare hands.

At this time Egypt was ruled by Pharaoh Rama-Tut. On the day of En Sabah Nur's rite of passage, Baal explained to him that Rama-Tut was no god, as most believed, but a man, who had arrived in a strange vessel. Years ago the tribe had stumbled upon the time-traveler's crashed ship, taken the injured man back to their camp, and nursed the injured and temporarily blinded man back to health. One night he wandered away, taking with him objects the tribesmen had brought from his vessel. Weeks later, his sight restored, Rama-Tut returned, wielding weapons of devastating power and leading the Egyptian army. He massacred the tribe and enslaved the survivors. Although he tortured them, no one revealed the timeship's location.

In actuality, Rama-Tut was a time traveler from the far future who would later become known as Kang the Conqueror. Kang knew that Apocalypse, one of the most powerful mutants who ever lived, and the one who was destined to rule the world, had been born in ancient Egypt. Hence, Rama-Tut had gone back in time to find Apocalypse as a child, raise him, and thereby become the master of the most powerful being on the planet.

On the day of his rite of passage, Baal brought the young Nur to a sacred cave whose entrance became blocked by a cave-in, trapping them underground. After a week of wandering without food or water, they found the remnants of Rama-Tut's timeship within an underground Egyptian tomb. Baal told Nur that he believed him to be a conqueror whose coming was foretold in ancient prophecies, and that Nur was destined to overthrow Rama-Tut. Then Baal died from lack of nourishment, and Nur, whose mutant physiology kept him alive, vowed to take vengeance on Rama-Tut and claim his destiny. Four weeks later he finally made his way back to the surface.

Nur became a slave, but eventually he had a vision of the Egyptian death god Seth, who urged him to become a conqueror. It was at this moment that Nur first manifested his superhuman powers. Eventually, at a time when many time-traveling super-heroes, including the Fantastic Four, the West Coast Avengers, and Doctor Strange arrived in Rama-Tut's Egypt, the Pharaoh finally came face to face with En Sabah Nur. Rama-Tut offered to make him his heir if he would swear his loyalty, and then tried to kill him when Nur refused. Nur defeated Rama-Tut's warlord Ozymandias and Rama-Tut, who finally escaped back into the future, eventually to take on the identity of Kang.

From then on Apocalypse plotted the conquest of the planet through bringing about wars and conflict, in which the strong would defeat and destroy the weak. Over the centuries he was worshipped by many civilizations under a variety of names. Mutants, he was certain, would one day rule the world, with him as their leader, and so he waited. Most of what Apocalypse did during these centuries is as yet unknown.

At the time of the Crusades, Apocalypse arranged for the warrior Bennet du Paris to activate his latent mutant powers for the first time. Renaming him Exodus, Apocalypse made him his servant but later cast him into a deathlike trance when Exodus rebelled against him.

In 1859, Apocalypse awoke from centuries of hibernation in an underground chamber in London. It was then that he first met Dr. Nathaniel Essex, who believed that through selective breeding of humans, he could bring about the rapid evolution of superhuman mutants. Apocalypse offered to transform Essex into a long-lived superhuman being himself to give him the time to further his research, but at a cost: his servitude. Essex accepted, and Apocalypse transformed him into Mister Sinister. However, the Askani, a clan of rebels against Apocalypse two thousand years in the future, transported Scott Summers and Jean Grey-Summers, also known as Cyclops and Phoenix, to 1859. There they prevented Apocalypse from assassinating Britain's Queen and Prime Minister.

Apocalypse, temporarily weakened by a virus with which Sinister had infected him, went back to waiting for the proper moment to reemerge. It came a century later, when in a short time the world became populated with a new race of superhuman mutants. Apocalypse first reappeared as the employer of the Alliance of Evil, a team of mutants who battled the original X-Factor. X-Factor was a group comprised of the original members of the X-Men.

Subsequently, Apocalypse began recruiting a team of mutant agents he called his Horsemen. Apocalypse rescued Warren K. Worthington III, alias the Angel, from death and manipulated him into serving him as the Horseman named Death. Worthington's wings had been amputated, but Apocalypse used his advanced genetic engineering techniques to give him new wings with metal-like feathers. Eventually, however, Worthington forsook Apocalypse and returned to X-Factor, and then to the X-Men.

Later, Apocalypse infected the infant son of Cyclops and Madelyne Pryor, Nathan Summers, with a techno-organic virus, having recognized that if this child grew up he would be powerful enough to defeat him. The Askani once again stepped in and brought the child to their own time period, two thousand years in an alternate future.

In the present day Apocalypse continues to conspire to rule humanity. In the alternate future in which the Askani live, Apocalypse has finally ascended to power. He became aware of the young Nathan's presence in that time, but only succeeded in kidnapping a clone of the child which the Askani had created. Not knowing this second child to be a clone, Apocalypse ceased his hunt for the real Nathan. Raised under the tutelage of Apocalypse, the clone grew up to become the terrorist Stryfe. By this time Apocalypse had to transfer his mind and powers into host bodies in order to stay alive. Since his current body had grown old and feeble, Apocalypse planned to transfer his consciousness and power into Stryfe's.

POWERS/TACTICS
Apocalypse is a mutant who possesses superhuman strength which he can augment by psionically drawing on outside energy sources. Apocalypse can alter the atomic structure of his body at will in order to change his form. He can even increase his size by taking on additional mass from a presumably extra-dimensional source. Through his ability to alter his form, Apocalypse can give himself virtually any superhuman physical power. Apocalypse's "costume" is actually part of his body, and he can psionically alter its appearance at will. He can levitate himself telekinetically. Apocalypse has an extraordinarily long life span that has already lasted thousands of years. He can survive for weeks without food or water and can rapidly recover from injuries that would prove fatal to normal human beings. In the future, however, his physical form will eventually grow too aged and enfeebled to contain his vast superhuman energies. Hence, he will transfer his consciousness and powers into a succession of host bodies, abandoning each one when it too grows too old to contain his power.
PERSONALITY/MOTIVATION
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