Virgo
Character Name: Virgo
Alternate Identities: Aimee Quinn
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
8 STR 10 -2 8 11- HTH Damage 1 1/2d6 END [1]
23 DEX 10 39 23 14- OCV 8 DCV 8
30 CON 10 40 30 15-
12 BODY 10 4 12 11-
17 INT 10 7 17 12- PER Roll 12-
30 EGO 10 40 30 15- ECV: 10
16 PRE 10 6 16 12- PRE Attack: 3d6
24 COM 10 7 24 14-
2 PD 2 0 2/22 2/22 PD (0/20 rPD)
6 ED 6 0 6/21 6/21 ED (0/15 rED)
6 SPD 3.3 27 6 Phases: 2, 4, 6, 8, 10, 12
8 REC 8 0 8
60 END 60 0 60
31 STUN 31 0 31
7" Running 6 2 7"
2" Swimming 2 0 2"
1" Leaping 2 0 1 1/2" 170 Total Characteristics Points
CHARACTER IMAGE
QUOTE
"That looks like fun!"
EXPERIENCE POINTS
Total earned: 162
Spent: 162
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 512
MOVEMENT
Type Total
Run (6) 7"
Swim (2) 2"
H. Leap (2") 1 1/2"
V. Leap (1") 0 1/2"
DEFENSES
Type Amount
Physical Defense 2/22
Res. Phys. Defense 0/20
Energy Defense 6/21
Res. Energy Defense 0/15
Mental Defense 20
Power Defense 0
 
COMBAT INFORMATION
OCV: 8 DCV: 8
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 DF: Mutant: Not Concealable, Always Noticed and Causes Major Reaction, Detectable Only By Technology Or Major Effort
10 Enraged if things do go according to plan: Uncommon, go 8-, recover 11-
20 Hunted: Genocide: 8- (Occasionally), More Powerful, NCI, Harshly Punish
20 Hunted: UNTL: 8- (Occasionally), More Powerful, NCI, Harshly Punish
20 Psychological Limitation: Perfectionist (Very Common, Strong)
15 Psychological Limitation: Overcritical (Common, Strong)
10 Psychological Limitation: Analytical, appears indecisve (Uncommon, Strong)
15 Social Limitation: Secret ID: Aimee Quinn (Frequently, Major)
30 Vulnerability: 2 x STUN Electrical-based Attacks (Very Common)
150 Total Disadvantages Cost

Character Name: Virgo
Alternate Identities: Aimee Quinn
Player Name: NPC
SKILLS
Cost  Name
3 Acrobatics 14-
7 Acting 14-
0 AK: Central Utah 8-
3 Breakfall 14-
5 CK: New York City 14-
3 Climbing 14-
3 Concealment 12-
3 Contortionist 14-
3 Conversation 12-
0 Deduction 8-
0 Language: English (Idiomatic)
27 Mental Control 27-
3 Oratory 12-
3 Paramedics 12-
7 PS: Dancer 16-
3 Scholar
4
1) KS: Ballet 14-
4
2) KS: Broadway Musicals 14-
4
3) KS: Contemporary Dance 14-
4
4) KS: Jazz Dance 14-
4
5) KS: Modern Dance 14-
4
6) KS: Performance Dance 14-
4
7) KS: River Dance 14-
3 Seduction 12-
0 Shadowing 8-
3 Stealth 14-
3 Teamwork 14-
1 TF: Small Motorized Ground Vehicles
111 Total Skills Cost
 
POWERS
Cost  Power END
60 Mental Powers: Multipower, 90-point reserve, all slots Requires A Mental Control Skill Roll (-1/2)
6u
1) Listen To Me When I Speak: Mind Control 14d6+1, Reduced Endurance (1/2 END; +1/4); Requires A Mental Control Skill Roll (-1/2)
3
6u
2) Do As I Tell You: Mind Control 12d6, Telepathic (+1/4), Reduced Endurance (1/2 END; +1/4); Requires A Mental Control Skill Roll (-1/2)
3
6u
3) Everyone Follow My Orders: Mind Control 8d6, Reduced Endurance (1/2 END; +1/4), Area Effect: Radius (+1); Requires A Mental Control Skill Roll (-1/2)
4
6u
4) Pain!: Ego Attack 7d6, Reduced Endurance (1/2 END; +1/4); Requires A Mental Control Skill Roll (-1/2)
3
6u
5) Agony!: Ego Attack 5d6, Reduced Endurance (1/2 END; +1/4), Armor Piercing (+1/2); Requires A Mental Control Skill Roll (-1/2)
3
6u
6) Pain To All!: Ego Attack 4d6, Reduced Endurance (1/2 END; +1/4), Area Effect: Radius (+1); Requires A Mental Control Skill Roll (-1/2)
4
6u
7) Die!: Ego Attack 4d6, Reduced Endurance (1/2 END; +1/4), Does BODY (+1); Requires A Mental Control Skill Roll (-1/2)
Notes: This power is actually theoretical, purposed by Sagittarius, of course, after watching Virgo render an overly familiar drunk into a weeping child with a thought. Virgo has yet to find herself in a situation where such harsh measures might be necessary and she is not sure she could use it.
4
6u
8) I Can Read You Mind: Telepathy 14d6+1, Reduced Endurance (1/2 END; +1/4) (90 Active Points); Requires A Mental Control Skill Roll (-1/2)
3
3u
9) Telekinetic Grab: Telekinesis (20 STR), Fine Manipulation, Reduced Endurance (1/2 END; +1/4) (50 Active Points); Requires A Mental Control Skill Roll (-1/2)
2
25 Telekinetic Powers: Elemental Control, 50-point powers
17
1) Tantrum: Energy Blast 6 1/2d6, Explosion (+1/2) (49 Active Points); OIF (objects of opportunity; -1/2)
Notes: If she gets mad she has a tendancy to throw things ... like everything that isn't bolted down in the area. The result is indiscriminate hazards to everyone in the area.
5
27
2) Telekinetic Shield: Force Field (20 PD/15 ED), Reduced Endurance (0 END; +1/2) (52 Active Points)
0
25
3) Telekinetic Flight: Flight 20", Reduced Endurance (1/2 END; +1/4) (50 Active Points)
2
14 Mental Toughness: Mental Defense (20 points total)0
7 Zodiac Comm Unit: Radio Perception/Transmission (Radio Group); IIF (-1/4), Limited Power: @ (-1/4)0
5 Carpricorn's Life Everlasting: Life Support (Longevity Immortal)0
231 Total Powers Cost

Character Name: Virgo
Alternate Identities: Aimee Quinn
Player Name: NPC
APPEARANCE
Hair Color: Walnut
Eye Color: Brown
Height: 5' 3"
Weight: 105 lbs
Description:
Aimee is unusually tiny for a professional dancer being only 5'3", but it does not seem to have hindered her career. Capricorn has given her a few specific hints on how to make friends and manipulate people and it seems to be working. It helps that Aimee is a fresh-faced young girl with the body of a sex star. With her walnut-colored hair and soulful brown eyes, her innocent enthusiasm give her an appeal even the critics can't deny.
BACKGROUND
Aimee Quinn was born to an English mother and Australian father in a small town in Utah. Her mother was a stereo-typical English woman, all tea and roses, and more than a little mousy. Her father, on the other hand, was a hard scrabble Aussie that dominated his household and ruled it with an iron fist. How this duo ended up in the middle of the United States, in the heart of Mormon territory, was because of Aimee's father's dedication to his particular religious beliefs. Mormons, to him, were devils on Earth and it was his calling to go for amongst them and show them the True way. It didn't quite work out the way he wanted.
Over the years it became apparent, even to the hard-headed Quinn, that nothing he could do would affect the Mormon society in the least and with this realization came a growing bitterness. From the moment she could understand her father bombarded the child with his harsh and uncompromising religious beliefs and her mother's total acceptance of the situation offer no relief for the girl. She was denied most of the things other children her age took for granted, from television and music to school. Her father deemed from the beginning that his child would never be soiled by outside influences such as the Mormon-centric public schools in Utah and because of this Aimee was home schooled. The final break came suddenly late one night when her mother came to her bedroom and told her to gather what few clothes she had. Within minutes they had taken her father's ancient pickup truck and head west across the Salt Flats. Aimee was twelve.


Aimee is a rising star in the Broadway dance scene having captured two juicy leads recently. Talk of a Tony for her work this season flows freely. As with several others members of Zodiac, she frequents the more popular night spots across the country. Her current favorite is a new place in San Francisco called the "Rage".
POWERS/TACTICS
Virgo is nowhere near as adept as Capricorn when it comes to controlling people and she often comes to him for advice on the wording her commands. Normally Capricorn uses his spells to control crowds while Virgo uses her Ego Attacks to take out any long range attacker. With her Ego Attacks, she can pretty much burn through her target's mental defenses (armor piercing), or just overwhelm them. She can also stun any within a good sized area. Unlike Capricorn, who does not possess any 'telekinetic' type spells, Virgo is capable of not only erecting a telekinetic field to protect herself but push against the ground to make herself fly. She has been training to manipulate objects at range as well and at times this will manifest as a storm of small loose object when she gets mad.
PERSONALITY/MOTIVATION
Sheltered, no imprisoned, for the first twelve years of her life has given Aimee ... tbc
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