| Cost |
Name |
| 3 |
Acting 17- |
| 3 |
Breakfall 13- |
| 3 |
Bribery 17- |
| 3 |
Climbing 13- |
| 12 |
Computer Programming (Computer Networks, Hacking and Computer Security, Personal Computers, Artificial Intelligence, Mainframes and Supercomputers, Military Computers) 15- |
| 3 |
Conversation 17- |
| 3 |
Criminology 15- |
| 3 |
Deduction 15- |
| 10 |
Defense Maneuver I-IV |
| 3 |
Disguise 15- |
| 3 |
Electronics 15- |
| 3 |
Interrogation 17- |
| 3 |
Inventor 15- |
| 3 |
Linguist |
| 3 |
1) Language: Arabic (idiomatic) |
| 3 |
2) Language: Cantonese (idiomatic) |
| 3 |
3) Language: Danish (idiomatic) |
| 3 |
4) Language: Dutch (idiomatic) |
| 3 |
5) Language: English (idiomatic) |
| 3 |
6) Language: French (idiomatic) |
| 3 |
7) Language: German (idiomatic) |
| 3 |
8) Language: Greek (idiomatic) |
| 0 |
9) Language: Latin (idiomatic) |
| 3 |
Mechanics 15- |
| 3 |
Oratory 17- |
| 3 |
Paramedics 15- |
| 3 |
Persuasion 17- |
| 3 |
Scholar |
| 2 |
1) KS: Art 15- |
| 2 |
2) KS: Egyptian Antiques 15- |
| 2 |
3) KS: European History 15- |
| 2 |
4) KS: Greek Antiques 15- |
| 2 |
5) KS: Middle East History 15- |
| 2 |
6) KS: Philosophy 15- |
| 2 |
7) KS: Sculpture 15- |
| 3 |
Scientist |
| 2 |
1) SS: Archaeology 15- |
| 2 |
2) SS: Astronomy 15- |
| 2 |
3) SS: Biochemistry 15- |
| 2 |
4) SS: Egyptology 15- |
| 2 |
5) SS: Marine Biology 15- |
| 2 |
6) SS: Mathematics 15- |
| 2 |
7) SS: Psychology 15- |
| 3 |
Seduction 17- |
| 10 |
Survival (Temperate/Subtropical, Tropical, Desert, Mountain, Underground) 15- |
| 4 |
Systems Operation (Communications Systems, Environmental Systems) 15- |
| 3 |
Tactics 15- |
| 3 |
Traveler |
| 2 |
1) AK: Achaea 15- |
| 2 |
2) AK: Acte 15- |
| 1 |
3) AK: Crete 11- |
| 2 |
4) AK: Egypt 15- |
| 2 |
5) AK: France 15- |
| 2 |
6) AK: Greece 15- |
| 5 |
7) AK: The Minoan Maze 18- |
| 2 |
8) CK: Alexandria 15- |
| 2 |
9) CK: Amsterdam 15- |
| 2 |
10) CK: Athens 15- |
| 2 |
11) CK: Cairo 15- |
| 2 |
12) CK: Canterbury 15- |
| 2 |
13) CK: Cologne 15- |
| 2 |
14) CK: Florence 15- |
| 2 |
15) CK: Istanbul 15- |
| 2 |
16) CK: London 15- |
| 2 |
17) CK: Naples 15- |
| 2 |
18) CK: Paris 15- |
| 2 |
19) CK: Rome 15- |
| 2 |
20) CK: San Francisco 15- |
| 2 |
21) CK: Venice 15- |
| 2 |
22) CK: Vienna 15- |
| 2 |
23) CK: York 15- |
| 2 |
WF: Common Melee Weapons |
| 24 |
+3 with All Combat |
| 10 |
+1 Overall |
| 9 |
+3 with Weapons Combat |
| 244 |
Total Skills Cost |
| Cost |
Name |
| 3 |
Lightsleep |
| 3 |
Simulate Death |
| 6 |
Total Talents Cost |
|
|
| Cost |
Power |
END |
| 20 |
Battleaxe: Multipower, 40-point reserve, all slots OAF (-1) |
|
| 2u |
1) Blade of the Axe: Killing Attack - Hand-To-Hand 2 1/2d6 (5d6+1 w/STR) |
4 |
| 2u |
2) Flat of the Axe: Hand-To-Hand Attack +8d6; Hand-To-Hand Attack (-1/2) |
4 |
|
Cybernetic Implants, all slots OIF (-1/2) |
|
| 63 |
1) Armored Implants: Armor (25 PD/25 ED), Hardened (+1/4) |
0 |
| 21 |
2) Bionic Leg Actuators: Running +13" (19" total), x4 Noncombat |
3 |
| 10 |
3) Radar System: Radar (Radio Group) |
0 |
| 9 |
4) Bionic Leg Actuators: Leaping +13" (24" forward, 12" upward) |
1 |
| 7 |
5) Zodiac Comm System Implant: Radio Perception/Transmission (Radio Group) |
0 |
| 7 |
6) Ocular Filters: Sight Group Flash Defense (10 points) |
0 |
| 3 |
7) Light Amplification Module: Ultraviolet Perception (Sight Group) |
0 |
| 20 |
Luck of the Gods: Luck 4d6 |
0 |
| 15 |
Son of a God: Life Support (Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal) |
0 |
| 9 |
Observant: +3 PER with all Sense Groups |
0 |
| 188 |
Total Powers Cost |
| Cost |
Maneuver |
|
Weapons Combat |
| 5 |
1) All-Out: 1/2 Phase, +1 OCV, -2 DCV, Weapon +4 DC Strike |
| 4 |
2) Attack: 1/2 Phase, +0 OCV, +2 DCV, Weapon +2 DC Strike |
| 4 |
3) Charge: 1/2 Phase, +0 OCV, -2 DCV, Weapon +2 DC +v/5 Strike, FMove |
| 4 |
4) Defend: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
| 5 |
5) Probe: 1/2 Phase, +1 OCV, +3 DCV, Weapon Strike |
| 4 |
6) Resist: 1/2 Phase, +0 OCV, +0 DCV, 70 STR to resist Shove; Block, Abort |
| 4 |
7) Shove: 1/2 Phase, +0 OCV, +0 DCV, 70 STR to Shove |
| 0 |
8) Weapon Element: Axes, Maces, and Picks |
| 1 |
9) Weapon Element: Blades |
| 1 |
10) Weapon Element: Clubs |
| 1 |
11) Weapon Element: Polearms |
| 1 |
12) Weapon Element: Staffs |
| 34 |
Total Martial Arts Cost |
|