Scorpio
Character Name: Scorpio
Alternate Identities: Annabell MacCool
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
30 STR 10 20 30 15- HTH Damage 6d6 END [3]
35 DEX 10 75 35 16- OCV 12 DCV 12
30 CON 10 40 30 15-
10 BODY 10 0 10 11-
15 INT 10 5 15 12- PER Roll 12-
10 EGO 10 0 10 11- ECV: 3
15 PRE 10 5 15 12- PRE Attack: 3d6
20 COM 10 5 20 13-
6 PD 6 0 6/46 6/46 PD (0/40 rPD)
6 ED 6 0 6/26 6/26 ED (0/20 rED)
7 SPD 4.5 25 7 Phases: 2, 4, 6, 7, 9, 11, 12
25 REC 12 26 25
60 END 60 0 60
40 STUN 40 0 40
6" Running 6 0 6"/33"
2" Swimming 2 0 2"
6" Leaping 6 0 6" 201 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 433
Spent: 433
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 783
MOVEMENT
Type Total
Run 6"/33"
Swim 2"
H. Leap 6"
V. Leap 3"
DEFENSES
Type Amount
Physical Defense 6/46
Res. Phys. Defense 0/40
Energy Defense 6/26
Res. Energy Defense 0/20
Mental Defense 0
Res. Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 12 DCV: 12
 
Combat Skill Levels:
+3 with Speedster Tricks Attacks
+9 with DCV;  Does Not Apply Against Attackers With Physical Targeting Sense
+6 with DCV; Only With Dive For Cover Rolls
+6 with DCV; Only With Dive For Cover Rolls When Rescuing Others
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features: Very Good Looking (Concealable; Noticed/approached/hit on; Detectable By Commonly-Used Senses)
20 Hunted: UNTIL 8- (Occasionally), More Powerful, NCI, Capture
15 Hunted: British Army 8- (Occasionally), More Powerful, NCI, Limited Geographical Area, Capture
15 Psych. Lim.: Casual Killer: Common, Strong
10 Psych. Lim.: Emotional: Common, Moderate
15 Psych. Lim.: Stubborn: Common, Strong
15 Psych. Lim.: Vengeful: Common, Strong
10 Reputation: Member of the Zodiac, 8- (Extreme)
20 Social Limitation: Secret ID (Frequently, Severe)
15 Vulnerability: 1 1/2 x BODY Fire-based Attacks (Very Common)
5 Watched: Anyone attracted to females 11- (As Pow, Watching)
150 Total Disadvantages Cost

Character Name: Scorpio
Alternate Identities: Annabell MacCool
Player Name: NPC
SKILLS
Cost  Name
3 Acrobatics 16-
3 Acting# 12-
3 Breakfall 16-
3 Bureaucratics# 12-
0 Climbing 8-
3 Concealment 12-
3 Conversation# 12-
3 Deduction 12-
3 High Society# 12-
3 Interrogation# 12-
0 Language: English (Idiomatic)
4 Language: French (idiomatic)
4 Language: Gaelic (idiomatic)
3 Oratory# 12-
1 PS: Rich Girl# 12-
Notes: All a matter of attitude
3 Paramedics 12-
3 Persuasion# 12-
3 Riding 16-
3 Scholar
2
1) KS: Business Development* 12-
2
2) KS: Business Law* 12-
2
3) KS: Business Management* 12-
2
4) KS: Finance* 12-
2
5) KS: International Business* 12-
2
6) KS: Market Analysis* 12-
2
7) KS: Marketing* 12-
2
8) KS: Stock Brokering/Trading* 12-
2
9) KS: Tax Law/Accounting* 12-
3 Seduction# 12-
0 Shadowing 8-
17 Speedster Tricks 23-
3 Stealth 16-
3 Tactics 12-
3 Teamwork 16-
0 TF: Small Motorized Ground Vehicles
3 Traveler
1
1) AK: Amsterdam 11-
1
2) AK: Athens 11-
1
3) AK: Bay Area 11-
1
4) AK: Berlin 11-
1
5) AK: Boston 11-
1
6) AK: Chicago 11-
1
7) AK: Copenhagen 11-
1
8) AK: Europe 11-
1
9) AK: Hong Kong 11-
1
10) AK: Honolulu 11-
5
11) AK: Ireland 15-
1
12) AK: London 11-
1
13) AK: Los Angeles 11-
1
14) AK: Miami 11-
1
15) AK: New Orleans 11-
1
16) AK: New York City 11-
1
17) AK: Paris 11-
1
18) AK: Rio 11-
1
19) AK: Rome 11-
1
20) AK: San Francisco 11-
1
21) AK: Sidney 11-
1
22) AK: Singapore 11-
1
23) AK: Tokyo 11-
1
24) AK: Vienna 11-
1
25) AK: Zurich 11-
3 Trading# 12-
30 +6 with all PRE-based Skills
Notes: Skills marked with #
23 +17 with Breakfall; Only To Recover From Being Tripped, Thrown or Knocked Back While Running (-1/2)
Notes: Scorpio has learned through painful experience how to tuck and roll when traveling at high speeds.
10 +2 with all Business Skills
Notes: Skills marked with *
9 +3 with Speedster Tricks Attacks
205 Total Skills Cost
PERKS
Cost  Name
8 Computer Link: Zodiakos Kyklos Computer
2 Deep Cover: Current 'Public' Identity
1 False Identity: Varies
1 Fringe Benefit: International Driver's License
1 Fringe Benefit: Passport (Irish)
15 Money: Filthy Rich
1 Reputation: Genius at Making Money (The Financial World) 14-, +1/+1d6
3 Well-Connected
3
1) Contact: Current 'Sexiest Man Alive' (Very Good relationship with Contact) 11-
2
2) Contact: Current Head of Major Shipping Line (Good relationship with Contact) 11-
5
3) Contact: Current Head of Preeminant Computer Software Company (Contact has extremely useful Skills or resources, Good relationship with Contact) 11-
3
4) Contact: Current Head of Sinn Fein (Very Good relationship with Contact) 11-
6
5) Contact: Current Head of a Major Media Empire (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources, Very Good relationship with Contact) 11-
4
6) Contact: Current Head of the World's Most Popular Social Network (Contact has useful Skills or resources, Very Good relationship with Contact) 11-
3
7) Contact: Current Irish PM (Contact has access to major institutions, Good relationship with Contact) 11-
2
8) Contact: Current Princess of Established European Monarchy (Good relationship with Contact) 11-
2
9) Contact: Current United States Secretary of State (Contact has useful Skills or resources) 11-
4
10) Contact: Current Wall St. Investment Mogul (Contact has very useful Skills or resources, Good relationship with Contact) 11-
2
11) Contact: Legendary Female Rock Star (Good relationship with Contact) 11-
2
12) Contact: Legendary Movie Director (Good relationship with Contact) 11-
2
13) Contact: Male Lead Singer of Current 'Hot' Band (Good relationship with Contact) 11-
2
14) Contact: Male lead Singer of Legendary Rock Band (Good relationship with Contact) 11-
74 Total Perks Cost
TALENTS
Cost  Name
2 Environmental Movement: Perfect Balance (no penalties on balance maneuvers)
6 Speed Reading (x100)
8 Total Talents Cost
 
POWERS
Cost  Power END
109 Hyper-Running: Multipower, 87-point reserve, all slots Reduced Endurance (1/2 END; +1/4)
Notes: With her incredible REC, Scorpio is literally able to run non-stop as she burns 21 END per turn and recovers 25 END during post-12.
9u
1) Super-Running: Running +27" (6"/33" total), combat acceleration/deceleration (+1/4), Usable as Flight (surface only) (+1/4)
Notes: Combat Speed: 86 mph/139 kph: Non-Combat Speed 172 mph/ 277 kph
4
9u
2) Overdrive Running: Running + 22", Megascale (1" = 1 km; +1/4), combat acceleration/deceleration (+1/4), Usable as Flight (surface only) (+1/4)
Notes: Maximum speed: 36536 mph/58800 kph. Circumnavigation time 40.89 Minutes.
4
41 Speedster Tricks: Multipower, 62-point reserve, all slots Requires A Speedster Tricks Skill Roll (-1/2)
1u
1) Battering Ram: Hand Attack +8d6; Only With Move-Throughs/Move-Bys (-1), HA (-1/2)
Notes: That little extra speed for a little extra damage.
4
4u
2) Dizzying Spin: Drain DEX 6d6
Notes: Simple, just grab and spin.
6
2u
3) Sonic Clap: Energy Blast 6d6, No Normal Defense (LS: Safe Enviroment: High Pressure; +1); No Range (-1/2), Does Not Work In A Vacuum (-1/4), Power Cannot Be Pushed (-1/4)
Notes: Every been slapped in both ears? A sonic speeds?
6
3u
4) Some Disassembly Required: Dispel Technological Objects 16d6, One At A Time (+1/4); No Range (-1/2)
Notes: She can take things apart, i.e. render them useless, just don't expect her to put them back together.
6
2u
5) Afterimages: +9 with DCV; Costs Endurance (-1/2), Does Not Apply Against Attackers With Physical Targeting Sense (-1/4)
Notes: This is her choice when trying to escape.
4
2u
6) I'll Take Those!: Teleportation 8", Usable As Attack (+1), Area Of Effect (12" Radius; +1 1/2), Selective Target (+1/4); Only To Disarm/Grab Accessible Objects (-1)
Notes: Allows Scorpio to disarm everyone within 24 meters of her. She also uses it to recover any cellphones, cameras, etc. that may have been used to record Zodiac's activities.
6
2u
7) Rapid Tasks: +7 with all non-combat Skills; Only To Counteract Time Modifiers (-1), Costs Endurance (-1/2)
Notes: The primary reason Scorpio does all the housework and food shopping.
6
2u
8) Clear The Area!: +10 with DEX Rolls; Only With Dive For Cover Rolls (-1), Costs Endurance (-1/2) plus +6 with DCV; Only With Dive For Cover Rolls (-1), Costs Endurance (-1/2)
Notes: This power represents an ability to quite literally outrun an explosion or area effect attack.
6
1u
9) Everybody Outta The Way!: +10 with DEX Rolls; Only With Dive For Cover Rolls When Rescuing Others (-2), Costs Endurance (-1/2) plus +6 with DCV; Only With Dive For Cover Rolls When Rescuing Others (-2), Costs Endurance (-1/2)
Notes: This power represents an ability to quite literally snatch someone out of a dangerous situation and outrun an explosion or area effect attack with them.
6
51 Scorpion Armor: Armor (40 PD/20 ED); OIF (-1/2), Does not work against Demonic Magic (-1/4)
Notes: Designed by the first Gemini, obviously.
0
20 Luck o' the Irish: Luck 4d60
7 Rapid Healing: Healing 1 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2)0
6 Up The Wall: Clinging (normal STR); Only On Verticle Surfaces of 90 degrees or less (-1/4), Half Move Maximum (-1/4), Cannot Stop (-1/4)0
5 Carpricorn's Life Everlasting spell: Life Support (Longevity Immortal)0
4 Swift Sight: Sight Group: Megascale (1" = 1 km; +1/4) for up to 25 Active Points; Only To See Path While Moving At Megascale Speeds (-1/2)1
15 Battlenet: Encrypted: Mind Link , Anyone With A Comm Unit, Any distance, No LOS Needed, Number of Minds (x16); Only With Others Who Have Mind Link (-1), Affected As Radio And Hearing Group, Not Mental Group (-1/2), IIF (-1/4), Does Not Provide Mental Awareness (-1/4)0
295 Total Powers Cost

Character Name: Scorpio
Alternate Identities: Annabell MacCool
Player Name: NPC
APPEARANCE
Hair Color: Red
Eye Color: Golden
Height: 5' 9"
Weight: 123 lbs
Description:
BACKGROUND
POWERS/TACTICS
Scorpio is fast, not as fast as lightning but pretty damn fast. She uses her incredible speed to run through the battle doing move-thru, move-by or ramming, in all cases relying on her armor to keep her from taking too much damage. She is the team's 'pull there ass out of the fire' expert being able to snatch a friend from the area of attack almost as fast as it happens. The three other 'tricks' she uses in combat are the Dizzying Spin, Sonic Clap and the Battering Ram.
PERSONALITY/MOTIVATION
CAMPAIGN USE
DESIGN NOTES
Created: Mon, 9 Sep 2019 11:48:04

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