| Cost |
Name |
| 3 |
Acrobatics 16- |
| 3 |
Acting# 12- |
| 3 |
Breakfall 16- |
| 3 |
Bureaucratics# 12- |
| 0 |
Climbing 8- |
| 3 |
Concealment 12- |
| 3 |
Conversation# 12- |
| 3 |
Deduction 12- |
| 3 |
High Society# 12- |
| 3 |
Interrogation# 12- |
| 0 |
Language: English (Idiomatic) |
| 4 |
Language: French (idiomatic) |
| 4 |
Language: Gaelic (idiomatic) |
| 3 |
Oratory# 12- |
| 1 |
PS: Rich Girl# 12- Notes: All a matter of attitude |
| 3 |
Paramedics 12- |
| 3 |
Persuasion# 12- |
| 3 |
Riding 16- |
| 3 |
Scholar |
| 2 |
1) KS: Business Development* 12- |
| 2 |
2) KS: Business Law* 12- |
| 2 |
3) KS: Business Management* 12- |
| 2 |
4) KS: Finance* 12- |
| 2 |
5) KS: International Business* 12- |
| 2 |
6) KS: Market Analysis* 12- |
| 2 |
7) KS: Marketing* 12- |
| 2 |
8) KS: Stock Brokering/Trading* 12- |
| 2 |
9) KS: Tax Law/Accounting* 12- |
| 3 |
Seduction# 12- |
| 0 |
Shadowing 8- |
| 17 |
Speedster Tricks 23- |
| 3 |
Stealth 16- |
| 3 |
Tactics 12- |
| 3 |
Teamwork 16- |
| 0 |
TF: Small Motorized Ground Vehicles |
| 3 |
Traveler |
| 1 |
1) AK: Amsterdam 11- |
| 1 |
2) AK: Athens 11- |
| 1 |
3) AK: Bay Area 11- |
| 1 |
4) AK: Berlin 11- |
| 1 |
5) AK: Boston 11- |
| 1 |
6) AK: Chicago 11- |
| 1 |
7) AK: Copenhagen 11- |
| 1 |
8) AK: Europe 11- |
| 1 |
9) AK: Hong Kong 11- |
| 1 |
10) AK: Honolulu 11- |
| 5 |
11) AK: Ireland 15- |
| 1 |
12) AK: London 11- |
| 1 |
13) AK: Los Angeles 11- |
| 1 |
14) AK: Miami 11- |
| 1 |
15) AK: New Orleans 11- |
| 1 |
16) AK: New York City 11- |
| 1 |
17) AK: Paris 11- |
| 1 |
18) AK: Rio 11- |
| 1 |
19) AK: Rome 11- |
| 1 |
20) AK: San Francisco 11- |
| 1 |
21) AK: Sidney 11- |
| 1 |
22) AK: Singapore 11- |
| 1 |
23) AK: Tokyo 11- |
| 1 |
24) AK: Vienna 11- |
| 1 |
25) AK: Zurich 11- |
| 3 |
Trading# 12- |
| 30 |
+6 with all PRE-based Skills Notes: Skills marked with # |
| 23 |
+17 with Breakfall; Only To Recover From Being Tripped, Thrown or Knocked Back While Running (-1/2) Notes: Scorpio has learned through painful experience how to tuck and roll when traveling at high speeds. |
| 10 |
+2 with all Business Skills Notes: Skills marked with * |
| 9 |
+3 with Speedster Tricks Attacks |
| 205 |
Total Skills Cost |
| Cost |
Name |
| 8 |
Computer Link: Zodiakos Kyklos Computer |
| 2 |
Deep Cover: Current 'Public' Identity |
| 1 |
False Identity: Varies |
| 1 |
Fringe Benefit: International Driver's License |
| 1 |
Fringe Benefit: Passport (Irish) |
| 15 |
Money: Filthy Rich |
| 1 |
Reputation: Genius at Making Money (The Financial World) 14-, +1/+1d6 |
| 3 |
Well-Connected |
| 3 |
1) Contact: Current 'Sexiest Man Alive' (Very Good relationship with Contact) 11- |
| 2 |
2) Contact: Current Head of Major Shipping Line (Good relationship with Contact) 11- |
| 5 |
3) Contact: Current Head of Preeminant Computer Software Company (Contact has extremely useful Skills or resources, Good relationship with Contact) 11- |
| 3 |
4) Contact: Current Head of Sinn Fein (Very Good relationship with Contact) 11- |
| 6 |
5) Contact: Current Head of a Major Media Empire (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources, Very Good relationship with Contact) 11- |
| 4 |
6) Contact: Current Head of the World's Most Popular Social Network (Contact has useful Skills or resources, Very Good relationship with Contact) 11- |
| 3 |
7) Contact: Current Irish PM (Contact has access to major institutions, Good relationship with Contact) 11- |
| 2 |
8) Contact: Current Princess of Established European Monarchy (Good relationship with Contact) 11- |
| 2 |
9) Contact: Current United States Secretary of State (Contact has useful Skills or resources) 11- |
| 4 |
10) Contact: Current Wall St. Investment Mogul (Contact has very useful Skills or resources, Good relationship with Contact) 11- |
| 2 |
11) Contact: Legendary Female Rock Star (Good relationship with Contact) 11- |
| 2 |
12) Contact: Legendary Movie Director (Good relationship with Contact) 11- |
| 2 |
13) Contact: Male Lead Singer of Current 'Hot' Band (Good relationship with Contact) 11- |
| 2 |
14) Contact: Male lead Singer of Legendary Rock Band (Good relationship with Contact) 11- |
| 74 |
Total Perks Cost |
| Cost |
Name |
| 2 |
Environmental Movement: Perfect Balance (no penalties on balance maneuvers) |
| 6 |
Speed Reading (x100) |
| 8 |
Total Talents Cost |
|
|
| Cost |
Power |
END |
| 109 |
Hyper-Running: Multipower, 87-point reserve, all slots Reduced Endurance (1/2 END; +1/4) Notes: With her incredible REC, Scorpio is literally able to run non-stop as she burns 21 END per turn and recovers 25 END during post-12. | |
| 9u |
1) Super-Running: Running +27" (6"/33" total), combat acceleration/deceleration (+1/4), Usable as Flight (surface only) (+1/4)Notes: Combat Speed: 86 mph/139 kph: Non-Combat Speed 172 mph/ 277 kph | 4 |
| 9u |
2) Overdrive Running: Running + 22", Megascale (1" = 1 km; +1/4), combat acceleration/deceleration (+1/4), Usable as Flight (surface only) (+1/4)Notes: Maximum speed: 36536 mph/58800 kph. Circumnavigation time 40.89 Minutes. | 4 |
| 41 |
Speedster Tricks: Multipower, 62-point reserve, all slots Requires A Speedster Tricks Skill Roll (-1/2) | |
| 1u |
1) Battering Ram: Hand Attack +8d6; Only With Move-Throughs/Move-Bys (-1), HA (-1/2)Notes: That little extra speed for a little extra damage. | 4 |
| 4u |
2) Dizzying Spin: Drain DEX 6d6Notes: Simple, just grab and spin. | 6 |
| 2u |
3) Sonic Clap: Energy Blast 6d6, No Normal Defense (LS: Safe Enviroment: High Pressure; +1); No Range (-1/2), Does Not Work In A Vacuum (-1/4), Power Cannot Be Pushed (-1/4)Notes: Every been slapped in both ears? A sonic speeds? | 6 |
| 3u |
4) Some Disassembly Required: Dispel Technological Objects 16d6, One At A Time (+1/4); No Range (-1/2)Notes: She can take things apart, i.e. render them useless, just don't expect her to put them back together. | 6 |
| 2u |
5) Afterimages: +9 with DCV; Costs Endurance (-1/2), Does Not Apply Against Attackers With Physical Targeting Sense (-1/4)Notes: This is her choice when trying to escape. | 4 |
| 2u |
6) I'll Take Those!: Teleportation 8", Usable As Attack (+1), Area Of Effect (12" Radius; +1 1/2), Selective Target (+1/4); Only To Disarm/Grab Accessible Objects (-1)Notes: Allows Scorpio to disarm everyone within 24 meters of her. She also uses it to recover any cellphones, cameras, etc. that may have been used to record Zodiac's activities. | 6 |
| 2u |
7) Rapid Tasks: +7 with all non-combat Skills; Only To Counteract Time Modifiers (-1), Costs Endurance (-1/2)Notes: The primary reason Scorpio does all the housework and food shopping. | 6 |
| 2u |
8) Clear The Area!: +10 with DEX Rolls; Only With Dive For Cover Rolls (-1), Costs Endurance (-1/2) plus +6 with DCV; Only With Dive For Cover Rolls (-1), Costs Endurance (-1/2)Notes: This power represents an ability to quite literally outrun an explosion or area effect attack. | 6 |
| 1u |
9) Everybody Outta The Way!: +10 with DEX Rolls; Only With Dive For Cover Rolls When Rescuing Others (-2), Costs Endurance (-1/2) plus +6 with DCV; Only With Dive For Cover Rolls When Rescuing Others (-2), Costs Endurance (-1/2)Notes: This power represents an ability to quite literally snatch someone out of a dangerous situation and outrun an explosion or area effect attack with them. | 6 |
| 51 |
Scorpion Armor: Armor (40 PD/20 ED); OIF (-1/2), Does not work against Demonic Magic (-1/4) Notes: Designed by the first Gemini, obviously. | 0 |
| 20 |
Luck o' the Irish: Luck 4d6 | 0 |
| 7 |
Rapid Healing: Healing 1 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) | 0 |
| 6 |
Up The Wall: Clinging (normal STR); Only On Verticle Surfaces of 90 degrees or less (-1/4), Half Move Maximum (-1/4), Cannot Stop (-1/4) | 0 |
| 5 |
Carpricorn's Life Everlasting spell: Life Support (Longevity Immortal) | 0 |
| 4 |
Swift Sight: Sight Group: Megascale (1" = 1 km; +1/4) for up to 25 Active Points; Only To See Path While Moving At Megascale Speeds (-1/2) | 1 |
| 15 |
Battlenet: Encrypted: Mind Link , Anyone With A Comm Unit, Any distance, No LOS Needed, Number of Minds (x16); Only With Others Who Have Mind Link (-1), Affected As Radio And Hearing Group, Not Mental Group (-1/2), IIF (-1/4), Does Not Provide Mental Awareness (-1/4) | 0 |
| 295 |
Total Powers Cost |
|