Sagittarius
Character Name: Sagittarius
Alternate Identities: Kimberly Hunter
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
10 STR 10 0 10 11- HTH Damage 2d6 END [1]
28 DEX 10 54 28 15- OCV 9 DCV 9
20 CON 10 20 20 13-
10 BODY 10 0 10 11-
29 INT 10 19 29 15- PER Roll 15-
15 EGO 10 10 15 12- ECV: 5
20 PRE 10 10 20 13- PRE Attack: 4d6
30 COM 10 10 30 15-
8 PD 2 6 8/18 8/18 PD (0/10 rPD)
8 ED 4 4 8/18 8/18 ED (0/10 rED)
6 SPD 3.8 22 6 Phases: 2, 4, 6, 8, 10, 12
10 REC 6 8 10
40 END 40 0 40
40 STUN 25 15 40
6" Running 6 0 6"
2" Swimming 2 0 2"
2" Leaping 2 0 2" 178 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 196
Spent: 196
Unspent: 0
Base Points: 200
Disad Points: 160
Total Points: 556
MOVEMENT
Type Total
Run (6) 6"
Swim (2) 2"
H. Leap (2") 2"
V. Leap (1") 1"
DEFENSES
Type Amount
Physical Defense 8/18
Res. Phys. Defense 0/10
Energy Defense 8/18
Res. Energy Defense 0/10
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 9 DCV: 9
 
Combat Skill Levels: +5 with Ranged Combat , +3 with DCV
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Basic Shot 1/2 +0 +0 Strike, +2 DC
Defensive Shot 1/2 -1 +2 Strike
Distance Shot 1+1 +0 -2 Strike , +1 Segment
Far Shot 1/2 +1 -1 Strike
Moving Shot 1/2 -1 +0 Strike, FMove
Offensive Ranged Disarm 1/2 +1 -1 Disarm, +2 DC to Disarm
Offensive Shot 1/2 -1 -1 Strike, +4 DC
Quick Shot 1/2 +1 +0 Strike, +2 DC
Ranged Disarm 1/2 +0 +0 Disarm, +3 DC to Disarm
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
15 Distinctive Features: Stunningly Beautiful (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses)
15 Enraged: If Insulted (Uncommon), go 11-, recover 11-
15 Enraged: If she doesn't get her way (Uncommon), go 11-, recover 11-
20 Hunted: Genocide 8- (Mo Pow, NCI, Harshly Punish)
20 Hunted: UNTIL 8- (Mo Pow, NCI, Harshly Punish)
20 Psychological Limitation: Overconfident (Common, Total)
15 Psychological Limitation: Impulsive (Common, Strong)
15 Psychological Limitation: Casual Killer (Common, Strong)
0 Rivalry: Professional and Romantic (Leo; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
15 Social Limitation: Secret ID: Kimberly Hudgins (Frequently, Major)
160 Total Disadvantages Cost

Character Name: Sagittarius
Alternate Identities: Kimberly Hunter
Player Name: NPC
SKILLS
Cost  Name
3 Acrobatics 15-
3 Breakfall 15-
3 Breakfall 15-
3 Bugging 15-
3 Climbing 15-
3 Combat Driving 15-
3 Combat Piloting 15-
6 Computer Programming (Computer Networks, Hacking and Computer Security, Personal Computers) 15-
3 Concealment 15-
3 Contortionist 15-
0 Conversation 8-
3 Criminology 15-
3 Deduction 15-
3 Demolitions 15-
3 Disguise 15-
3 Electronics 15-
3 Fast Draw 15-
2 Forgery (Documents) 15-
3 High Society 13-
3 Inventor 15-
0 Language: English (idiomatic)
3 Lipreading 15-
3 Lockpicking 15-
3 Mimicry 15-
3 Paramedics 15-
3 Security Systems 15-
11 Seduction 17-
3 Shadowing 15-
3 Sleight Of Hand 15-
3 Stealth 15-
3 Streetwise 13-
2 Survival (Urban) 15-
2 Systems Operation (Communications Systems) 15-
3 Tactics 15-
3 Trading 13-
9 TF: Common Motorized Ground Vehicles, Large Planes, Parachuting, Advanced, Parachuting, Basic, SCUBA, Skating (iceskating or rollerskating), Skiing (snow), Small Motorized Boats, Small Planes, Two-Wheeled Motorized Ground Vehicles
2 WF: Crossbows, Off Hand
25 +5 with Ranged Combat
15 Penalty Skill Levels: +5 vs. Range Modifier with All Attacks
12 +4 with Stealth, Concealment, Shadowing
15 +3 with DCV
185 Total Skills Cost
TALENTS
Cost  Name
3 Absolute Range Sense
9 Ambidexterity (no Off Hand penalty)
3 Lightsleep
3 Simulate Death
18 Total Talents Cost
 
POWERS
Cost  Power END
33 Crossbow: Multipower, 75-point reserve, all slots OAF (-1), 64 clips of 1 Charge (-1/4)
2u
1) APCS Rocket Bolt: Killing Attack - Ranged 3d6+1, Armor Piercing (+1/2); 8 clips of 1 Charge (-1)
[1]
2u
2) DUC Rocket Bolt: Killing Attack - Ranged 3d6+1, Penetrating (+1/2); 8 clips of 1 Charge (-1)
[1]
3u
3) Flechette Bolt: Killing Attack - Ranged 3d6+1, Autofire (5 shots; +1/2); 8 clips of 5 Charges (-1/4)
[5]
2u
4) RPG Bolt: Killing Attack - Ranged 3d6+1, Explosion (+1/2); 8 clips of 1 Charge (-1)
[1]
2u
5) Rocket Bolt: Killing Attack - Ranged 5d6; 8 clips of 1 Charge (-1)
[1]
2u
6) SABOT Bolt: Killing Attack - Ranged 2d6+1, Armor Piercing (+1/2), Penetrating (+1/2); 8 clips of 1 Charge (-1)
[1]
2u
7) Tear Gas Bolt: Sight and Smell/Taste Groups Flash 9d6, Explosion (+1/2); 8 clips of 1 Charge (-1)
[1]
24 Armored Costume: Armor (10 PD/10 ED); IIF (-1/4) 0
20 Utility Belt: Multipower, 30-point reserve, all slots OIF (-1/2)
1u
1) Advanced Lockpick Set: +2 with Lockpicking (4 Active Points); OAF (-1)
1u
2) Crime Scene Kit: +2 with Criminology (4 Active Points); OAF (-1), 8 Charges (-1/2)
1u
3) Fake Bomb: Sight and Hearing Groups Images 1" radius, +/-5 to PER Rolls (30 Active Points); 1 Charge (-2), OAF (-1), Set Effect (fake bomb; -1)
[1]
1u
4) Flashlight: Sight Group Images 1" radius, +/-4 to PER Rolls, 1 Continuing Fuel Charge lasting 1 Hour (refueled by recharging, easy to obtain; +0) (22 Active Points); OAF (-1), Only To Create Light (-1), Limited Range (10"; -1/4)
[1 cc]
1u
5) Flash Pellets: Sight Group Flash 2d6 (10 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On STR (-1/4)
[6]
1u
6) Freeze Gas: Minor Transform 3d6 (normal object to frozen stiff object, "heal" by thawing out at normal rate) (30 Active Points); OAF (-1), 4 Charges (-1), Limited Target (See notes; -1/4)
Notes: Freeze Gas is for use against the working parts of an alarm, a bomb, and so forth, not against living creatures
[4]
1u
7) Laser Torch: RKA 1 point, Penetrating (x2; +1) (10 Active Points); OAF (-1), No Range (-1/2), 1 Continuing Fuel Charge lasting 5 Minutes (-1/2)
1
1u
8) Medkit: +2 with Paramedics (4 Active Points); OAF (-1), 4 Charges (-1)
1u
9) Miniature Climbing Rig: +2 with Climbing (4 Active Points); OAF (-1)
1u
10) Mini-bolos: Entangle 3d6, 3 DEF (30 Active Points); 3 Charges (-1 1/4), OAF (-1)
[3]
1u
11) Mini-camera: Eidetic Memory (5 Active Points); OAF (-1), Visual Images Only (-1/2)
1u
12) Mini-Console: HRRP (Radio Group) (12 Active Points); OAF (-1)
0
1u
13) Mini-recorder: Eidetic Memory (5 Active Points); OAF (-1), Sound Only (-1/2)
1u
14) Nightsight Monocular: (Total: 14 Active Cost, 6 Real Cost) IR Perception (Sight Group) (5 Active Points); OAF (-1) (Real Cost: 2) plus +6 versus Range Modifier for Sight Group (9 Active Points); OAF (-1) (Real Cost: 4)
0
1u
15) Painkillers: (Total: 30 Active Cost, 14 Real Cost) Physical Damage Reduction, Resistant, 25%, 2 Continuing Charges lasting 1 Hour each (+0) (15 Active Points); OAF (-1) (Real Cost: 7) plus Energy Damage Reduction, Resistant, 25%, 2 Continuing Charges lasting 1 Hour each (+0) (15 Active Points); OAF (-1) (Real Cost: 7)
[2 cc]
1u
16) Parabolic Mini-Mike: +6 versus Range Modifier for Hearing Group (9 Active Points); OAF (-1)
0
1u
17) Rebreather: LS (Expanded Breathing: Breathe Underwater), 1 Continuing Fuel Charge lasting 1 Hour (refueled through recharging system, easy to obtain; +0) (5 Active Points); OAF (-1)
[1 cc]
1u
18) Security Systems Analyzer: +2 with Security Systems (4 Active Points); OAF (-1)
1u
19) Sleep Gas Pellets: EB 3d6, NND (defense is Life Support [Self-Contained Breathing or appropriate Immunity]; +1) (30 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On STR (-1/4)
[6]
1u
20) Smoke Pellets: Darkness to Sight Group 3" radius, 8 Continuing Charges lasting 1 Turn each (removed by high winds or rain; +0) (30 Active Points); OAF (-1), Range Based On STR (-1/4)
[8 cc]
1u
21) Swingline: Swinging 10", Reduced Endurance (0 END; +1/2) (15 Active Points); OAF (-1)
0
1u
22) Thermite Pellets I: RKA 1d6, Armor Piercing (+1/2), Explosion (+1/2) (30 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On STR (-1/4)
[6]
1u
23) Thermite Pellets II: RKA 1d6, Continuous (+1) (30 Active Points); OAF (-1), Range Based On STR (-1/4), 6 Continuing Charges lasting 1 Turn each (-1/4)
[6 cc]
8 Polarized Visor: Sight Group Flash Defense (10 points); IIF (-1/4) 0
8 Light Amplification Visor: Ultraviolet Perception (Sight Group), Discriminatory; IIF (-1/4) 0
5 Capricorn's Immortality Spell: Life Support (Longevity: Immortal) 0
136 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Crossbow Fu
4
1) Basic Shot: 1/2 Phase, +0 OCV, +0 DCV, Range +2, Strike, +2 DC
3
2) Defensive Shot: 1/2 Phase, -1 OCV, +2 DCV, Range +0, Strike
5
3) Distance Shot: 1+1 Phase, +0 OCV, -2 DCV, Range +6, Strike , +1 Segment
5
4) Far Shot: 1/2 Phase, +1 OCV, -1 DCV, Range +4, Strike
5
5) Moving Shot: 1/2 Phase, -1 OCV, +0 DCV, Range +0, Strike, FMove
5
6) Offensive Ranged Disarm: 1/2 Phase, +1 OCV, -1 DCV, Range +2, Disarm, +2 DC to Disarm
4
7) Offensive Shot: 1/2 Phase, -1 OCV, -1 DCV, Range +0, Strike, +4 DC
4
8) Quick Shot: 1/2 Phase, +1 OCV, +0 DCV, Range +0, Strike, +2 DC
4
9) Ranged Disarm: 1/2 Phase, +0 OCV, +0 DCV, Range +0, Disarm, +3 DC to Disarm
0
10) Weapon Element: Crossbows
39 Total Martial Arts Cost

Character Name: Sagittarius
Alternate Identities: Kimberly Hunter
Player Name: NPC
APPEARANCE
Hair Color: Blonde
Eye Color: Blue
Height: 5' 10"
Weight: 120 lbs
Description:
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION
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