| Cost |
Power |
END |
| 120 |
Essence Magic: Variable Power Pool, 90 base + 30 control cost, all slots Incantations (-1/4), Gestures (-1/4) | |
| 0 |
1) Sudden Light Spell: Sight Group Flash 18d6 Real Cost: 60 | 9 |
| 0 |
2) Shock Bolt: Killing Attack (RKA) 4d6, +2 Increased STUN Multiplier (+1/2) Real Cost: 60 | 9 |
| 0 |
3) Light: Sight Group Images Increased Size (16" radius; +1), Mobile (+1); Only To Create Light (-1) Real Cost: 12 | 3 |
| 0 |
4) Lightning Bolt: Killing Attack (RKA) 6d6 Real Cost: 60 | 9 |
| 0 |
5) Fog: Change Environment 128" radius, -3 to Sight Group PER Rolls, -3 to Hearing Group PER Rolls, Long-Lasting 1 Hour, Multiple Combat Effects, MegaScale: 75 mile radius (1" = 1 km; +1/4) Real Cost: 58 | 9 |
| 0 |
6) Sleet: Change Environment 128" radius, -3 Temperature Level Adjustment, -3" of Running, Long-Lasting 1 Hour, Multiple Combat Effects, MegaScale: 75 mile radius (1" = 1 km; +1/4) Real Cost: 58 | 9 |
| 0 |
7) Rain: Change Environment 128" radius, Long-Lasting 1 Day, MegaScale: 75 mile radius (1" = 1 km; +1/4), Any Precipitation (+1/4) Real Cost: 60 | 9 |
| 0 |
8) Dispel Magic: Dispel 20d6, One Power At A Time (+1/4) Real Cost: 50 | 7 |
| 0 |
9) Suppress Magic I: Suppress 12d6, One Power At A Time (+1/4) Real Cost: 50 | 7 |
| 0 |
10) Suppress Magic II: Suppress 5d6, All Powers Simultaneously (+2) Real Cost: 50 | 7 |
| 0 |
11) Water Bolt: Energy Blast 10d6, Increased Knockback: x11/2 (+1/2) Real Cost: 50 | 7 |
| 0 |
12) Water Wall: Force Wall (12 PD/12 ED; 8" long and 1" tall) Real Cost: 49 | 7 |
| 0 |
13) Shared Flight: Flight 15", Usable By Other Only (+1) Real Cost: 40 | 6 |
| 0 |
14) Long Door: Teleportation 30" Real Cost: 40 | 6 |
| 0 |
15) Flight: Flight 30" Real Cost: 40 | 6 |
| 0 |
16) Great Leap: Superleap +5" (1 1/2"/6 1/2" forward, 0 1/2"/3" upward) Real Cost: 3 | 1 |
| 0 |
17) Armor Spell: Armor (20 PD/20 ED); Costs Endurance (Only Costs END to Activate; -1/4) Real Cost: 34 | 6 |
| 0 |
18) Shield: Armor (10 PD/10 ED); Costs Endurance (Only Costs END to Activate; -1/4) Real Cost: 17 | 3 |
| 0 |
19) Repel Attacks: Missile Deflection (Any Ranged Attack), Damage Shield (+1/2); Costs Endurance (-1/2) Real Cost: 15 | 3 |
| 0 |
20) Blur: +6 with DCV Real Cost: 20 | |
| 0 |
21) Others Unseen: Invisibility to Sight Group , No Fringe, Usable By Others Only (+1/4) Real Cost: 25 | 4 |
| 0 |
22) Unseen: Invisibility to Sight, Hearing and Smell/Taste Groups , No Fringe Real Cost: 27 | 4 |
| 0 |
23) Long Eye Spell: Clairsentience (Sight Group) Real Cost: 13 | 2 |
| 0 |
24) Detect Traps: Detect A Class Of Things 16- (Sight Group), Discriminatory; Costs Endurance (Only Costs END to Activate; -1/4) Real Cost: 6 | 1 |
| 0 |
25) Detect Magic: Detect A Class Of Things 16- (Sight Group), Discriminatory; Costs Endurance (Only Costs END to Activate; -1/4) Real Cost: 6 | 1 |
| 0 |
26) Detect Invisible: Detect A Class Of Things 16- (Sight Group), Discriminatory; Costs Endurance (Only Costs END to Activate; -1/4) Real Cost: 6 | 1 |
| 0 |
27) Detect Evil: Detect A Class Of Things 16- (Sight Group), Discriminatory; Costs Endurance (Only Costs END to Activate; -1/4) Real Cost: 6 | 1 |
| 19 |
Beast Speech: Telepathy 5d6 (Animal class of minds), Reduced Endurance (0 END; +1/2), Continuous (+1); Marine Mammals Only (-1), No Range (-1/2), Incantations (throughout; -1/2), Communication Only (-1/4) | 0 |
| 12 |
Combat Spellcasting: +3 with All Combat; Only With Spells (-1/2), Only For OCV (-1/2) | |
| 8 |
Animal Friendship: Animal Handler (Aquatic Animals) 16- | |
| 7 |
Zodiac Comm Unit: Radio Perception/Transmission (Radio Group); IIF (-1/4), Not in water (-1/4) | 0 |
| 5 |
Aquatic Eyes: IR Perception (Sight Group) | 0 |
| 5 |
Aquatic Eyes: Nightvision | 0 |
| 5 |
Breathe in Water: Life Support (Expanded Breathing) | 0 |
| 5 |
Capricorn's Blessing: Life Support (Longevity Immortal) | 0 |
| 2 |
Temperature Adaptation: Life Support (Safe in Intense Cold) | 0 |
| 1 |
Pressure Adaptation: Life Support (Safe in High Pressure) | 0 |
| 189 |
Total Powers Cost |