| Cost |
Name |
| 3 |
Acrobatics 15- |
| 3 |
Acting 15- |
| 3 |
Breakfall 15- |
| 3 |
Conversation 15- |
| 5 |
Cramming |
| 3 |
High Society 15- |
| 0 |
Language: English (idiomatic) |
| 3 |
Language: French (completely fluent) |
| 3 |
Oratory 15- |
| 3 |
PS: Actor 15- |
| 3 |
Seduction 15- |
| 25 |
+5 with All Fire Power |
| 9 |
+6 with Flight Turn Modifiers |
| 66 |
Total Skills Cost |
| Cost |
Name |
| 10 |
Money: Wealthy |
| 3 |
Well-Connected |
| 4 |
1) Contact (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources, Contact limited by identity, Good relationship with Contact) 11- |
| 9 |
2) Contact (Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Contact is slavishly loyal to character, Contact limited by identity, Very Good relationship with Contact) 11- |
| 4 |
3) Contact (Contact has significant Contacts of his own, Contact has useful Skills or resources, Contact limited by identity, Very Good relationship with Contact) 11- |
| 4 |
4) Contact (Contact has significant Contacts of his own, Contact has useful Skills or resources, Contact limited by identity, Very Good relationship with Contact) 11- |
| 4 |
5) Contact (Contact has significant Contacts of his own, Contact has very useful Skills or resources, Contact limited by identity, Good relationship with Contact) 11- |
| 38 |
Total Perks Cost |
| Cost |
Name |
| 10 |
Fascination |
| 10 |
Total Talents Cost |
|
|
| Cost |
Power |
END |
| 6 |
Comm Headset: Radio Perception/Transmission (Radio Group) (10 Active Points); OIF (-1/2), Does Not Work In Water (-1/4) |
0 |
| 38 |
Fire Powers: Multipower, 76-point reserve, (76 Active Points); all slots Power Burns Out If She Is Soaked 12- (-1/2), Only In Heroic Identity (-1/4), Does Not Work In Water (-1/4) |
|
| 4u |
1) Fire Blast: Energy Blast 15d6 (75 Active Points) |
7 |
| 4u |
2) Extinguish the Cold: Suppress Cold Powers 12d6, any Cold-based power one at a time (+1/4) |
7 |
| 4u |
3) Inferno Blast: Energy Blast 10d6, Armor Piercing (+1/2) (75 Active Points) |
7 |
| 4u |
4) Fire Ball: Energy Blast 7 1/2d6, Area Of Effect (4" Radius; +1) (76 Active Points) |
8 |
| 4u |
5) Fire bolt: Killing Attack - Ranged 5d6 (75 Active Points) |
7 |
| 4u |
6) Inferno Bolt: Killing Attack - Ranged 3d6+1, Armor Piercing (+1/2) (75 Active Points) |
7 |
| 24 |
Fire Powers: Elemental Control, 98-point powers, (49 Active Points); all slots Power Burns Out If She Is Soaked 12- (-1/2), Only In Heroic Identity (-1/4), Does Not Work In Water (-1/4) |
|
| 25 |
1) Thermal Convection Flight: Flight 33", Reduced Endurance (0 END; +1/2) (99 Active Points) |
0 |
| 27 |
2) Fire Shieild: Force Field (26 PD/26 ED), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (104 Active Points) |
0 |
| 28 |
3) Fire Aura: Killing Attack - Hand-To-Hand 1 1/2d6 (2d6 w/STR), Reduced Endurance (0 END; +1/2), Sticky (+1/2), Persistent (+1/2), Damage Shield (Offensive; +3/4), Continuous (+1) (106 Active Points) |
0 |
| 18 |
4) Immunity To Fire: Desolidification , Reduced Endurance (0 END; +1/2), Persistent (+1/2), Invisible Power Effects (Fully Invisible; +1) (120 Active Points); Only To Protect Against Fire/Heat Powers (-1), Cannot Pass Through Solid Objects (-1/2), Takes Knockback (-1/2) |
0 |
| 10 |
Mental Toughness: Mental Defense (13 points total) |
0 |
| 8 |
Eyes of Fire: Sight Group Flash Defense (10 points) (10 Active Points); Only In Heroic Identity (-1/4) |
0 |
| 8 |
Eyes of Fire: Infrared Perception (Sight Group), Discriminatory (10 Active Points); Only In Heroic Identity (-1/4) |
0 |
| 10 |
Protection From Heat: Life Support (Safe in Intense Heat; Self-Contained Breathing) (12 Active Points); Only In Heroic Identity (-1/4) |
0 |
| 5 |
Gift Of Capricorn: Life Support (Longevity Immortal) |
0 |
| 231 |
Total Powers Cost |
|