Gemini
Character Name: Gemini
Alternate Identities: The Twins; He and She; Jem and Jenni McKenna
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
10 STR 10 0 10 11- HTH Damage 2d6 END [1]
28 DEX 10 54 28 15- OCV 9 DCV 9
23 CON 10 26 23 14-
10 BODY 10 0 10 11-
23 INT 10 13 23 14- PER Roll 14-
18 EGO 10 16 18 13- ECV: 6
15 PRE 10 5 15 12- PRE Attack: 3d6
16 COM 10 3 16 12-
14 PD 2 12 14 14 PD (7 rPD)
14 ED 5 9 14 14 ED (7 rED)
5 SPD 3.8 12 5 Phases: 3, 5, 8, 10, 12
7 REC 7 0 7
65 END 46 10 65
28 STUN 27 1 28
6" Running 6 0 6"
2" Swimming 2 0 2"
2" Leaping 2 0 2" 161 Total Characteristics Points
CHARACTER IMAGE
QUOTE
No particular quote but they often finish each other's sentences.
EXPERIENCE POINTS
Total earned: 44
Spent: 44
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 394
MOVEMENT
Type Total
Run 6"
Swim 2"
H. Leap 2"
V. Leap 1"
DEFENSES
Type Amount
Physical Defense 14
Res. Phys. Defense 7
Energy Defense 14
Res. Energy Defense 7
Mental Defense 0
Res. Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 9 DCV: 9
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
15 Hunted: Any police department in a city with legalized gambling (always listed as 'unsub' do to shapeshifting ability) 8- (As Pow, NCI, Capture)
15 Hunted: A number of 'criminal organizations' associated with Gambling 8- (Mo Pow, Capture)
Notes: As word has slowly gotten around the Twins are now Zodiac, fewer 'criminal organizations' are actually interested in finding them. Most, if they are caught in the act, will just ask them VERY politely to leave. There are still some stupid enough to try something more harsh.
20 Physical Limitation: Feels Whatever Twin Feels (All the Time, Greatly Impairing)
10 Psychological Limitation: Talkative (Common, Moderate)
15 Psychological Limitation: Cunning (Common, Strong)
10 Psychological Limitation: Loves to Gamble (Common, Moderate)
10 Psychological Limitation: Superficial (Common, Moderate)
15 Psychological Limitation: Young Teenager (Common, Strong)
10 Reputation: Member of the Zodiac, 11- (Extreme; Known Only To A Small Group)
20 Social Limitation: Secret ID (Frequently, Severe)
150 Total Disadvantages Cost

Character Name: Gemini
Alternate Identities: The Twins; He and She; Jem and Jenni McKenna
Player Name: NPC
SKILLS
Cost  Name
3 Acting 12-
3 Breakfall 15-
3 Climbing 15-
3 Concealment 14-
3 Contortionist 15-
3 Conversation 12-
5 Cramming
3 Deduction 14-
2 Gambling (Card Games) 14-
3 KS: Las Vegas Casinos 14-
3 KS: Monaco Casinos 14-
0 Language: English (Idiomatic)
2 Language: French (completely fluent)
3 Language: Italian (completely fluent)
3 Lockpicking 15-
1 PS: Gambler 14-
3 Persuasion 12-
3 Security Systems 14-
3 Shadowing 14-
3 Stealth 15-
3 Streetwise 12-
1 Teamwork 8-
0 TF: Small Motorized Ground Vehicles
59 Total Skills Cost
PERKS
Cost  Name
8 Computer Link: Zodiakos Kyklos Computer
2 Deep Cover: Current 'Public' Identity
1 Fringe Benefit: Passport Canadian)
1 False Identity: Jem and Jenni McKenna
1 False Identity: Varies
13 Total Perks Cost
 
POWERS
Cost  Power END
49 I Can Be Anyone: Shape Shift (Sight, Hearing, Smell/Taste and Touch Groups, any humanoid), Cellular, Imitation, Costs END Only To Change Shape (+1/4); Cannot Alter Sex (-1/4)
Notes: While each Twin is able to take on just about any humanoid form, they cannot alter their sex.
5
44 Fleshwarping: Drain STR, DEX, CON, COM 5d6, Four Powers Simultaneously (+1); Activation Roll 12- (-3/4), Others Only (-1/2)10
15 Twin Communications: Mind Link , One Specific Mind, Any dimension, No LOS Needed, Psychic Bond; Feedback STUN Only (-1)
Notes: Constant and instant communications between the Twin at all times with the unfortunate side effect of both feeling the result of an attack on the other.
0
12 Size Alteration: Smaller: Shrinking (0.762 m tall, 5.3864 kg mass, -2 PER Rolls to perceive character, +2 DCV, takes +3" KB), Costs END Only To Activate (+1/4)
Notes: Can reduce size to that of a small child.
1
7 Hard to Hurt: Damage Resistance (7 PD/7 ED)0
7 Regeneration: Healing 1d6, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Self Only (-1/2)0
6 Size Alteration: Larger: Growth (+5 STR, +1 BODY, +1 STUN, -1" KB, 86 kg, +0 DCV, +0 PER Rolls to perceive character, 2 m tall, 1 m wide), Costs END Only To Activate (+1/4)
Notes: Can increase size to that of a tall adult.
1
6 Shifting Hair and Eye Color: Shape Shift (Sight Group), Makeover, Does not work when Shape Shifted (+0), Reduced Endurance (1/2 END; +1/4); No Conscious Control (-2)
Notes: The Twins' hair and eye color will shift randomly but always remains in sync with the other. This will only happen in their 'natural' state.
1
15 Battlenet: Encrypted: Mind Link , Anyone With A Comm Unit, Any distance, No LOS Needed, Number of Minds (x16); Only With Others Who Have Mind Link (-1), Affected As Radio And Hearing Group, Not Mental Group (-1/2), IIF (-1/4), Does Not Provide Mental Awareness (-1/4)0
161 Total Powers Cost

Character Name: Gemini
Alternate Identities: The Twins; He and She; Jem and Jenni McKenna
Player Name: NPC
APPEARANCE
Hair Color: Pale Blonde
Eye Color: Blue
Height: 5' 0"
Weight: 95 lbs
Description:
As they have grown, their bodies have developed so that now it is somewhat easier to tell the difference between male and female. It isn't always accurate as they will reverse role just to see if anyone notices. He is usually taller, more muscular and with somewhat shorter hair, only a bit down his back. She is becoming a young woman with all the expected curves. She perfers her hair long, down to her waist. Both retain their 'natural' blonde and the blue eyes but occasionally they still make changes in concert.
BACKGROUND
No one is sure, not even Gemini, what their orginal sex was but when they split that one and only time they became two permanently seperate beings as well as the opposite sexes. As nearly as Pisces has been able to determine, the single being that became Gemini neatly divided the male and female in ways other than physical. She is totally feminine and He totally male. In talks with Pisces they have revealed that though they are seperate, they have a very real mental connection that unfortunately means what one feels they both feel, making combat a problem. Gemini was actually only 13 years old and the victim of a bizarre mutation that split them and well as giving them shapeshifting powers. Very quickly they discovered ways to put these new powers to work, gambling. Both would assume an adult form and enter a casino where one would join a poker game. The other roamed about the room and communitated the other players' hands to the other half. They discovered She was better at the tables mainly because no one expected a female card shark. They learned quickly to limit their takes and move on after the first casino in Las Vegas they worked caught them and threatened Her with a beating and rape. After that, they stuck to low stakes and rarely won more than a few thousand. Shapeshifting helped a lot.
It was Capricorn that discovered them. After several days of being cooped up on Zodiak Kyklos Capricorn talked Virgo, Pisces and Scorpio into a night on the town, in Las Vegas. As the three women enjoyed a little gambling now and again they agreed and ended up in 'Suicide King' where He and She had set up for the night. The satyr, in his Sean Quillan guise, pointed out the two working the poker table to his companions and they watched with amusement for over an hour. They were very smooth but the owner of the club, the Card Shark, was far better at spotting the ruse. When four every large and very stern men scooped up the two with hardly a ripple in ther crowd, Pisces immediately sensed emminent death. The four Zodiac members fellowed, and not serputiously. A team of men moved to intercept and the quartet allowed themselves to be taken. This resulted in all six confronting Card Shark in a sound-proofed basement.
It was NOT a good day to be a goon on Card Shark's payrole and Card Shark himself was not stupid enough to confront four members of the Zodiac without some major backup ... not that backup would have helped should the rest of the Zodiac joined in. Choosing discression over an expensive repair bill, Card Shark turned the two 'cheats' over to Capricorn and extracted a promise from them to never again play one of Card Shark's casinos.
A few minutes later, back on Zodiak Kyklos, the team got the shock of their lives. The two would-be card sharps were a pair of 13 year olds. At that point, Pisces took over.

A few years have passed and the Twins have grown into the expected teen years with all the angst and drama associated with it. They get along very well with Ares, Leo, and the two most difficult, Libra and Aquarius. They have out grown their awe of Pisces to the point where there is a real mother/child discommunication. They also don't care much for Virgo.
POWERS/TACTICS
Gemini tries to stay hidden through their shapeshift but do have a rather nasty power they can call on in an emergency, Fleshwarping. Victims find themselves contorting it impossible manners and if feels as if their flesh is literally sliding off their bones. It is not pleasant to be on the receiving end but it is scarier to witness. The result lead to lose in strength, constitution and dexterity as well as causing the body to twist into something ugly and horrible.

They have taken an interest in what Sagittarius can teach them and are learning to by-pass security systems and pick locks.
PERSONALITY/MOTIVATION
The Twins are mostly blank slates, having forgotten their past, with a highly developed sense of self-preservation. Quick witted they immediately knew tha best way to pull in some cash and headed for Las Vegas. Grateful for being rescued from Card Shark and seeing Zodiac's purposes to be interesting, they have agreed to join the team as the new Gemini. Being teens they tend to be selfish and have a short attention span, sleep late in the mornings and hate the school Pisces has set up for them. They have, however, accepted Pisces as their new 'mom' and though they whine about it at times, they pretty much obey her commands.
CAMPAIGN USE
Gemini is a wild-card and is limited to the single attack that can be devastating to most.
DESIGN NOTES
Created: Mon, 9 Sep 2019 11:07:46

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